The Most Profound Video or Computer Games Made

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Max Derrat created a video a few months ago of his Top Ten Most Profound Games Ever Made... with some honorable mentions rattled off from the beginning.



Granted, profound could mean something thought provoking, or something deeply felt emotionally and those can be two different things, but the list and video is a nice starting point.

His list btw is:

10. Killer #7
9. Bioshock
8. Dark Souls
7. Shadows of the Colossus
6. Silent Hill 1 or 2 (sounds like cheating lol)
5. Soma
4. The Talos Principle
3. Metal Gear Solid 2: Sons of Liberty
2. Deus Ex
1. Neir Automata

I haven't played or just generally know much about half of the games on the list, though in the video he gives his reasons but I'm sure if I put my brain to it, my list would likely be fairly different.

Thoughts?
 

Allanon

Well-known member
1) Pong. This started it all

2) Space Invaders. This game was unusual in that for the most part up to that point video games were crude simulations of sports, auto racing, etc. Space Invaders was a game that could only happen in the world of computers, and it even had secrets (such as how to get 300 points every time from a UFO.) It was also the game that became such a smash hit that such games were obviously not a fad.

3) Wizardry. The closest thing to live Dungeons and Dragons computers could offer, and it did it quite well.

4) Tetris. Yes puzzle games can be popular, and this one is likely responsible for Bejeweled, Candy Crush, etc.

5) Mario 64. The 16-Bit "revolution" was really nothing more than a souped-up 8-Bit era, and it was starting to look as though 32-Bit was heading down the same road- then Nintendo released a game that went beyond what one expected, truly ushering in the 32-Bit era. Crash and Spyro owe it to a little Italian plumber.

6) Inherit the Earth. The scene by the cliff was pure magic.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
I appreciate the response but I feel you are using a definition of profound far removed from the one I tried to make clear in the OP. ;)
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Anyways my personal picks off the top of my head. While there are two big meanings of profound for me, the first being thought provoking and the second emotionally impactful, I tend to favor the latter.

So off the top of my head.

Soma: What should be a simple horror game really did a good job overcoming the middling gameplay by introducing such an interesting setting in the gameplay and really had the player think about things like identity and consciousness and what makes you Human. So in that regard it was wonderfully thought provoking and emotionally impactful. And the ending was just... powerful and the way it was set up beautifully done. It was a great story with an ending that actually matched the build up to said ending which is very rare.

Dark Souls: A slow burn, with so much of the lore hidden in entries and feint bits of dialogue, the fact it's such a beautiful, minimalist and mysterious world that you have to make an effort to actually delve into learning more about the wonderfully detailed and thoughtful world that this game took place in made it all the more appealing. Also some iconic battles that were very well set up. Minimalist yet impactful.

Half Life 2: The ending of the first game, this one and the last released DLC were all impressive. And this is probably a tribute to the latter two. The building to such an epic climax and conclusion and then the appearance of the G-Man in one and the shocking ending at the end of Episode II followed by that iconic fade to black that tapered off such an amazing storyline both times around.

Planescape: Torment: I love the Planescape setting and how it did multiverses before it became a big studio buzzword. Plus it was like Disco: Elysium or Fallout: New Vegas on steroids when it came to the discussions of philosophy and meta-ethics and how it shaped the worlds of Planescape. The personal story too was impressive, with complex characters and motivations amongst your companions and NPC's, and some utterly fascinating encounters in a great original fantasy setting. And the actual protagonists journey, it's such an intricately laid plot that left me genuinely surprised with how well set up the whole mystery was. That left some impact.

Arcanum: Actually somewhat similar to the other RPG games I mentioned but along with a great fleshed out setting or game world, this game had a lot of side quests and moments which reminded me of that particularly memorable quest in Fallout 3, the one where you can invite the ghouls under Roy Phillips into Tenpenny Tower and then later Roy Phillips double crosses the residents. There's a lot of moments like that in Arcanum... only presented better in Arcanum as well. The whole mysterious adventure blossoming into a huge world saving mission with a final twist that was set up so well and yet still caught me by absolute surprise was just well done as well.
 

Typhonis

Well-known member
Minecraft. A rather simple game where you explore a new world you find yourself on. You encounter enemies and possible allies as you discover new things and new dimensions. It is a game where you can follow the story line or create your own fun.It has been moving along since 2009. You can mod the base game or play it in a mode that if you die it is game over.Schools use it as a teaching tool and wonders can be built inside of it.
 

Allanon

Well-known member
I appreciate the response but I feel you are using a definition of profound far removed from the one I tried to make clear in the OP. ;)

It was a matter of being there at the time. Every single one of those games was amazing, profound, INCREDIBLE when we first encountered them.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
It was a matter of being there at the time. Every single one of those games was amazing, profound, INCREDIBLE when we first encountered them.

Bro I know what you were talking about. It's not what I was talking about. Maybe I somehow wasn't clear enough. It doesn't matter. Threads a wash anyways. I'm used to it by now. 😛
 

Allanon

Well-known member
Bro I know what you were talking about. It's not what I was talking about. Maybe I somehow wasn't clear enough. It doesn't matter. Threads a wash anyways. I'm used to it by now. 😛

Not really. It does show how different places in time affect perceptions. What you were talking about does apply to the ones I mentioned, because the standards were different at the times- imagine finishing "Wizardry" at last, defeating the final villain after weeks of play. The game is primitive by today's standards, but it was what we had back then. When we saw something like "Darkseed" or "Inherit the Earth" for the first time, when we played them, for us it had the same impact those games you listed would have later on.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Not really. It does show how different places in time affect perceptions. What you were talking about does apply to the ones I mentioned, because the standards were different at the times- imagine finishing "Wizardry" at last, defeating the final villain after weeks of play. The game is primitive by today's standards, but it was what we had back then. When we saw something like "Darkseed" or "Inherit the Earth" for the first time, when we played them, for us it had the same impact those games you listed would have later on.

Yeah that's fair. Like I said... I understand. It's just not what I was looking for in this thread
 

Skallagrim

Well-known member
I have never found a video game to be particularly "profound", in any sense.

Closest one might get is Deus Ex, in that it always had that implication of "underneath all this over-the-top conspiracy stuff, the basic narrative is scarily plausible". And that effect has only increased over time. As we progress through the years, Deus Ex becomes a more accurate picture of reality. That's a little bit profound, maybe.

Knights of the Old Republic, perhaps? It has the Best Twist In Gaming History, and that's a very striking moment, for sure. The second game might qualify, too, since we're still regularly talking about Kreia's ideas-- so something there must've struck a chord. (She's still wrong, though. Her ideas aren't as good as she makes them out to be.)
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
What were you looking for? Maybe I can do better?

Profound as in "thought provoking" and/or "emotionally impactful" in regards to story, characters or setting.

Not just general gameplay or revolutionary mechanics or graphics or something.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Ultima IV belongs on this list. Origin systems invented an entire philosophical system and you must live up to it if you are to succeed in the game.

Hey there old timer. 😛

I actually made a thread about the link ng legacy that Ultima games had on RPGs.


Not specifically what you were talking about but close enough. Not exactly a deluge of discussion about that series going on here.
 

AnimalNoodles

Well-known member
Hey there old timer. 😛

I actually made a thread about the link ng legacy that Ultima games had on RPGs.


Not specifically what you were talking about but close enough. Not exactly a deluge of discussion about that series going on here.
Most of these youngun's dont understand how big and seminal Ultima was for CRPGs.

Ultima III, Wizardry I and Legend of Zelda are Holy Trinity of electronic RPGS.

In Ultima V we got a CRPG with nonlinear play, interactive world, day night schedules, NPC schedules and a basic NPC chat system many years before morrowwind.

I was a huge fan back in the day, was active on Usenet forums.
 

posh-goofiness

Well-known member
I feel like Subnautica should be on that list. After all the fear and work you put into just surviving in a hostile ocean, pushing that launch button was amazing. The lead up to the rocket was also bitter sweet because you need to abandon everything you've scraped together to survive. It was really something.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
I feel like Subnautica should be on that list. After all the fear and work you put into just surviving in a hostile ocean, pushing that launch button was amazing. The lead up to the rocket was also bitter sweet because you need to abandon everything you've scraped together to survive. It was really something.

Oh that's an interesting one. And not one I would've considered to be honest but I can see how it could be a profound expereince. Personally there's something about underwater levels that really creeps me out and scares me, and it's not even in advanced games either. I'm talking classic Half Life and even the underwater parts of the even older Jedi Knight: Dark Forces II game. It's an almost irrational fear of underwater levels.

And Subnautica is just literally 98% Underwater. And it's beautiful and terrifying. And it's great. It's story and overall dilemma was interesting as well.
 

Allanon

Well-known member
Profound as in "thought provoking" and/or "emotionally impactful" in regards to story, characters or setting.

Not just general gameplay or revolutionary mechanics or graphics or something.

Well this is where the "grandpa" problem comes in. These things are relative. If you judge by certain things not possible years ago then no game from decades ago could qualify.

"Inherit the Earth's" cliff scene did exactly what you say, for example. It was stunningly beautiful and did have a sense of adventure.

"Wizardry" did that in a tabletop sort of way- you could actually be something different. It was a different time, remember.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Well this is where the "grandpa" problem comes in. These things are relative. If you judge by certain things not possible years ago then no game from decades ago could qualify.

"Inherit the Earth's" cliff scene did exactly what you say, for example. It was stunningly beautiful and did have a sense of adventure.

"Wizardry" did that in a tabletop sort of way- you could actually be something different. It was a different time, remember.

That's not really an issue I care about in regards to the thread. It's not meant to be egalitarian through the history of video games.

This thread isn't about the profound impact of how ground breaking Pong was or the introduction of Grandmaster level opponents in Chess programs.
 

Agent23

Ни шагу назад!
Doom, made shooters iconic and popular Bill Gates had to use it to hawk windows:



Quake, iconic, its engines used widely for everything from Half Life to the Jedi Knight games.

Half-Life and the culture and mods, including CS, that it spawned.

Dune, first ever RTS that was the garmdpa to all the C&C games.

Star Craft, first RTS to make e-sports big and Korea famous for stuff other than gadgets and shitty KPop.

Diablo I and II, because they still are the gold standard for isometric action RPGs.
 

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