PC Gaming XCom: Chimera Squad

f1onagher

Well-known member
Alright, I just finished the game. It's definitely a glorified mod of Xcom 2. Again, it was worth the money, it lasted me exactly 24 hours and the gameplay didn't start to wear thin until the last two hours. The heavily distilled gameplay was fine for a barebones spinoff, but by the last six hours or so I had reached a plateau where there was nothing new to do other than keep grinding forward. I am going to reiterate how much I absolutely hate the alternating turn method used in this game, I got the hang of it by the end, but I can safely say I want my team coordination back. Also, the game runs out of difficulty levels after like, your fifteenth mission, and everything just becomes Very Hard making the difficulty measure pointless. It doesn't help that the game's answer to difficulty is just to keep giving the same enemies more health and armor, which is disappointing after they went through the effort to make each faction uniquely difficult.

The unique operators turned out to be a disappointment as I eventually refined an A-team and only swapped others in when someone got wounded. The fact that you're practically obligated to take Terminal(medic and support) and Verge(offensive psionics) doesn't give you a lot of leeway for creativity, not that the game gives you much wiggle room. Team size plus the small, arena-sized levels removes the variability Xcom 2 enjoyed, especially after WotC. All in all, I like the experimentation put on display, but outside of the unit kit, I don't want to see any of these mechanics in Xcom 3. They simply will not work for a proper, full-sized game.

As for the story, I am deeply disappointed. There is never any material worldbuilding beyond 'cooperation and integration good, dissent bad'.

The ultimate bad guy is, of course, a human supremacist. The only sympathetic faction is the one full of aliens who just want to steal some ships and leave Earth. There is minimal recognition of the scars of war in any format and only the ADVENT remnant faction seems to address the new reality in any format with their 'Do not conform to the renewal of the Old World' propaganda. I'm going to admit that if I fought a 20 year long war for freedom and survival and City 31 was the result I'd be shooting someone.

This segues into the characters who are... not awful. Whisper, your base command guy, is responsible for carrying 60% of the story and dialogue and he lacks the tone or presence to appear authoritative at all. Of the operators, only Torque (the Viper) is memorable by dint of being the only character with a personality beyond what their character card has. She's also sassy and the token bigot so her lines are more enjoyable as well. The characters just fail to add anything meaningful to the game and I realize that this was obviously a cheap rush job for a cheap game, but there's just nothing there. I was more attached to the Argentinan Heavy in nuXCOM 1 because he built his own story without a shallow two-dimensional cardboard cutout personality occasionally making modular comments to something Command was saying.

If this is the official worldbuilding direction of the future Xcom games, I'm going be a bit disgruntled. If this is just a fun spin-off about one the scores of diverse successor states dotting Earth though, I'll actually dig it quite a bit. And if they get rid of that asinine turn method I'll forgive just about any story transgression.

Final score: C+

It's not trying to be a full-sized game and I definitely got what I paid for. No regrets but a few red flags.
 

bullethead

Part-time fanfic writer
Super Moderator
Staff Member
Whisper, your base command guy, is responsible for carrying 60% of the story and dialogue and he lacks the tone or presence to appear authoritative at all.
He's not the command guy - that's Jane Kelly. He's the 31PD liason/intel/general admin guy.
 

commanderkai

Establishing Battlefield Control...Standby
Moderator
Staff Member
So yeah, for $10 it was well worth the purchase. It's obvious that the game is more of a sneak peek and a testbed for XCOM 3. A lot of new elements that would have been risky to try in a full fledged, $60 game is much easier to swallow in a $10 one.

I had about 20+ hours in my first playthrough. Game starts off a bit difficult, but as you get your characters unlocked and leveled, it's a lot easier. Each character has a unique set of talents and skills to work with, with all feeling powerful in their own ways.

I do like the breach mechanic. I do not like using the breach mechanic repeatedly, over, and over, for hours. If they use it for a future XCOM game, it should be for specific missions where it'd be logical, like a breach into some fortified alien compound.

The best part of this game is the expanded lore and story. Mutons, for example, have an attachment to the ships they lived on before arriving to Earth. Aliens have been given cats to help them acclimate...except for sectoids, who cats seemingly hate.

The voiceacting was lackluster, but tolerable.
 

f1onagher

Well-known member
He's not the command guy - that's Jane Kelly. He's the 31PD liason/intel/general admin guy.
That's fair, I'm just thinking of the interactions with Gray Pheonix and Atlas. He was the Squad's spokesmen in all of these situations and it just struck me as odd that it was him making the executive call and not Kelly or Godmother.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Cats? Fucking cats? They should've been given dogs, these are loyal.

This is one of those moments where I have to choose between either liking this post because obviously I'm a dog person or to use the J'hadur emoticon because... well... ya know... 🙃
 

commanderkai

Establishing Battlefield Control...Standby
Moderator
Staff Member
Cats? Fucking cats? They should've been given dogs, these are loyal.

Cats make their owners feel submissive and subservient to them. What better way to make the xenos realize that they are now not the masters of this world by having them submit to the rule of a housecat?

Sidenote: One image from the game has a viper with a big lizard wrapped around her....neck? So I think other pets are available. I feel like cats and snakes are a bad mix.
 

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