Quest The Sietch Planetary Quest

Dauerschriff

Well-known member
I was feeling in the mood after a long labor Day. Heavily Inspired by Gate.
Collaborative Quest Rules and Announcement

  1. Overview:
    • This is a collaborative writing quest, updated every few days.
  2. Setting:
    • Humans colonized one of three planets.
    • Choose Your Planet:
      • Glaube: An oceanic world with large, irregular islands (each 2–3 million km²) and extensive, intricate coastlines.
      • Mythra: A planet with 17 massive continents and mountain ranges reaching 15,000 meters, also predominantly oceanic.
      • Odin: A single, expansive supercontinent that divides the ocean from pole to pole, with mountains up to 20 km high.
  3. Human Origins:
    • The colonists come from Earth, having left centuries ago, no contact since the Seven years war.
    • Their ancestry traces to one single polity chosen from Central Europe, the Baltic, or Switzerland.
  4. Government:
    • Select the form of government for your colony: Monarchy, Dictatorship, Republic, or another variant.
    • The society is currently at peace.
  5. Faith and Rituals:
    • The colonists worship alien gods.
    • Choose Your Ritual:
      • Gladiator combat or animal sacrifice.
    • Choose Your Faith Style:
      • Fanatical monotheism or scientist polytheism.
  6. Technology:
    • Base technology is roughly equivalent to Earth's Either: 1940, 1980 or 2020 USA.
    • Additionally, choose two area of advanced technology beyond their time and ours:
      • Advanced Energy ( Fusion tech, efficient solar, super geothermal) Or advanced biotechnology (extended longevity, gene crafting, biochemistry, artificial womb) and advanced material technology (semi conductor, superconductivity, nanomaterials) or artificial intelligence (autonomous automatons, real AGI).
      • They are 50 years backward in terms of Military engineering and tactics compared to their designated time period.
  7. Society and Culture:
    • Define your colony's cultural identity and values.
    • Population options: 75 million, 150 million, or 300 million inhabitants.
  8. Ancient Earth Portals:
    • The colony has access to Earth through ancient, warp-like portals.
    • These portals are powered by massive structures active for a few hours daily by Solar alignment, if activated.
    • Decide whether the colony has mastered this portal technology or simply Use it.
    • The three portals will first connect on March 10, 2025, linking countries from Earth. Locations linked cannot be changed anymore.
Instructions:

  • Choose one planet and specify the associated details for origin, government, faith, technology, culture, and population.
  • Clarify the status and use of the Earth portals in your narrative.
  • I shall choose ultimately to resolve conundrum but let us keep it civil and collaborative

System Overview: The Abrichtung System

  • Star Type: G-type main-sequence (similar to our Sun)

1. Planet: Glaube

  • Surface Area: 500 million km²
  • Radius: ~6,324 km (Earth's radius ~6,371 km)
  • Gravity: ~9.5 m/s² (slightly less than Earth)
  • Density: ~5.3 g/cm³ (slightly less dense than Earth)
  • Orbit Distance: 0.9 AU (~134.7 million km)
  • Orbital Period: ~320 Earth days
  • Climate: Temperate and warm, with mild seasons. Predominantly terrestrial landscapes, vast forests, and large freshwater bodies.
Geological Characteristics:

  • Water Coverage: ~70% (Approximately 380 million km²)
  • Land Distribution: Predominantly continental, with three major landmasses and numerous archipelagos.
  • Topography: Rolling hills, fertile plains, and ancient mountain ranges. Active tectonics, with frequent but mild volcanic and seismic activity.
  • Mineral Wealth: Abundant iron, copper, and rare earth elements.
Climate and Ecology:

  • Average Temperature: ~18°C (64°F)
  • Climate Zones: Predominantly temperate, with warm equatorial regions and cool poles.
  • Flora and Fauna: Deciduous and coniferous forests dominate. Rich biodiversity, with a wide array of mammalian, avian, and reptilian species. Rivers and lakes support diverse freshwater ecosystems.
  • Atmosphere Composition: 75% nitrogen, 23% oxygen, trace gases including CO₂ and argon.
Orbital Cycle & Climate:

Glaube completes its orbit in roughly 320 Earth days. The prolonged cycle brings gentle shifts between seasons, marked by warm, languid summers and brisk, renewing autumns. A predominantly oceanic climate prevails, with the vast watery expanses moderating temperatures and drenching the air in perpetual humidity.



Continental Design:

Rather than contiguous landmasses, Glaube is an archipelago of approximately 40 expansive islands, each spanning between 2 and 3 million km². The islands emerge as irregular, jagged shapes along coasts that fold into deep bays and hidden inlets. With about 70% of the planet cloaked in water, these isolated land pockets—often crowned by misty cliffs and sweeping beaches—host a myriad of microclimates along their convoluted coastlines.



Evolutionary Theme:

Here, evolution whispers a saga of maritime adaptation. The indigenous species—be they amphibious dwellers or agile seafarers—develop traits that blend resilience with an innate affinity for the water.


2. Planet: Mythras

  • Surface Area: 550 million km²
  • Radius: ~6,651 km
  • Gravity: ~9.8 m/s² (similar to Earth)
  • Density: ~5.5 g/cm³ (similar to Earth)
  • Orbit Distance: 1.2 AU (~179.9 million km)
  • Orbital Period: ~450 Earth days
  • Climate: Balanced and Earth-like, with diverse biomes including rainforests, savannas, and polar ice caps. Seasons are longer, but not extreme.
  • Geological Characteristics:
  • Water Coverage: ~70% (Approximately 385 million km²)
  • Land Distribution: Balanced, with several continents and extensive coastal regions.
  • Topography: Varied, with high mountain ranges, vast river systems, and broad grasslands. Occasional volcanic activity and moderate tectonic movement.
  • Mineral Wealth: Rich in hydrocarbons, gold, and quartz.
  • Climate and Ecology:
  • Average Temperature: ~15°C (59°F)
  • Climate Zones: Highly diverse, from tropical jungles to tundra regions. Moderate seasons, suitable for a wide range of ecosystems.
  • Flora and Fauna: Highly diverse ecosystems. Coastal and marine biodiversity are exceptional, with deep ocean trenches and vibrant coral reefs.
  • Atmosphere Composition: 78% nitrogen, 21% oxygen, trace noble gases and CO₂.
  • Orbital Cycle & Climate:
  • Mythra's year extends to about 450 Earth days, allowing for the gradual sculpting of its dramatic landscapes. The climate, though tempered by vast oceans covering roughly 70% of its surface, is punctuated by brisk alpine breezes and the cool, thin air of soaring altitudes. Average temperatures hover around 15°C, yet vary dramatically with altitude and latitude.
  • Continental Design:
  • Mythra is defined by 17 colossal continents—each a relic of ancient tectonic upheavals—that rise amidst a sea of deep, blue expanses. These landmasses are crowned by mountain ranges that defy imagination, with peaks soaring as high as 15,000 meters. The immense continents, some sprawling across millions of square kilometers, are interlaced by sweeping valleys and rugged highlands, where glaciers and fjords testify to epochs of relentless change.
  • Evolutionary Theme:
  • In this realm of extremes, species have evolved as ascendants of the peaks. Their bodies bear the mark of endurance: thick hides, compact musculatures, and lungs that draw deeply the rarefied air.


3. Planet: Odin

  • Surface Area: 600 million km²
  • Radius: ~6,933 km
  • Gravity: ~10.2 m/s² (slightly higher than Earth)
  • Density: ~5.7 g/cm³ (slightly denser than Earth)
  • Orbit Distance: 1.6 AU (~239.2 million km)
  • Orbital Period: ~650 Earth days
  • Climate: Cooler overall, with broader seasonal variations. Dominated by steppes, boreal forests, and expansive seas. Life has adapted to colder climates, with thriving marine ecosystems.
  • Geological Characteristics:
  • Water Coverage: ~54% (Approximately 324 million km²)
  • Land Distribution: Large supercontinent with several isolated island chains.
  • Topography: Rugged landscapes with high plateaus, deep canyons, and expansive tundras. Strong tectonic activity, leading to mountainous terrain and geothermal features.
  • Mineral Wealth: Abundant in heavy metals, geothermal energy sources, and crystalline deposits.
  • Climate and Ecology:
  • Average Temperature: ~10°C (50°F)
  • Climate Zones: Cooler overall, with long winters and short summers. Coastal regions are temperate, while inland areas are colder.
  • Flora and Fauna: Adaptive and resilient life forms. Large mammals, thickly furred species, and cold-resistant plant life. Unique geothermal ecosystems near volcanic vents.
  • Atmosphere Composition: 76% nitrogen, 22% oxygen, higher concentrations of greenhouse gases aiding in heat retention. Orbital Cycle & Climate:
    Odin embarks on a slow journey around its star over an expanse of about 650 Earth days. The lengthy cycle, coupled with the planet's unique geography, creates a realm of epic seasonal change. Average temperatures settle around 10°C, though extremes abound in the vast interior and lofty highlands.
  • Continental Design:
    Odin is dominated by a single, sprawling supercontinent—a Pangea of titanic proportions—that stretches unbroken from one polar cap to the other. This singular landmass cleaves the ocean into two vast hemispherical basins. Amid its expansive plains, colossal mountain ranges rise abruptly, their peaks reaching staggering heights of nearly 20 kilometers. These monolithic ranges and the uninterrupted terrain foster an environment where nature's raw power is on unyielding display.
  • Evolutionary Theme:
    The beings of Odin are forged in the crucible of elemental might. Adaptation here demands exceptional strength and resilience; species evolve with robust frames, hardy metabolisms, and an indomitable will to conquer both the formidable landscape and the long, arduous cycles of time.


Summary of Key Characteristics:

  • Glaube: Mild, forested world with a touch less gravity. Ideal for diverse terrestrial life.
  • Mythra: The most Earth-like, balanced in gravity, density, and climate. A cradle for civilization.
  • Odin: Larger, denser, with higher gravity. Offers a robust environment with potential for resilient lifeforms.
 
Entry One: Planetary Choice New
Glaube FreieReich

Entry
:
By the 8 March 2025 Earth: the Planet Glaube harbor Population an Austrian-Slavic based population of 150 millions souls, spread on the many islands each severals millions square km (reference to Glaube), Glaubers live on 6 majors islands each roughly 3 millions km² all of them harbor together over 120 millions of the populations. The remaining 30 million inhabit the archipelagos that dot the vast oceans.
Megafauna still live on most islands and is extremely dangerous.


>History: Populated Millenia Ago by some Warp gate, the Population retain some country to earth, secretively until the late 1777, where their knowledge of the world ended as well as any connection. The last message received simply read "They are coming" - a warning that proved remarkably irrelevant on a planet with neither Franco-British imperial ambitions or any other country.
Glaubers speak a Dialect of german hybrid with Czech and Slovenian, a linguistic blend that sounds harsh to untrained ears but carries subtle nuances lost in translation.


> Technology: is close the the mid 1980 in many aspect except the Advanced Biotechnology, including extended longevity treatment and youth treatment allowing life above centuries since 1950, giving them perspective that shapes cultural development. That mastery extend to advance gene engineering extending to early artifical womb. Many Materials advanced like cold superconductor have been developed alongside near flawless energy transmission line.


Early nuclear technology exist. If the Nuclear A bomb and H bomb have been theorized, there is only a handful of small tactical design from previous era. Military planners consider this limitation a safeguard against mutual destruction.


>Faith: Local population is monotheistic worshipping the Sunmaker god. Regime: Constitutionnal Elective Biarchy, with 2 elected consuls and two kings. Universal male suffrage has been enacted, though traditional family structures still influence voting patterns.


>Space Program: 2 others inhabitable planets in the same system, has been explored in the past decade using the Gate technology, borrowed from the previous occupant of the planet, though the mastery of such science is unknown. Exploration teams report unusual phenomena that remain classified in government archives.

>Culture: Society is peacefully united since 1835, but practice debt slavery for criminals, for mining exploration purpose. Gladiator fights are still a thing, continuing ancient traditions that blend punishment with entertainment. Arranged marriage is common and inequal succession law/primogeniture (house family system) are the norms. Shame based morality guides social interactions and maintains order.



>Militarily: the country has not yet developed machine gun, nor tank, though armored car and airplane does exist. Defense strategists focus on naval and aerial capabilities suited to their island geography.

>National Character: The Glauben people exhibit a distinctive island mentality – pragmatic yet surprisingly poetic. Their archipelago existence has cultivated both fierce independence and strong community bonds. Each major island has developed subtle cultural variations, resulting in good-natured rivalries expressed through maritime competitions and traditional festivals. Their humor tends toward dry fatalism, often centering on the unpredictable relationship between islanders and the vast oceans surrounding them. Glauben officials reveal a patient, methodical approach to problem-solving – they rarely rush decisions but implement them with remarkable efficiency once consensus is reached.
>Advanced Biotechnology: While their general technology mirrors 1980s Earth standards, their biotech advancements are truly remarkable. Longevity treatments developed in the 1950s have extended human lifespans to approximately 220-230 years with retained vitality until the final decade. These treatments, initially reserved for elites, became universally available by the 1990s, creating the first generation of "extended lifers" now entering their second century. Their artificial womb technology, perfected in the 2000s, addressed concerning fertility declines while enabling precise genetic screening for congenital disorders. Most impressive is their biochemical engineering capacity – they've developed synthetic organs that integrate seamlessly with human tissue, eliminating rejection issues that plague similar Earth research.

Technology Paradox: Despite their impressive materials science and biotechnology, Glaube society has notably refused to embrace personal computing and telecommunications networks. Computing exists only in centralized government, corporate and research facilities, with massive analog-digital hybrid machines filling entire buildings. The deliberate rejection of the "digital age" stems from early philosophical concerns about social atomization and information control. Public information is distributed through community announcement boards, radio broadcasts, and an extensive postal service using high-speed hydrofoil vessels. The "Ehrenbuch" honor records remain physical books maintained by regional administrators, some volumes dating back centuries. This technological selectivity has preserved a communal lifestyle that emphasizes face-to-face interaction and physical presence.

Military Status: The unified Glauben defense forces have atrophied significantly since the 1929 constitutional crisis, with equipment and doctrine roughly equivalent to mid-1930s Germany. Their naval component consists primarily of patrol vessels and a handful of light cruisers, while their air force maintains a modest fleet of propeller aircraft with limited bombing capability. Ground forces rely on bolt-action rifles, light artillery, and early machine gun designs, with virtually no armor beyond a few antiquated armored cars. Training exercises focus on coastal defense and inter-island response rather than offensive operations. This military stagnation is entirely deliberate – with no external threats and complete internal stability, defense spending remains minimal. The professional component includes only the Royal Guard (20,000 souls) and the Exploration Corps (30,000 specialists) who focus on Gate operations and planetary survey missions.

Space Program: Despite eschewing digital technology, Glaube maintains an impressive orbital presence through innovative analog systems. Their network of 34 satellites operates on robust mechanical computing systems with radiation-hardened components. The orbital research vessel "Sonnenwanderer" circles the planet at 1000km, controlled through direct radio commands and onboard mechanical automation.

Population Distribution: The 150 million inhabitants of Glaube are spread across approximately 40 major islands. Six primary islands each host around 20 million people, accounting for 120 million souls, with the remaining 30 million distributed across smaller landmasses. Despite the islands' considerable size (averaging 3 million km² each), the population density remains remarkably low. Vast swathes of wilderness dominate each landmass, with human settlements primarily concentrated along coastal regions. The low population density has preserved extensive natural habitats and allowed native megafauna to flourish alongside human civilization.

Native Megafauna: Glaube's oceans and islands support an impressive array of megafauna that evolved without human interference until colonization. Marine species include massive filter-feeding leviathans reaching lengths of 40 meters, while coastal shallows harbor predatory "devoring-jaws" that can overturn small boats. Land-based megafauna features the donnerhuf (thunderhoofed), herbivorous herd animals standing 5 meters tall at the shoulder, and the elusive waldschatten (forested shadow), an apex predator resembling Earth's extinct saber-toothed cats but with opposable digits. Hunting these creatures remains a significant cultural practice, combining practical resource gathering with deeply rooted ritual significance.


Technology Profile: Glaube's technology reflects a peculiar developmental path shaped by their priorities and environment. Their general technology approximates 1980s Earth standards, utilizing electronics, telecommunications, and industrial processes of greater sophistication. However, personal computing and home electronics remain absent, not from philosophical objection but simple lack of development interest and conservatism. Their technological focus has centered on biotechnology and materials science rather than information technology. Government and research institutions utilize computer systems comparable to 1980s mainframes, but the concept of personal computers or video games never gained traction in a society where outdoor activities and communal gatherings remain predominant. Telephone communications exist but follow a centralized model with community call centers rather than household installations.


Everyday Life: Most citizens live in small to medium-sized coastal communities connected by maritime routes rather than extensive road networks. Gun ownership is commonplace, with most households possessing hunting rifles and shotguns for practical purposes. Transportation primarily relies on small watercraft for personal travel, with larger vessels handling inter-island commerce. The workweek typically consists of six days with reduced hours during summer months, allowing for hunting expeditions and sailing competitions. Evening entertainment centers around communal gatherings featuring live music, storytelling, and traditional games rather than electronic media. Multigenerational households remain standard, with extended families sharing large compounds designed for collective living.

Demographic Trends: Glaube maintains a healthy birthrate averaging 2.7 children per woman, well above replacement level. Population has effectively doubled since 1950, growing from approximately 75 million to the current 150 million. This growth remains sustainable given the vast uninhabited territories on each island. Mortality statistics reveal the ongoing influence of natural hazards - approximately 15% of annual deaths are attributed to megafauna encounters, primarily involving marine predators and the elusive waldschatten.

Environmental Policies: The Glauben Congress enacted sweeping environmental regulations in 1992, banning coal-fired power generation and numerous industrial chemicals identified as persistent pollutants. This legislation emerged not from climate concerns but from direct observation of detrimental effects on marine ecosystems. The "Oceanic Purity Acts" eliminated entire categories of food additives, synthetic pesticides, and industrial solvents. These strict regulations accelerated research into biodegradable alternatives and clean energy solutions, ultimately benefiting technological development despite initial economic disruption. Today, power generation relies primarily on geothermal, hydroelectric, gas and fission sources, with the superconducting grid efficiently distributing energy across the archipelago.

Faith Practices: Worship of the Sunmaker god follows seasonal rhythms tied to celestial events. The faith divides into three major denominations: the Orthodox Illuminists (traditional sun worship), the Reformed Radiants (who incorporate stellar science into religious practice), and the Umbral Interpreters (who focus on shadow meanings and night rituals). Despite denominational differences, all share core tenets regarding the Sunmaker's dual nature as creator and destroyer. Weekly services typically occur at sunrise, with participants facing east from seaside temples.

Judicial System: Capital punishment remains an established practice, typically reserved for premeditated murder, treason, and desecration of sacred sites. Execution methods follow ritualistic protocols involving sunrise ceremonies and ceremonial daggers. Lesser crimes typically result in debt slavery terms, with duration proportional to offense severity. The judicial system underwent radical transformation following the 1929-1974 Constitutionnal Vigilance Period, when an unacknowledged police state operated behind constitutional facades. This dark chapter ended with the Judicial Reformation of 1974, which dismantled the centralized court system in favor of island-based tribunals. The current federated system maintains consistency through a Supreme Interpretive Council that issues non-binding guidance rather than enforceable rulings.

Insular Identity: Geographic separation has fostered distinct island cultures despite shared language and governance. Each major island maintains unique architectural styles, culinary traditions, and dialectical variations. Inter-island migration requires formal permissions and sponsorship, with permanent relocation relatively uncommon. This insularism intensified following the 1974 reforms, with island authorities gaining increased autonomy in daily governance. Citizens commonly identify first with their native island and secondarily with the united Glauben nation. The six major islands—Schriftmark, Kaiserhöhe, Wasserheimat, Sonnenfels, Tiefenküste, and Waldreich—each maintain distinctive cultural identities carefully preserved through education and tradition.

The Constitutional Biarchy: Glaube's unique governance system evolved from necessity rather than design. The two consuls, each elected for two-year terms, handle executive functions from the capital island of Schriftmark. One consul is elected by the Senate, a 70-member body comprising a landowner electoral college (10 seats per major island plus 10 additional seats). The second consul is chosen by the Assembly of the Volk, a 180-member proportional representation body with 20 delegates per island plus 40 additional seats distributed by population.

A distinctive feature of this system is the physical separation of powers—the Senate convenes on Kaiserhöhe Island while the Assembly of the Volk meets on Sonnenfels. Each chamber maintains its own administrative apparatus and ceremonial traditions. Both legislative bodies operate on the same limited schedule, meeting for only three months each year (during the calm-sea season). This arrangement requires legislators to return to their home constituencies for the remaining nine months, preventing the formation of a permanent political class isolated from everyday concerns. In theory.

The geographic separation and limited session duration create natural impediments to centralized power while fostering distinct political cultures within each chamber. These twin chambers maintain a perpetual tension, regularly employing veto powers against each other's initiatives.

Complementing this elected authority, two hereditary monarchs—the King of Tides (from the Hohenwasser dynasty of Wasserheimat) and the King of Shores (from the Küstenwacht dynasty of Tiefenküste)—fulfill ceremonial roles and hold emergency powers during natural disasters or constitutional crises. Each king resides on his ancestral island, maintaining traditional courts and ceremonial functions. This balanced system emerged as a compromise following centuries of inter-island conflicts.


Suffrage follows distinctive patterns—the Assembly of the Volk permits universal adult voting, while Senate elections limit participation to property owners of all sexes who are debt-free and not dependent on government funds. This unusual restriction excludes public workers, retirees receiving state pensions, members of subsidized associations, and paradoxically—elected officials themselves, creating a separate political class that cannot participate in Senate selection.


The governance system suffered its greatest crisis during the Vigilance Period (1929-1974), when the Bureau of Continental Security/ Kontinentalsicherheitsamt (KSA) gradually accumulated extra-constitutional powers following a failed republican coup. While maintaining the appearance of normal governance, KSA directors effectively controlled judicial appointments, military operations, and inter-island commerce through an elaborate surveillance network. This KSA gradually accumulated extra-constitutional powers following a failed republican coup. While maintaining the appearance of normal governance, KSA directors effectively controlled judicial appointments, military operations, and inter-island commerce through an elaborate surveillance network. This shadow government collapsed in 1974 when evidence of systematic abuses became public, triggering the Constitutional Reformation that established the current federated system. Today's government operates with deliberate transparency requirements, including public access to all non-emergency legislative sessions and mandatory publication of governance records.

Island Capitals: Each major island maintains its own administrative center with distinctive characteristics:


  • Schriftmark (National Capital): Home to the consuls and central executive institutions
  • Kaiserhöhe: Senate chambers and banking center
  • Sonnenfels: Assembly of the Volk and center for religious scholarship
  • Wasserheimat: Royal seat of the King of Tides, primary shipbuilding hub
  • Tiefenküste: Royal seat of the King of Shores, military headquarters
  • Waldreich: Agricultural research center and primary hunting territories


So far so good, where are we heading now?
- First contact the 10 march? From which perspective?
- Context?
- Characters?
- Pick before the 14 march.

Will the KSA try shamelessly to recover extraordinary power against the people, with the potential support of foreigners?
 
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