Flying Panda
Member
Name: Melissa Valentine.
Gender: Female.
Age: 21.
Height: 170 CM.
Weight: 51 KG.
Rank/Title: FPA Private.
Special: N/A.
Bio: There is not much to say about Melissa Valentine prior to the beginning of her military service. Born into a family of rich parents, she grew into a spoiled child and eventually into a slacker young adult during her late teenage years. She was set and ready to live the rest of her life with a hedonistic, carefree mindset as a privilege granted by the cradle of gold she was born in. But fate had other plans for the girl. At the age of 20, Melissa ended up being conscripted by the FPA and was signed in as a TSF Jockey.
After training was concluded, and equipped with an EF Typhoon, Melissa first saw brief deployment in battle against the Dinosaur Empire. With a mixture of concentration, cold-bloodedness and sheer luck she didn't know she had, she managed to do okay for herself and her squad. Until, that is, the space-time collapse struck, leaving her fate and those of many into random chance.
After being briefly warped through the chaos of the Paradox Cascade, her Typhoon found itself crashed into the harsh floor and rendered inoperable. Fortunately, the warp also caused a mysterious foreign robot to land right within her reach...
Name: Jehuty.
Type: Hybrid.
Dimensions: 24 meters.
Weight: Unknown.
Stats:
Strength: 75
Armor: 60
Firepower: 85
Performance: 95
Mobility: 100
Energy Output: 65
Sensors: 45
Description: Jehuty is a so called 'Orbital Frame': A mechanical, often humanoid, mobile suit that makes extensive use of Metatron-based technology. Orbital Frames are powered by an anti-proton reactor, which involves Metatron to considerably reduce fuel consumption. An Orbital Frame typically converts the energy contained within Metatron to energy-based ammunition and weaponry
Weapons
Metatron Shot: The basic ranged option of Jehuty. When utilized, can fulfill one of three usage methods. The first one operates much like a beam rifle by shooting off Metatron energy projectiles. The second one involves utilizing the A.I to track down multiple targets and firing an extensive volley of homing energy lasers at them. And finally, the third one charges a powerful Metatron sphere-shaped shot on the palm of Jehuty's hand to launch at enemies.
Metatron Blade: The basic melee option of Jehuty. It takes on the form of a beam sword composed of superheated energy. Can be used to slash through metal alloys and parry against other melee weapon attacks.
Javelin: A spear-like weapon that can either be thrown at an enemy or be used as an extension of the blade in melee combat.
Geyser: A sub-weapon taking on the form of grenade. They can be thrown out or released in a cluster. When activated, they emit a geyser-like network of beams of light that cause minor damage into a mecha, but renders them paralyzed and unoperational for a set time period.
Bounder: A burst of energy released at an enemy. It is able of bouncing off many surfaces to either hit an enemy even after the original throw misses the mark, or to damage groups of enemies packed together.
Phalanx: A rapid-fire spray and pray sub-weapon that sprays the area in front of the user with energy shots. The area usually takes on the shape of a cone.
Halberd: A sub-weapon that can lock into a target even from great distances and unleash a beam of concentrated laser energy at them. Packs extraordinary firepower and armor-piercing ability, but consumes a lot of energy.
Gauntlet: A small sub-weapon with punching dynamics. It channels large amounts of energy into Jehuty's knuckle which can be unleashed at the enemy in the form of a megaton punch.
Abilities
Grab: Contrary to what the thin build of the Orbital Frame's limbs might suggest, Jehuty's empowered arms allow it to grab, carry and throw a robot or an object much larger than itself.
Decoy: A sub-weapon that generates an electronic illusory image of Jehuty that can be controlled while the real mech becomes temporarily invisible and shrouded from enemy radars and sensors.
Mummy: A sub-weapon that grants the Orbital Frame with the ability to erect potent energy barriers either in the form of a wall or a dome around themselves and potentially their squad. Takes a while to prepare and renders the user immobile while in use.
Signature Moves: N/A
Name: Gabriel Lightsworn
Gender: Male
Age: 22
Height: 181 cm
Weight: 83 kg
Rank/Title: N/A
Special: Sphere of the Wounded Lion
A mysterious artifact themed after a constellation of the Zodiac, Leo. It is strongly believed that it comes from the Super Robot Wars Z timeline. Just like the other spheres, the Wounded Lion is able to tap into the Origin Law to channel Dimensional Energy, which can be used as a second energy source for a machine. In it's standard state, the Sphere of the Wounded Lion is able to supply a robot with energy while not necessarily displaying it's curse.
Spheres from the Z timeline, each have a curse on them. And the Wounded Lion is no exception. It is a curious sphere that sought to avoid all kinds of conflict, and by awakening it's full power, the user is submitted into great physical pain as a punishment for violating the sphere's desire to remain a pacifist.
Bio: Gabriel was born in the Erobonian empire. He was both blessed and cursed being a child prodigy at engineering. After getting perfect grades on his first years of scholarship, his potential as an engineer rapidly caught the attention of one of the empire's scientists and Gabriel was put under private tuition by the empire in order to be a full-fledged engineer serving under them. Because of this, most of Gabriel's childhood and early teenage years were empty. Most of his time was dedicated into tuition, machinery and architecture. With this knowledge came great ambition as Gabriel dreamt wildly about designing and manufacturing his fantasy machines and utility robots and technology. With this in mind, he gathered help from other fellow engineers and project inspectors to initiate the making of a machine designed by himself. But still, it was a long term project that would last 12 years, as most of his time was dedicated to other projects that weren't his own.
One such project he had partake on was on a machine called the Aion Type-Alpha, a state-of-the-art machine that was going to be used by the Erobonian Empire to fortify the Garrelia Fortress, a powerful bordering military installation of Erebonian Empire located in the easternmost outskirts of the country. He was stationed there as one of the people responsible for making sure the fortress' weapons and machinery were functioning properly in preparation for the conflicts that would later lead into the Civil War. As expected, a battle occurred at Garrelia fortress against the Noble Alliance. It was a chaotic one. Some were wounded, others killed. With Gabriel himself barely managing to escape alive. Frustrated with the depravation of the outside world he had been suffering at the hands of the Erebonian Empire, Gabriel decided not to come back and left the empire as an outcast.
The boy spent at least 3 years traveling around Europe whilst making a living out of odd jobs, conducting repairs of machinery and gadgets like cellphones and computers. It was one day during one of his jobs that a mysterious figure requested the repair of a giant mecha. Gabriel accepted the job, only to find out that after the repairs were done, months would fly by and that figure would never come back to reclaim the mecha. With no clear objectives in life, Gabriel vowed to find out what happened to the one person who left the mecha with him and decided to "borrow" it to assist himself whilst deciding to add some slight modifications into the Leon-themed mecha to include tools of his trade. And ever since then, Gabriel has been traveling around the land to find out who was that person, what happened to them and what secrets does this mecha hide.
Name: Gunleon
Type: Super Robot
Dimensions: Humanoid robot. 45 meters.
Weight: 170 metric tons.
Strength: 90
Armor: 85
Firepower: 20
Performance: 35
Mobility: 50
Energy Output: 100
Sensors: 20
Description:
Gunleon is the main machine of the Beater Repair Service, powered by the Sphere of the Wounded Lion. It is equipped with all sorts of tools of its trade all over its body, including its signature tool "Riot G-Wrench", it repairs machines big and small. As it possesses great combat strength, it is also often seen as a bodyguard in places with a lot of fighting. Its cockpit is a two-seater, and despite the size, the machine also doubles as a trading vehicle, as well as a mobile home. When it releases the power of the Sphere of the Wounded Lion, it unlocks its Magna Mode, unveiling its true form and powering up the Gunleon even more.
Weapons:
2x Nail shooting pistols
2x Decker spanners
2x Handheld chainsaws
Riot-G Giant Wrench
Sand Barrels: Essentially giant mech-scale shotguns meant to be used as a CIWS system more through and reliable than head-mounted vulcans. While Sand Barrels are primarily meant to defeat enemy remote-control weapons like Funnels or Bits with a dense blast of steel ball-bearings shot at supersonic speeds mainly due to the fact that unlike missiles; those afforementioned remote weapons can actually evade and are much faster and harder to hit. However, like the vulcans they were meant to replace, they are also terrifyingly effective against soft targets and cover, with a single blast capable of utterly flattening an area the size of a football field or reducing an entire battalion of infantry into a fine red paste.
Abilities:
Repair Equipment: The ability to perform quick repairs on it'self or another mecha in the middle of a battle.
Resupply: Ressuplies another mecha with energy. May also ressuply ammunitions if necessary.
Magna Mode Gunleon: A transformation achieved by awakening the Sphere of the Wounded Lion. It drastically increases Gunleon's overall performance and combat abilities at the cost of causing great physical pain to the pilot over time.
Magna Mode - Regenerate: While in Magna Mode, a small portion of any damage Gunleon has is automatically repaired.
Signature Moves:
Riot-G - Great Slam: Gunleon prepares a powerful blow with it's Giant Wrench and unleashes it at the target. If the attack connects, it sends mecha up to around the same size of Gunleon flying into the air, in which case the Gunleon performs a huge leap after them and uses the wrench to grab and slam the target into the ground with all of it's might.
The Heat Crusher: Usable only in Magna Mode. Gunleon summons a giant wrench into it's hands, then uses it to grab the target. After which, the wrench applies huge hydraulic pressure into the victim, crushing whatever parts were caught in it.
Pain shouter: Draws power from the Sphere of the Wounded Lion to fire a barrage of several blasts at the designated targets. Damage of the blasts increases the more the Gunleon is damaged.
Kazuki is a young-looking man of a medium build, a long blonde hair that's often seen braided, and a pair of light-blue eyes. Always seems to have a wide variety of different gear and clothing on him that do look like they're at least a century ahead of present day, More specifically, from the early 2100's.
Name: Kazuki Shigematsu.
Gender: Male.
Age: 24.
Height: 178 CM.
Weight: 66 KG.
Title: Corporal/Leading Private of Japan's Self-Defense Forces.
Special: Kazuki is a Psion, former latent awakened by the Interplanetary School of Research and Advancement (ISRA). As such, Kazuki has access to the Clairsentience aptitude, a trademark family of psychic powers that is commonly associated with psions created by ISRA.
The ability to extend the mind beyond the body to sense surroundings and distant places and their natures is the province of clairsentients, typically members of the ISRA. The order is founded on pseudoreligious principles, though more in structure and direction than in any advocated philosophy. However, raw Clairsentience is not based on any of these precepts. The psion with the power is capable of reading his surroundings, from locating objects to the recent actions of other beings in an area and even to the limited ability to glimpse past and future.
The special awareness possessed by clairsentients makes them ideal investigators and scouts. Indeed they have been fundamental to humanity's return to deep space after the disappearance of the teleporters. Their roles should not be restricted to planet scouting, though. Rare is the criminal, intruder, invader, or spy who can evade a clairsentient, and these psions make ideal intelligence agents themselves.
Kazuki's clairsentient abilities
Basic Techniques: Each psion aptitude comes with two basic techniques. Clairsentience is not an exception.
The Sight: A more refined manifestation of the basic Attunement that all psions possess, this technique enables the clairsentient to "see" the psi energy flowing through all things even more clearly. A psion can sense if an individual is a strong latent, gauge a fellow psion's strength, feel the magnitude of energy in an area or even detect an active power nearby. This technique can also be used to perceive areas of strong taint. Noetic scientists believe that taint's resonance somehow conflicts with psi, creating a "blind spot" in the subquantum energy flow. Even so, sensing taint is difficult; detecting a half-dozen powerful entities nearby may be relatively easy, but trying to sense an average-strength one at a distance can be quite challenging.
Empty The Eye: This basic application of Clairsentience lets the seer filter out distractions and concentrate fully on the matter at hand. It is a vital quirk in the clairsentient's struggle against the sensory overload caused by a media-saturated environiment.
Psychometry level: 1 (Beginner)
Noetic theory states that all things interrelate on a fundamental energy level (the implicate order or psi universe, as it's often called). Everything has an "aura," the living moreso than inanimate objects, which indicates the subject's condition, recent uses or activities. Psychometry is the psionic ability to read these auras and glean information from them. These powers are invaluable to investigations and manhunts. Kazuki's personal experience with this Clairsentience Mode is rather short. He had little to no time to develop it.
Psionic Echo Detection: The clairsentient can touch an object or person and sense who or what has come into contact with it in the past. The extent to which this power can be used depends on how well the psion can concentrate. An abandoned weapon might register that it was handled by a person days, weeks or months ago. A murder suspect might register that she was recently in contact with the murder victim.
Psychonavigation level: 1 (Beginner)
This mode explores the ways in which psi is used to perceive the relationship between a clairsentient and a given object or destination. This Mode can be used to find something in the next room, the next ship, or on another planet. Beyond simply relating how far away something is, Psychonavigation powers enable a psion to track someone across a city or to even plot a course through deep space. Kazuki's experience with this mode is roughly the same as with Psychometry.
Orientation: The psion can establish his location with this power. Even if hopelessly lost in the Amazon or at a dead-end Lunar subcorridor, the psion can cast out his senses to perceive the nearest familiar landmark by which to navigate. While Orientation doesn't inform the psion that he's in the Mato Grosso, for example, it does relate that he's 500 km north-northwest of São Paulo.
Telesthesia level: 3 (Intermediate)
This mode allows the clairsentient to sense surrounding or distant people, objects, and occurrences by extending his senses beyond the human norm. The psion can perceive things on a level outside that of normal consciousness. By far, the one mode that Kazuki has developed the most in order to service his home country's army.
Sense Mastery: A clairsentient must be able to trust in all of their senses, or any one of them alone. This power allows the psion to move and maneuver with confidence when anyone else would be debilitated by blindness, deafness or loss of footing.
Active Defense: This technique trains the seer to sense subtle changes in an attacker's combat stance and demeanor, allowing the psion to know when the attacker is about to strike and giving the clear precious moments to avoid it.
Danger Sense: Clairsentients' spatial awareness makes them alert to imminent physical danger, such as ambushes or structurally unsound areas. These dangers must be physical (feeling the subtle vibration of a weapon charging up, hearing the creak of weakened plasteel); psionic attacks cannot be foreseen.
Tactical Edge: By cycling rapidly through a variety of viewpoints, a seer can process enormous amounts of tactical data. In effect, a clear can more accurately predict - and counteract - an opponent's moves.
Bio: Kazuki Shigematsu was born in 2091, in the Trinity Universe timeline. Born into a high-class japanese family, his parents had favourites, seeing how they definitely gave more attention into Kazuki's younger brother in his early-to-mid childhood. An almost complete anti-social and not a child of many friends, Kazuki found confort in the books he read to pass time, and eventually became the bookworm and the nerd of his classes. The young child dreamt of one day, work within the T.I. area. Never even considered the possibility of joining the army initially, but fate had other plans for him.
Unfortunately for his own plans of the future, it was the Trinity Universe. Where Earth was highly marked by the existance of Latents, people with unawakened psionic capabilities that were crucial to keep the exiled Aberrants at bay from plaguing the world again. It was 2107 when the exiled Aberrants started to slowly barge their way back into planet Earth, to enact revenge on baseline humans for what happened in the past. Fortunately for the humans, a new evolution of Homo Sapiens, denominated a "Psion", started being created in secrecy a few decades prior to this invasion and these Psions managed to fend off the initial Aberrant attacks, giving mankind a couple of precious years to prepare themselves to fight these enemies once more.
Governments from all over the world reacted to the Aberrant invasion by starting mass funds towards the eight Psi Orders. The latter eight, being the only organizations capable of awakening latent Psions, used of the massive funding to run extensive en masse campaigns around the globe to find, train and awaken latents for this battle. Being discovered as a latent, Kazuki was eventually drafted shortly after his 18th birthday into the anti-Aberrant forces with many others not long after. In addition to his latency, his high grades and dedication to scholarship had caught the attention of an ISRA scout. ISRA was the one of the eight Psi Orders who did research and developed new gear and technology for the world to use in their daily lives and for war, therefore Kazuki did not resist into the draft and thought it was a great opportunity to learn more.
Kazuki made a name for himself in the battle against the Aberrants. Not for having a huge physical and combat prowess, but for his tactical knowledge and battlefield awareness. Both being a result of using his newly acquired psionic powers in combat, which was something not many ISRA members and Clairsentients in general liked to do due to the extreme sensory overload that comes along with these abilities. Kazuki's military career in defending his home country Japan started with a great beginning and it only got better from that point. His prowess in combat ultimately earned him a few promotions and an elite Vacuum Assault and Reconnaisance Gear just in time to fight off against yet another incoming threat. One that arrived in Earth by 2113.
The Chromatics. A race of proud alien combatants, waged war at mankind in 2113 by attacking and taking over the Karroo Mining Colony, a colony stationed in the supernova remmants of Crab Nebula with the objective of mining the gaseous nebulas and asteroid fragments composed of heavy elements. Three months afterwards, Kazuki went on a sortie into space to partake in his first fight against this mysterious alien race. But as he was on the way, something happened...
Name: RXJ-6462 "Shibuki"
Type: Real Robot
Dimensions: 17.7 meters tall.
Weight: 7.3 tons.
Stats:
Strength: 40
Armor: 50
Firepower: 90
Performance: 100
Mobility: 95
Energy Output: 60
Sensors: 90
Description: A lightweight Real Robot. Almost everything in it's design was made for stealth and reconnaisance deployment, as well as engaging in combat and assault if necessary. Manufactured by Banji Enterprises, TU's japanese metanational, giant technology company in cooperation with ISRA. Though great for stealthy approaches and mid-long range artillery support, Shibuki's downfall in the form of a somewhat lackluster armor encourages it's pilot to be on their toes at all times. The immediate gear one notices at first glance towards this machine are the wings, the handheld weapon and a shield with anti-beam coating.
Weapons:
Banji Sieger: Shibuki's standard multi-purpose handheld weapon. Mostly resembles an assault rifle with a scope and magazine. It has two firing modes: Main, used for direct combat and Sub, used as extra utility in case the situation calls for it.
Main firing rounds
Standard beam weapon: Fires volleys of beams at the target. Naturally the most damaging main firing this weapon can do, but also naturally inefficient against anti-beam mechanisms.
Standard ballistic fire: In the scenario that beam weapons prove to be inefficient, the user can change the ammo type into ballistic rounds. Those provide more stability and are good against small and lightly armored targets. However, inefficient against targets with medium to heavy armor.
Sub firing rounds
EM Disruption rounds: Fires a single round of Electromagnetically disrupting bullet. Boasting above-average armor piercing power, an electronic system these rounds connect with will be tampered with.
Incendiary rounds: By far, the one with the most armor piercing potential. Fires a single heavy bullet towards a target. Two seconds after it makes contact with something solid after firing, the round sprays gasoline around it's vicinities and then goes off in a very small explosion, igniting it's target on fire.
Flashbang shell: Deals literally zero damage, but it's explosion blinds and deafens people who are within blast range.
Smart Missiles: The Shibuki has a missile pod mounted on it's wings. It can store up to 20 missiles. They fire heavy damaging, homing missiles.
Plasma Blade: Standard melee weapon for VARGs. The blade's hilt is actually a magnetic field generator and plasma projector that emits a long plasma stream, while the magnetic field holds it and contains it in the form of a blade.
Abilities:
VARG standard sensor package: All VARG units have access to these standard features.
-Radar.
-Optical sensors granting the pilot view of infrared and ultraviolet wavelengths.
-Light Amplification Nuclear Scanning Array (LANSA), a sensor that grants night vision and keeps track of weak nuclear forces and strong nuclear forces in the vicinities, and informs the pilot of it's changes.
-Lifesign and radiation sensors.
Chameleon Armor Sculpt System: A stealth system. It allows a VARG equipped with it to sense it's surroundings and essentially change it's colors to match it almost perfectly, making the robot almost invisible to the naked eye besides some minimal spatial disturbances it's vulture causes for the exceptionally trained eye to pick up on. In Shibuki's case, activating the CASS will also activate a mode in it's flight system called the "Silent mode", which limits the robot into a max speed flight of 300 MPH but silences it.
Electronic Warfare system: A combat aid system created by Banji for one of it's mass produced models, the Kami-Hei-Bushi. The EW system is a jammer that passively tampers with camera feeds, aiming systems and automatic functions of enemy gear, and is integral to Shibuki's survival in the battlefield.
ISRA DX-72 Clear System: Shibuki's main computer system. Created by ISRA, it is commonly employed by elite VARGs whose pilots are psions with the Clairsentience aptitude. And therefore, provides some exclusive options and interactions to these pilots.
-A Clairsentient pilot may tap into the enemy's radio waves and hear their communication if the unit is close enough to do so.
-Intrusion attempts into the VARG's system will be detected and pinpointed into a location with enough time. (Though a successful defense is not always guaranteed.)
-Contains an aiming and scanning system designed for use with the 'Empty The Eye' ability. By concentrating enough on a single unit, the pilot can use this system to try and scan that unit and aim more precisely.
-It's sensors are linked to the Clairsentient pilot's 'The Sight' ability, drastically increasing it's range and the quality of detection mechanisms.
"Flame Wing" Flight System Ver. Omega: A VARG with this feature is capable of flight even while under the influence of a planet's gravity. A stock FWFS is able to fly a robot at a top speed of around 1000 miles per hour. Though it is not uncommon to see the flight system getting tuned into extremes due to it's overall simplicity. Shibuki's personal FWFS allows it to fly at a top speed of around 1931 MPH.
Ablative Re-Entry Shield: A fairly common feature seen in elite VARGs as an extra acessory into their flight systems if they have one. It does exactly what it says on the tin: Allows a mecha with this feature to enter/exit planet atmospheres. The ablative shield absorbs the heat of the atmosphere and quickly transmits it away from the mecha and the pilot, allowing the unit to conduct a proper atmosphere breach.
Signature Moves: N/A.
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