What are you playing currently?

Rock and stone!
Rock and Stone!

Although I haven't booted that game up in ages.

Maxed all my dwarves long ago.

Still, it is a good example of an indie doing good and going huge.

There are lots of retro shooters that are decent, too, Dread Templar, Prodeus, Dust...
 
found the last Diablo offering to be... bland? No... but... more, well, boring than I remember. Can't really put my finger on /why/, but this one just didn't 'click' for me.

Going to give Cp2077 another try, this time on a 'next' gen system, with the PL updates & DLC to see if it lives up to my original hopes.

Enjoying Starfield despite gaps and flaws - typical for BGS stuff. Really hoping DLCs provide some interesting filler for the many many lore & logic holes. Mind you, I"m mostly ignoring the story lines at this point to futz around with outposts & ship-building. I really wanted to enjoy the exploration aspect of it, but, as much as it pains me to admit it, I get more of that from Elite Dangerous than I do from Starfield. Which... boggles, given the work that went into startfield's foot-explorable spaces.

Still have more fun with cataclysm DDA/BN than I would have expected by this point. Tempted to try Project Zomboid- have heard it mentioned as the closest to a 3d graphics version of original cataclysm as is likely to be done.
 
Still have more fun with cataclysm DDA/BN than I would have expected by this point. Tempted to try Project Zomboid- have heard it mentioned as the closest to a 3d graphics version of original cataclysm as is likely to be done.
7 Days to Die is also a contender for this, especially with the combat focus being more similar to DDA there than in Zomboid.
Zed Zone is also a very interesting contender for that role and has a very fun combat system (possibly best of all of the above), but it's in early access.
 
found the last Diablo offering to be... bland? No... but... more, well, boring than I remember. Can't really put my finger on /why/, but this one just didn't 'click' for me.

Going to give Cp2077 another try, this time on a 'next' gen system, with the PL updates & DLC to see if it lives up to my original hopes.

Enjoying Starfield despite gaps and flaws - typical for BGS stuff. Really hoping DLCs provide some interesting filler for the many many lore & logic holes. Mind you, I"m mostly ignoring the story lines at this point to futz around with outposts & ship-building. I really wanted to enjoy the exploration aspect of it, but, as much as it pains me to admit it, I get more of that from Elite Dangerous than I do from Starfield. Which... boggles, given the work that went into startfield's foot-explorable spaces.

Still have more fun with cataclysm DDA/BN than I would have expected by this point. Tempted to try Project Zomboid- have heard it mentioned as the closest to a 3d graphics version of original cataclysm as is likely to be done.
Diablo 4 wasn't even something I picked up. I'm so done with NeoBlizzard. The old Blizzard is fully dead at this point, and I won't support the people puppeting their rotting corpse.

Cyberpunk is great!

7 Days to Die is also a contender for this, especially with the combat focus being more similar to DDA there than in Zomboid.
Zed Zone is also a very interesting contender for that role and has a very fun combat system (possibly best of all of the above), but it's in early access.
7days is super fun. My little brother loves that game and makes me play it with him all the time. It's really a good one though. The way they made every house/building/factory into a mini dungeon was just a brilliant idea.
 
found the last Diablo offering to be... bland? No... but... more, well, boring than I remember. Can't really put my finger on /why/, but this one just didn't 'click' for me.
I guess you missed all the drama and exploitative fuckery that Blizzard tried and failed to make gold on?
 
Enjoying Starfield despite gaps and flaws - typical for BGS stuff. Really hoping DLCs provide some interesting filler for the many many lore & logic holes. Mind you, I"m mostly ignoring the story lines at this point to futz around with outposts & ship-building. I really wanted to enjoy the exploration aspect of it, but, as much as it pains me to admit it, I get more of that from Elite Dangerous than I do from Starfield.
The ship building part looks fun, but I haven't been convinced I'd be able to put up with the rest of the game for it yet.
 
I guess you missed all the drama and exploitative fuckery that Blizzard tried and failed to make gold on?
oh the whole phone nonsense? Yeah, checked out for a while after that. got the latest as a christmas present, and it was... kinda fun, for a while? But, the bloom is off that rose, for whatever reason.
 
The ship building part looks fun, but I haven't been convinced I'd be able to put up with the rest of the game for it yet.
Let me put it this way. If I hadn't bought a year of gamepass for my kid, I think I would be much more negative about Starfield. Playing it 'for free'* enables me to at least partially overlook a lot of the bethesda-isms. If I had to pay retail for it, I would have waited a solid six months for the discounts to hit.


*Not actually free. But since I'm paying for gamepass anyway, treating it as a freebie.

No, on Diablo 4 gameplay.
That sounds like one of those mmo/competitive/play to win things. I almost never play mmos. And definitely never play them seriously. My kid seems into them, but I'm not spending real world money for bragging rights over a bunch of random teenagers around the world. That is just... sad. Like mid-life crisis men blowing the annual bonus to buy some muscle car and drag racing highschoolers to feel 'cool' and 'badass'. Just seems sad, pointless, and kinda pathetic. I play video games as a relief from dealing with people's drama, not to wallow in even more of it from emotionally unbalanced strangers.
Mind you, a poster (here in the Starfield thread?) made a point about SF NPCs just walking around dumping their emotional baggage and life stories on total strangers, in the first 5 minutes of conversation, like that is even remotely a normal thing for a functioning adult to do.
 
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Mind you, a poster (here in the Starfield thread?) made a point about SF NPCs just walking around dumping their emotional baggage and life stories on total strangers, in the first 5 minutes of conversation, like that is even remotely a normal thing for a functioning adult to do.
That actually can happen quite often though in real life.

However, probably not to the degree of Star Field.
 
They should have made a new game.

I think sequels like Kerbal Space Program 2 and Cities Skylines 2 really have the deck stacked against them. The pre-existing games have a massive amount of content, in the case of Cities 1 via DLC and mods, and when you create a new game you are essentially asking everyone to start with scratch.

90% of the content in Cities Skylines is added via mod at this point. Which do you think people are gonna compare more about - a marginal increase in graphics (at a massive performance cost) or having vastly more content?

The devs would have been better off trying to make a new game with a new concept.
 
Eh, graphical improvements and actual capability of engine improved.
Kerala Space Program 2 is a cash grab by the company that bought the series because they wernt able to do anything to it the fans liked iirc
 
Let me put it this way. If I hadn't bought a year of gamepass for my kid, I think I would be much more negative about Starfield. Playing it 'for free'* enables me to at least partially overlook a lot of the bethesda-isms. If I had to pay retail for it, I would have waited a solid six months for the discounts to hit.


*Not actually free. But since I'm paying for gamepass anyway, treating it as a freebie.


That sounds like one of those mmo/competitive/play to win things. I almost never play mmos. And definitely never play them seriously. My kid seems into them, but I'm not spending real world money for bragging rights over a bunch of random teenagers around the world. That is just... sad. Like mid-life crisis men blowing the annual bonus to buy some muscle car and drag racing highschoolers to feel 'cool' and 'badass'. Just seems sad, pointless, and kinda pathetic. I play video games as a relief from dealing with people's drama, not to wallow in even more of it from emotionally unbalanced strangers.
Mind you, a poster (here in the Starfield thread?) made a point about SF NPCs just walking around dumping their emotional baggage and life stories on total strangers, in the first 5 minutes of conversation, like that is even remotely a normal thing for a functioning adult to do.
I was referring more to the false advertising and deliberately predatory game design: early betas had fairly fun builds and damage progression for every class except druids, but Blizzard then nerfed the hell out of them to make them all even MORE tedious than the druid, which is the opposite of what player feedback recommended. This way it's pay to win all the way through, but without the win because even fully boosted characters are weaker than scrub builds in the beta. Then there's the prestige grinding that resets your progress every 'season' so you have to do the same sidequests over and over again. The UI is designed so you can easily click on the 'pay real money for booster pack' by mistake, as happened live for streamers. And it doesn't matter how well or long you play in multiplayer, the guy who paid more real money will steamroll everyone (or was that cringe streamer laughing hysterically for Diablo 3 instead?).
 
I was referring more to the false advertising and deliberately predatory game design: early betas had fairly fun builds and damage progression for every class except druids, but Blizzard then nerfed the hell out of them to make them all even MORE tedious than the druid, which is the opposite of what player feedback recommended. This way it's pay to win all the way through, but without the win because even fully boosted characters are weaker than scrub builds in the beta. Then there's the prestige grinding that resets your progress every 'season' so you have to do the same sidequests over and over again. The UI is designed so you can easily click on the 'pay real money for booster pack' by mistake, as happened live for streamers. And it doesn't matter how well or long you play in multiplayer, the guy who paid more real money will steamroll everyone (or was that cringe streamer laughing hysterically for Diablo 3 instead?).
Yeah... I read multiplayer, I think "MMO", and what follows is "glad I'm not video gaming as some faux sport to feed my ego by paying-to-win against random teenagers". I understand that many, maybe even most, people play alot of these games for that competitive angle, I"m just not one of them, so I don't really care how badly companies screw up and exploit that aspect. I only start to care when they spend so much time and energy fucking with that part that it screws over the single player experience I'm actually interested in.
 
Yeah... I read multiplayer, I think "MMO", and what follows is "glad I'm not video gaming as some faux sport to feed my ego by paying-to-win against random teenagers". I understand that many, maybe even most, people play alot of these games for that competitive angle, I"m just not one of them, so I don't really care how badly companies screw up and exploit that aspect. I only start to care when they spend so much time and energy fucking with that part that it screws over the single player experience I'm actually interested in.
I mostly play with friends or randos, the latter when I listen to YouTube in the background.

I don't give a rat's ass about muh paid skins and e-sports, myself.
 

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