1. At know point is it said the victims are slowly be cut apart by the lasers, it's referenced as something quick if it took a long period of time to work there would be no point in them bringing fear to others since it'd take someone with a gun less time to kill them.
Again, you seem to have this problem of trying to go over old ground and then presenting it as if it somehow addresses the current discussion. We've been through this. A multi-megawatt laser beam slicing through someone is fairly consistent with just grabbing the laser and moving it left or right. But it will require some degree of dwell time, because lasers do not have kinetic energy; they do not pierce. They burn away the surface. That can be done rapidly, but it must be done.
2. In what reality are people slice in half with swords?
Even a fit man with an extremely sharp sword takes two swings and it has more to do with the sharpness of the blade than strength other wise this happens with a dull blade.
So what's your argument Scooby? That you need multi-gigawatts to slice through a person because a grown man takes two swings with his sword to cut through a pig carcass, with each swing probably being about 150 joules or so? Please explain to the class how this somehow translates into your laser beam being multi-gigawatt.
As for the whole "sharp" and "dull" thing in regards to swords...yes, if you have a dull sword, the energy is not focused. That's why bullets are pointy and why people prefer lasers with relatively tight focus; because it focuses all the energy into a narrow area, rather than a wider area.
No it doesn't that's completely unsupported. What we're told about maintenance regarding energy weapons is this
Nothing about stuffing 3,000 energy multiplier, literally just made up on your end.
There is no energy multiplier. The energy comes from the power cell. The argument is that instead of taking say, 2-3 megajoules from the power cell and transferring it to the endpoint, it malfunctions and accidentally takes (or is given) 1000x the amount of expected energy and the discharge is therefore that much stronger. Whether it's some sort of problem with the cell or the rifle is really neither here nor there (in fact, since the issue seems to be spread among any energy weapon, regardless of design, one might argue that it's the cells themselves that are malfunctioning, not necessarily the weapons).
Also:
Diverters are protected by carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable, and this part is extremely difficult to replace or repair.
You need to learn to read your own material. The diverters are protected by carbon-fiber housing, which prevents frequent malfunction. It does not indicate that there is no malfunction, just that said malfunction is not frequent. When the diverter (not the carbon-fiber housing) fails, THEN the weapon becomes unusable.
And it's assuming that the laser pistols aren't doing their efforts instantaneously like every FO weapon and is for some reason a constant beam instead of rapid fire beam as described.
Do you actually understand how lasers work? The best laser weapon is one that uses multiple pulses within a "shot" because lasers
don't have physical mass. They need to drill through the material of the body, they cannot rely upon mass to drive them through. Energy weapons not being entirely portrayed accurately is nothing new. What's more, your own quote defeats your position (yet again).
The Chosen One: "{736}{}{By 'laser pistols,' Jules, I mean pistols that emit beams of coherent light. A beam of sufficient wattage - say, several megawatts - could do considerable damage if focused on a target for a few seconds, producing the effect you've described.}"
Scripted sequences aka cutscenes>>>>Gameplay
False dilemma and honestly, I'd go so far as to accuse you of outright fraud.
You are trying to pass this off as a consistent death animation by appealing to cutscenes (with the same game engine, mind you) as if they are somehow superior. If the game creators wanted to have portrayed people as always being vaporized when you use a laser weapon, they could have programed it as a death animation from being hit by a laser. Instead, it appears inconsistently, suggesting that the programmers wanted it to be that way. Which is not surprising, as that's how the original Fallout games were.
Saying why don't lasers instant kill is like saying why don't .308 to the head instant kill
Again, what do you think this proves? Lore already indicates that laser weapons are single-digit megawatt range, both by the lore you yourself posted and what we can expect by weapons of that range and type. This is all rendered by a game engine and game mechanics. We have actual lore that indicates that these lasers are multi-megawatt and describing it taking several seconds to burn through a target in the manner that another character describes.
It's fucking game play. Scripted sequences are more accurate
I don't know why the obvious has to be said, gameplay wouldn't be fun if everyone died to one hit.
Again, what does this mean? The Chosen One in your own post outright states that there is a needed dwell time to create the effect that Joules is talking about. He outright states laser pistols are in the multi-megawatt range.
Give me just one example of a Laser Rifle not vaporizing someone outside of gameplay
So wait, first you bitched that I didn't use primary sources...and now you're upset that I'm using primary sources. What's even better, you've decided that your cutscene using the same effects as the gameplay, is somehow superior to the rest of the game. When it would have been easy for the developers to include that as a consistent death animation, but don't. Instead, it is consistent with critical hit damage. It's even more amusing when we know that the older games had death animations that were not related to game mechanics and were far more gruesome than the modern games. And we saw variations in death animations. Inconsistent behavior on part of the energy weapons.
That really suggests that the weapons are not maintaining a consistent output for whatever reason.
If the weapon malfunctions it's power doesn't go up. It gets weaker in some shape or form and there is 0 evidence that suggests other wise.
Keep in mind the Van Graff's sell energy weapons in good condition and are the primary source of ashing.
False dilemma. A malfunction may cause a weapon to discharge more power than intended (and likely damaging the weapon in the process) or it may cause the weapon to grow less effective. Indeed, we don't know why the weapons over-discharge at times. It may be failing components or it may be a design flaw. One issue need not deny the other. A weapon may over-discharge, which in turn puts unexpected wear and tear on the weapon, causing it to grow less effective with expected output--then produce an overpowered discharge later, then still grow less effective with typical outputs yet again.
So again your claims are completely baseless
Scooby, proclaiming that my argument is baseless in an obvious and pathetic attempt to undermine my position, is not going to win you any friends here. It really just tells us that you're either dishonest or just not nearly at good at debating as you think you are. To be honest, it's readily apparent that the latter is true. We're really just waiting to see if it's the former as well.
Name me one time in lore where a laser rifle is based on a lucky hit when 100/100 times the Van Graff's vaporize their targets in scripted cutscenes to ash.
Now you're conflating a game mechanic (critical hits) to a lucky hit, rather than what I actually said--which is some sort of malfunction (either by failing hardware or a design flaw) contributing to what in the game, amounts to a critical hit.
I know what a primary source and criticals is a gameplay mechanic not a in lore ability.
How is a death animation a gameplay mechanic? Because that's what we're arguing about. Critical hits don't really matter. Critical hits, mechanics-wise, tells us how it affects the gameplay. A critical hit to the head, even if it is logically going to kill you, may not kill you in the game. Being vaporized however, is a death animation that need not be associated with any specific game mechanic. However, the fact that it seems to only happen in connection to critical hits, suggest a random element.
In short, you're trying to cherry pick which death animations are acceptable and which ones are not. You don't get to do that. You can present an argument on why you might think we should discard that--but you do not get to dictate to me and others what evidence is acceptable and what is not.
If it was true then Cass wouldn't 100/100 times turn to Ash in Birds of a Feather because the base critical chance of a laser rifle in gameplay is far less.
Or maybe it's just done for dramatic reasons? You're presenting a false dilemma. You are assuming that because cutscenes tend to show this death animation, that therefore it is the canonical result of getting hit with a laser rifle/pistol. Certainly, that could be a reason, but when look at the fact that this is not the death animation for all laser deaths, your argument falls apart. It becomes readily apparent that your argument only survives if we treat these cutscenes as superior to the Joule discussion you provided and to other examples of death scenes to the same weapons throughout the franchise.
Worse, you've then, after selecting the evidence that favors your conclusions, demanding that we deny other similar incidents and even lore discussions that contradict your own argument, out of convenience for you.
In short, you are cherry picking the evidence.
Ignoring that the power use in the setting far surpasses that of 21sr century humanity where they can generate more than a city worth of electricity in four days.
So what? Really, what does this matter? At all?
It explicitly states the Protection lasers are NOT meant for combat meaning ANY Military weapon is going to be far more powerful than a Protection laser.
It doesn't mean that at all. Again, look back to sports rifles. Far more powerful than standard military rifles. Because unlike you, most governments realize that having a bullet with the most KE does not necessarily make it useful in the context of a battlefield. You are assuming that the military version must be more powerful. Yet it may just have greater ROF, more durable components, more mass-produced parts to reduce logistical stress, easier recharge configuration, more easily swappable components, lower output for political reasons, or any other number of reasons.
The Brotherhood of Steel uses Pre-War America weapons Yes or No?
Yes?
Okay then the weapons scale, the Assaultrons from the wastes are in the same condition that THE BOS are in.
That's not what I asked. I asked you, do the BoS use Assaultrons? If they do, then I'd like to see some evidence of that. Both in terms of quality and numbers. If not, then this is completely irrelevant, because the scenario is Space Marines vs the BOS, not Assaultrons.
They literally use the same gear
They actually didn't. The technological sophistication of the Roman Empire and the early medieval era was far different. The Romans, for example, had professional kit and large numbers in their ranks, whereas your early average medieval army was poorly equipped and far smaller, with far less in logistical support.
You've only cemented in our eyes that you have no clue what you're talking about.
The way you go about arguing game mechanics as how laser weapons work is what I'm against.
No, you are opposing my lower-yield conclusion for laser weapons. To undercut that argument, you are trying to frame this discussion as me basing all of my conclusions off game mechanics, ignoring my use of lore quotes and death animations within the game. In reality, you've done nothing but cherrypick which death animations support your position, demand that everyone ignore the ones you don't like, and then fail to understand how weapons work for about an hour.
No because the Laser Rifle explicitly uses more power per shot so there's no way it's as powerful as a laser pistol. It's going to be much more powerful.
Where does it say that the laser rifle uses more power per shot? Regardless, I already assumed that. I suggested that laser pistols had an output of 2-3 megajoules and the rifles 3-4 megajoules. Depending on how you slice it, that's between 25-33% more powerful than the other unit. That's not really an outrageous estimation. Even if we assumed it had to be 2x as powerful, you'd only get between 4-6 megajoules. Not an unreasonable number, but certainly not the numbers you're trying to conjure up through poor debating methods.