Triple Human Alliance in 40k

We have the necrons kicking the whole of the Ultramarines and only being stopped because it is the Smurfs and they had a lucky vortex grenade on them and shoved it into the body of the lord.

After he was fighting the chapter master.
So AdMech are better than Ultra Marines because they killed a Necron Lord without a vortex grenade.


Thanks for providing my point.


Admech>>>Ultramarines>>>Eldar
 
The admech can't even get plasma guns working properly and... you think they have better tech than the Eldar... Admech tech isn't even on par with Tau tech, let alone eldar.
Admech can they're just not willing to do it consistency lmao.

Mean while the Eldar need their God's to beat
Necron Lords 🙂

I think Admech science so far is pretty good I mean heck here is a list of times they spanked the Eldar and even an instance of stealing their tech.

M36
The War of Recovery

Twelve knightly houses are led by the Adeptus Mechanicus into the Mortuam Chain system. The campaign lasts over a century and many human worlds are freed from xenos rule. The interfering Aeldari are defeated when their own weapons are turned against them. Much ancient technology is rediscovered by the great quest. The fact that one of the conquered worlds had already been converted into a shrine world by missionaries from the Ecclesiarchy is hastily covered up by furtive Tech-Priests, who speak only of the triumphant return to Mars of several first-generation STCs.
Codex Adeptus Mechanicus 8E

029.M41
THE EXHUBRIS PORTAL

The rune-sealed portals upon Exhubris II's grand archipelago are hidden within a landscape of leech-infested pyramids, but the Stygian Cult Mechanicus makes it their mission to open them. The excavation is well under way when a large force of Eldar from Craftworld Ulthwé arrive without warning to assail the Cult Mechanicus work teams. Stygies requests aid from a nearby Martian fleet. So determined is their defence that the reinforcements have time to make planetfall in great number, and the Eldar ground forces are hammered to ruin. The runic portal is broken open, and Tech-Priests from both Stygies and Mars enter the lambent labyrinth beyond.
Codex Cult Mechanicus 7E

801.M41
FIST OF THE MACHINE GOD

When Craftworld Yme-Loc refuses to yield its secrets to an Adeptus Mechanicus war fleet, battle breaks out within the armouries of Vaul. Millions die before the Tech-Priests seize enough Eldar technology to sate their predatory curiosity.
 
Anyway since I have been showing only "high" ends apparently. Here is real High Ends
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Tank busting missiles.

PXL_20230324_204749672.jpg

PXL_20230324_204756426.MP2.jpg


Which can often be found and produced in large quantities that it's typical for a squad to have them.
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Every squad even the light ones can requisition two.
So 8 Anti Tank launchers per Platoon.
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Then we have tank knocking off strength from older power armor.
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And basically Spacemarine light cybernetic enhancement.
 
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Citation needed.
Dark Heresy
Wow, technology from the... 1910s.
It's more impressive considering the size of Mobile Infantry and how well equipped their infantry universally is.


You'd be lucky to find the average Guardsmen squad equipped with more than a Las Gun.

What MI can deploy for their troops is what the Imperium can only reserve for their Elites and Veterans.
 
Like?
I dint have darknheresybon me.
What does it say?
Bruh I provided the source and the relevant page, I'm not going to post a whole paragraph you can search the source.


Anyway back on topic. In addition to Light Infantry they have the mass produced power armor
desktop-wallpaper-starship-troopers-art-power-armor-mobile-infantry-troopers.jpg

And the Path Finder armor
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Then we know this Alliance would beat the Tau they'll absorb Tau Power Armor and have even more fire power.
 
Bruh I provided the source and the relevant page, I'm not going to post a whole paragraph you can search the source.


Anyway back on topic. In addition to Light Infantry they have the mass produced power armor
desktop-wallpaper-starship-troopers-art-power-armor-mobile-infantry-troopers.jpg

And the Path Finder armor
Snip-it_1679703322108.jpg


Then we know this Alliance would beat the Tau they'll absorb Tau Power Armor and have even more fire power.
It is for you to provide the evidence of your claims
It is not on me to do your work for you.
 
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Now let's talk about the Guardians, they allow the alliance to deal with threats the Mobile Infantry's fire power can not.


Guardians can operate solo, in strike teams of three or up to six at once. Rarely do they operate in much larger numbers than that unless it is a massive operation.


Guardians main strength to this Alliance is they are a Super Soldier equivalent that can self ressurect as long as their Ghost isn't killed, this makes a cautious and competent Guardian nigh unkillable since they can rez even from complete atomic destruction.

This puts them at a significant advantage, they have several attempts to kill someone they only need to beat once.


Their mental fortitude would also make them invulnerable to the psychic shenanigans of a Psyker due to the biggest threat aka Mind Control not being effective, they also are powerful enough to resist the Telekinesis of Psion Flayers three of which are enough to move Phobos, so TK is out of the equation.

Their ability to defy fate and preordained destinations literally shutdowns Precognition.


Even BFR for example to the warp isn't possible because Oryx who literally BFR's his opponents is soft locked from doing that to Guardians, giving them resistance or even immunity to forced BFR.



Guardians will be perfect for being used against high priority targets such as Psykers or enemy Commanders, with sufficient ground support they can also hold lines indefinitely.


If for example one line of a thousand Guardians get killed by being overrun, if the line is taken back then all those Guardians are resurrected again.

It would take very accurate heavy weapons fire to their Ghosts or very large radius explosives to Perma kill a Guardian.
 

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