So it's a pretty common theme in Science Fiction & Fantasy... which is the concept of the protagonists having to journey about to assemble some epic coalition to fight some Big Bad or Great Evil. Whether it's the Army of Light assembled in Babylon 5 to challenge the Shadows and Vorlons, or the main plotline of Dragon Age: Origins to counter the Darkspawn and countless other examples. One that also stands out to me was the very mediocre game Mass Effect 3 and how it's coalition building was broken down into a game feature called War Assets which was a game concept where people, ships, resources and units etc would be collected in the course of the game and added to a 'Total Military Strength' and would lay out how successful the multi-pronged final battle against the Reapers would turn out.
I was always thinking it'd be fun to plot out a CYOA/Quest idea of a similar vein though it's more of just a concept in my mind at the moment. It'd probably involve the classic idea of the protagonists being a small initial group stranded and alone (ala Battlestar Galactica or Star Trek: Voyager) going through a dark cosmos and encountering and meeting new individuals and civilizations and everything in between and uncovering some great nemesis and having to wheel, deal, fight and fright, various disparate groups into organizing into some sort of coalition against said antagonists.
To add a bit of randomness to it all along with the player/reader choice.... we could use dicerolls to gauge certain reactions, potential outcomes or offerings or for 'random' encounters and the like.
I was always thinking it'd be fun to plot out a CYOA/Quest idea of a similar vein though it's more of just a concept in my mind at the moment. It'd probably involve the classic idea of the protagonists being a small initial group stranded and alone (ala Battlestar Galactica or Star Trek: Voyager) going through a dark cosmos and encountering and meeting new individuals and civilizations and everything in between and uncovering some great nemesis and having to wheel, deal, fight and fright, various disparate groups into organizing into some sort of coalition against said antagonists.
To add a bit of randomness to it all along with the player/reader choice.... we could use dicerolls to gauge certain reactions, potential outcomes or offerings or for 'random' encounters and the like.