The East Gate, our purple keycard from Hammond's office will open it and allow us to continue through the level. Not going to lie the second-half of this level isn't as fun as the town itself. This is where the game starts to feel more like a slog than a game, with large mostly-empty levels. The next level is fun though as we'll find out.
What's worse than one T-Rex? Well, TWO T-Rexes of course! Hammond bred seven of these bad boys and these two comprise the second and third examples. The game actually only has six, so where's the seventh? He was supposed to show up in a cut-level, so unfortunately we can't encounter all seven. ;(((
The green guy there is supposed to be a male, while the orange rex is a female. They're also programmed to fight between each other to the death.
Dinosaur infighting is a bit complicated, and I think I wasn't quite accurate when I mentioned this before. Each dinosaur 'species' is on it's own team, and I can only presume each color or T-Rex is also on their own team. Raptor tribes are also on their own unique team each. But despite this they will not actually infight unless a special tag is used to denote it as an 'animal'.
Basically their AI is designed to attack 'living things' and so there's not much point to denoting carnivores as 'living things' because usually they only ever show up in a single form (Tribe A, or B, or C, or a Rex and so on), but when multiple varities of dinosaur pop up, the devs sometimes gave them the 'living thing' tag so they would infight for the player's amusement. This is exceedingly rare though.
Looks like the male won this battle, although I've seen the female win just as often because they have identical stats.
Kinda sad when the rexes die in this game, none of them are really 'supposed' to die because their HP pools are so comically inflated that you need to empty multiple guns into their heads to put them down. These big critters have been living on the island for many years without dying and Anne's misadventures can cause the death of at least two of them, maybe even three of em.
Weird fun-fact, when around T-Rexes your jump-key can be held down to bunny hop really fast, I don't think this has ever been mentioned before but a friend of mine pointed it out and it surprised me. NORMALLY you have to mash the jump key to bunny hop, so the developers gave the players a way to 'sprint' away from rexes.
Hammond's hand-cannon claims a second life, he ambushed me by appearing behind that rock there. Trespasser's enemy spawns are simple in concept but work so well. If you've played the game multiple times they appear somewhat...Predictable though.
Third raptor was saved by some SPAS-12 rounds by an invisible wall but Hammond's gun puts it down. We only have three rounds of it remaining. The game has a lot of annoying invisible walls, sometimes placed in open areas. You get used to it but they can impede movement and cause you to drop your gun as your weapons collide with them.
The gun placement I should note is always pretty damned good, remember this game was in 1998, it was competing with a lot of shooters that just put random guns and ammo on the floor without any indication on WHY the ammo/guns are there. Half-Life 1 usually had decent ammo positions but many didn't.
In Trespasser you find guns in gun-cabinets (presumably for the safety of the staff), and near the bones of dead hunters/staff who didn't make it off the island. The only other place you'll find firearms are in locations you could believe guns could be laying around after a dinosaur island disaster, living quarters, warehouses, machinery, etc. All presumably used to be in the hands of people who didn't have a fortunate end.
Three Tribe B raptors ambush us in the forest but a recently acquired hunting rifle puts them down with two shots each. These 'triple raptor attacks!' are kind of like mini-boss rushes, unless you've played multiple times they're actually really hard to win. I don't think the game ever throws more than three enemies at you at once, the game engine really couldn't handle any more. With the new patches and hardware I think it can handle up to six, but vanilla Trespasser never has that number of enemies in one place.
Two more raptors domed by Hammond's gun, those six rounds can clear a fair chunk of the raptors for the second half of the level but it cannot clear all of them. We're going to go gangsta mode with it's last bullet.
We pulled a lever to open a door in a dam, and entered said door to find a skeleton. This is a Mr Greenwood, who in the cut dialogue from Hammond was allegedly trying to recover Ingen's lost data for personal profit. He was wounded and crawled in here for safety, dying from his wounds shortly after. He has 2 Mac10's of which we'll nab one, and a flask that we sadly cannot drink from.
He was a former Green Beret and a friend of Hammond's Son in Law. I believe in a cut level Anne was able to steal data in a similar way, which would make her, in her own (cut) words. "A very wealthy woman".
The dam in question. One out of five intended for the island, only this one was actually built. I don't know what water it was supposed to contain because the area behind the dam is completely empty and there's no rivers ingame. I'm sure there would've been a lot more water if the hardware and tech of the time was capable of it.
And see that big ghostly peak in the distance? That's the end of the game. You can shockingly see the end of the game from the very first level, which I just find neat. The game chronologically takes place over about six to eight hours, Anne's adventure isn't as big as it would seem.
Going up some stairs, over the dam and up a road we drive-by the final raptor of the level. The last Tribe A raptors in the game are in the Town, from now on it's B's and worse...