Battletech Shattered Sphere: The Arcadian Free March

Planets of the Free March - Arcadia
  • Big Steve

    For the Republic!
    Founder
    Arcadia


    Single star system
    Spectral type: G4V
    System Position: 3rd
    Moons: 1, Artemis
    Surface Gravity: 1.02 g
    Atmospheric pressure: Standard (breathable)
    Equatorial temperature: 35 degree Celsius (Temperate)
    Surface water: 76%
    Highest native life: Mammals, avians, reptiles, aquatic
    Founding: 2230

    Ruler: Duchess Sara-Marie Proctor, March-Princess of the Free March
    Capital: Roslyn (Planetary), Laughlin Capital District (Free March)
    Population: 4.08 Billion (3030 Census)
    Socio-Industrial Levels: B-B-C-B-A


    First explored by Henry Sinclair of Skye in 2229, the planet's raw appeal as a garden world and breadbasket prompted its naming after the classic image of unspoiled Greek wilderness. Arcadia was initially a trading outpost of Skye. The initial settlers were of Gaelic extraction - Scots and Irish - but quickly joined by North Americans primarily from New England and Nova Scotia and a concentration of Greek settlers. The main continent, named Islay, enjoys several fertile river valleys and concentrations of fisheries off all coasts save the Arctic coast. Islay stretches from the Arctic to twenty degrees south of the equator, a continent of a land mass on par with Eurasia. Across a two hundred kilometer strait to the southwest is the primary continent of the Southern Hemisphere, Munster (originally South Uist), a continent equal to both Americas in proportion but entirely below the equator save for an equatorial peninsula formed by the northern extension of the continent's primary mountain range, the highest on Arcadia. A second continent named Mull, about one and a half times the size of Australia, is to the east of Munster, while the secondary continent of the Northern Hemisphere, Constantine (originally North Uist), is to the north and off the western coast of Islay. The largest sea, the Arcadian Ocean, is to the west of Constantine, north of Mull, and east of Islay, and is home to a number of volcanic islands, although it does not have the "ring of fire" that the Pacific basin has on Terra.

    In terms of population, Islay is the most populated. The bulk of the population is on the east coast, where the planetary capital of Roslyn and the major commercial and cultural city Sannazaro are the main metropoles. To the northeast of Sannazaro, the Plymouth Peninsula juts out into the Arcadian Ocean and is a colder temperate region that's home to North American-descended settlers with cities named for New England cities. In the heart of the continent rich farmlands fed by several river systems give the planet the bulk of its wheat, barley, oats, and other grain production, including grains native to Arcadia. The Pan River, the longest river on the planet, is central to several of these systems, with the largest network of tributaries, and the city of Mantinea to serve as the center for the agricultural areas. West of Mantinea the population of Anglo-Scot Arcadians diminishes compared to the Greeks. Constantine, along with the districts on Islay's western coast, are the homes of Arcadia's Greek population and their largest city, Arcas, while Munster has the largest Irish-Arcadian population. Mull, due to the weather patterns and mountain layout, is primarily arid and semi-arid high plateaus with some lush farmland on the eastern and northern coastline. The interior of Mull is inhospitable desert, the worst on the planet, but home to some of the best concentrations of strategic minerals and resources Arcadia has, retaining their richness even after nearly seven centuries of extraction. The interior population is almost entirely transient to provide for the mines, although settlers from Ethiopia, Somalia, and similar lands of East Africa have made several small towns and cities to support their agrarian lifestyle. The Afro-Arcadians provide a significant share of the military volunteers from Arcadia by proportion of population. They and a small population of Melanesians and Anglo-Arcadians provide the majority population for the various Arcadian Ocean island chains. The most unique of these are the Iaukean Islands, an archipelago of tropical and subtropical islands equal in biodiversity and size to the Indonesian and Philippine archipelagos on Earth. They were initially settled by American Pacific Islanders and Hawai'ians but since joined by Balinese and Papuan peoples. Over the centuries a unique culture has formed among the island dwellers, who speak both English and a particular patois of English, Hawai'ian, Samoan, various Papuan languages, and Balinese, making Iaukeans one of the most unique ethno-linguistic ccmmunities in the entire Inner Sphere.

    Arcadia remained a world of the Federation of Skye until the formation of the Lyran Commonwealth. Over the centuries it remained a border system with the Free Worlds League, becoming a battleground for a time during the Age of War. Under the Star League the system flourished, becoming a designated SLDF supply world with an SLDF-subsidized shipyard built in orbit of Artemis to take advantage of the moon's rich veins of minerals, including germanium. Star League technology enabled the automation of mines in the Mull interior, allowing the mineral wealth of the planet to be extracted without subjecting Human beings to the temperature extremes there, where in the daytime temperatures could spike into the lower fifties (Celsius) while at night they plunged to zero and below.

    At the fall of the Star League House Marik's troops made repeated raids, damaging the Artemis Yards and on-planet military facilities, although Arcadia was spared the use of nuclear weapons that ravaged other worlds. Nevertheless, the planet's economy suffered severely in the coming decades, as the First Succession War quickly gave way to the continued horror of the Second. Skye's separation from the Lyran Commonwealth in 2849 began a period of chaos that came to Arcadia with the collapse of House Steiner's authority. The ruling family of the time, the Duncans, had increasing difficulty keeping order as pirates multiplied in the absence of organized military authority. Mercenaries, mostly the broken remnants of LCAF and FWLM units gone rogue, were hired to supplement the Duncans' house forces.

    This ultimately proved disastrous. The mercenaries known as Lange's Lashers, under their commander Norman Johns, grew discontent with working for the Duncans. Conspiring with mercenary units across the planet, Johns suddenly and with great violence sacked Roslyn and the Ducal Palace, killing the Duncan family to the last child. He proclaimed himself ruler and immediately started warring with the other nobles of the planet and mercenaries who were jealous of his rise, each side raiding one another for access to resources. When this raiding led to the destruction of the Star League-era mines in Mull and numerous other assets, the planet's economy collapsed.

    This began what Arcadians would later lament as "The Age of Chains". As the technology for resource extraction declined, raw manpower became necessary to see to the farms and mines. Johns and his peers among the mercenary warlords and the nobility began conscription of labor in their holdings. This conscription grew in scope and in duration, with allies often selling the labor of their talented workers to one another. It didn't take long for this to outright escalate to chattel slavery. Raids were soon targeting the planetary population as much as their food and minerals, especially for those warlords who controlled mines in Mull that now had to be operated by manpower, not machines.

    The Age of Chains defined two generations, considered as roughly beginning around 2870 with Johns' "Labor Decree". By 2890 ownership of another human being was a mark of privilege among the warlords and their officers, whether they came by military compulsion or from desperate Arcadians selling themselves to provide for their families. History would know these warlords as the "Slaver Lords", a title they obviously never adopted among themselves. Only on Constantine and the Greek-majority districts of Islay did this system never take hold, and in Mull and the Iaukean Islands the local nobility and population sustained a decades-long guerrilla war against the Slaver Lords' forces.

    By this time, Norman Johns was dead, killed in a 'Mech duel by an ambitious young officer in Lange's Lashers, Carl Tabot. A MechWarrior of consummate skill and the owner and pilot of an SLDF ZEU-5T Zeus Assault BattleMech, Tabot seized control of Johns' holdings, using assassination and murder to eliminate rivals in the Lashers while expanding his control to include the Plymouth Peninsula as well as the eastern districts of Islay. Taking the title of "the Prince of Sannazaro" and making the northern metropole his capital, "Prince Carl" was ruthless in expanding the forced labor system and the institutions of slavery, which he saw as the natural conclusion to the feudalism gripping Arcadia and the rest of the Inner Sphere. From 2888 to the 2920s, he expanded his holdings to include all of Mull's interior mines and half of Munster, declaring himself "High Lord of Arcadia" in 2921. He was without reservation a tyrant, and a bloody-handed one. Every year thousands of people, Arcadians and captives from neighboring worlds, perished in the mines of Mull from heatstroke, dehydration, exposure, or from the wounds inflicted by the cruel punishments of Tabot's taskmasters. Towns and cities that resisted the yearly culling of conscription were subjected to the equivalent of a medieval sacking, their populations carted off into slavery.

    The bloodshed was about to get worse. In 2921 the nobility of Constantine refused to submit to his demand to recognize his proclaimed sovereignty and provide their citizens as slaves to Tabot's holdings. In retaliation he employed a DropShip-carried force that sacked the continent's second largest city, Levidi, and took the citizenry into slavery, including the Count of Levidi's entire family. This sparked a savage war against the rest of the Greek enclave that tied up the majority of his forces for the next five years. For all their inferiority in resources, including BattleMech and Aerospace weaponry, the Greeks fought with courage and delayed Tabot's advances repeatedly, suffering great cost in human life as they did. By 2926, their Islay holdings had fallen, as had half of Constantine and most of the outlying New Cyclades Islands. The fall of the city of Maui cost them access to the support of the Iaukean nobility, who continued their own bloody struggle as best as they could. Tabot was at the cusp of subduing all of Arcadia.

    The turning of the tide came from an unexpected source. In February 2926 a fleet of DropShips arrived in-system and burned in, the largest grouping of incoming forces seen since the collapse of the Lyran Commonwealth. At the head of the armada was an unassuming cargo DropShip called the Melanie, and her master was a daughter of Arcadia's Plymouth Peninsula and, as chance would have it, an escaped household slave of Tabot himself. That woman was Sara Proctor, a traveler and adventuress of some fame to the Inner Sphere. Now wealthy from the proceeds of her adventures and the trading expeditions of the Melanie, she invested most of that wealth in the armada at her back, bearing with them an army of trained MechWarriors and combat troops from across the Inner Sphere, including the bulk of the legendary Warrior Monks of St. Cameron. When challenged by the system traffic controllers, Proctor openly broadcast her intent to destroy the forces of the Slaver Lords, end Tabot's rule, and "restore peace, freedom, and tranquility to our mother world". Enraged at her impertinence (and remembering her as one of his escaped slaves) Tabot ordered a fighter strike, but his three wings of run-down aerospace fighters soon found themselves in mortal combat with her aerospace contingent, led by a wing of the famed Heaven's White Ascenders. Tabot lost the bulk of his air power in a single engagement while the Greek-Arcadians broadcast their willingness to host Proctor's troops.

    Instead of merely landing in their territory, however, Proctor's forces struck from orbit, hitting the occupied city of Leuktra on Islay's western coast. The battalion of BattleMechs and attached armor and infantry left by Tabot to inhabit the major city fought a ferocious action, but with the heroism of the Warrior Monks and Proctor's personal advance on the field piloting her Crusader 'Mech, they fell in two days of fighting. Not only did the battle result in the liberation of Leuktra and the annihilation of Tabot's forces there, it first demonstrated to the people of Arcadia that the commander of the Liberation Army was a skilled MechWarrior in her own right.

    This was the opening shot of the Liberation War, a two year struggle for control of the planet's vital points between Tabot's forces and Proctor's. Tabot rallied mercs to his side as well and won support from the Duke (or Amir) of Dar-es-Salaam, who assigned a battalion of his personal 'Mech regiment to Tabot's aid. Proctor, her war chest enlarged by the Greeks and by the admiring Duke of Gienah, Mordecai Shaltiel, maintained her own mercenary forces while purchasing weapons and equipment off the Inner Sphere markets for Arcadian volunteers.

    The conflict raged on every continent as Proctor's fleet of ships allowed her to deploy rapidly against Tabot's key assets, while Tabot used lightning raids and retaliatory massacres to cow the populace from openly supporting her. The first great blow for Tabot came in October 2926 with the loss of the McCreary Germanium Mines in Munster, giving the Liberation Army a new source of income and denying it to Tabot. At the start of 2927 Tabot attempted a hammer blow on Arcas itself, looking to crush the center of the Greek-Arcadian lands, but a stout defense by the Greek forces and the newly-arrived Douglas' Highlanders mercenaries not only saved Arcas, it tied down Tabot's forces long enough for Proctor's troops to launch a large-scale offensive on Mull, liberating thousands of suffering slaves from the mines and cutting off Tabot's main source of several valuable raw materials. With his resources cut and his troops in shambles, Tabot was compelled to withdraw past Mantinea on Islay and take all of his garrisons from Munster and Mull. In April he lost his positions in the Iaukeans, losing the city of Maui to a combined force of local guerrillas and the Warrior Monks.

    Yet he wasn't beaten, as among other things, he still had the Rayhan Cavalry's battalion of heavy and medium BattleMechs as a reserve. With them he delivered a harsh blow to a feeler attack against his positions that May. When Jonesburgh, one of the cities in Southern Islay, rose up against him, he sent them to crush the city as punishment, while ordering other troops to move to Mantinea and executed the former slaves there. Proctor's main forces saved Jonesburgh and compelled the Dar-es-Salaam troops to withdraw, but that left them unable to aid the former slaves in Mantinea. They would have been slaughtered by the thousands if not for the Warrior Monks of St. Cameron. Two battalions of Monk MechWarriors met four times their number at Mantinea, backed by tanks, airbreathing jet craft, and mechanized infantry, and repelled them repeatedly until, after several hours of intense fighting, the last Monk fell to Tabot's troops. Regardless, their sacrifice saved Mantinea, as Proctor's forces arrived by DropShip to repel the battered Tabot troops before they could commence the slaughter. Their losses proved so significant that in an act of daring, Proctor bypassed their positions in the interior plains and landed a force at Roslyn, the former planetary capital. Her troops swiftly secured the city and surrounding area, giving them not only a foothold in Eastern Islay but forcing a complete withdrawal from Southern and Central Islay by Tabot's forces. He'd taken a potentially crippling foe.

    The liberation of Roslyn also brought with it possession of the old Kong Interstellar Defense Works of Roslyn, a Star League-era factory complex contracted to build Black Knight BattleMechs and Zero light aerospace fighters for the SLDF. While the fighter construction machinery was damaged and couldn't be restored at the time, by the end of the year a volunteer engineer from Terra and other experts had the Defense Works producing the Black Knight for the Liberation Army. Proctor was given the first machine off the line, although she still piloted her Crusader.

    With potential defeat staring him in the face, Tabot decided the quickest way to end the war was to kill his personal nemesis. After gathering his troops, he launched a massive assault on Plymouth Peninsula, declaring that unless Proctor surrendered he would kill every living being and burn down every town. His troops hit with enough force to brush aside Nathaniel Proctor's Light Horse of New Salem regiment, although the skirmishers did take the lives of several Tabot officers in the fighting, and readied to enact the decree.

    Proctor took the field with the bulk of her army. In the Battle of Worcester, the Liberation forces and Prince Tabot's armies met in a savage brawl that left the city mostly destroyed and inflicted severe losses on both sides. While Tabot's troops were forced to retreat ultimately, Tabot nevertheless nearly managed his victory. During the battle, his command unit sent repeated attacks on Proctor's personal unit, weakening her command company, and allowing Tabot and his SLDF-era Zeus to ruin her weakened BattleMech. Only by the self-sacrifice of a companion and the efforts of the bodyguard company of the Baron of Kalios, Ioulianos (Julian) Kalides, saved her life after her Crusader was left utterly destroyed.

    Yet she did survive her injuries, and the victory cut yet further into the lands held by the most powerful, and now last, of the "Slaver Lords". Tabot was reduced to Poussin and Sannazaro along the eastern coast. But these two metropoles still had significant industry, including a factory complex for building BattleMechs, and the Murray Mountain Range served to limit the points of advance. With a defense in depth and heavy employment of anti-air, Tabot could buy time, and indeed tried to, seeking more aid from the ruler of Dar-es-Salaam and the loyalty of pirates and mercenaries desperate for plunder. If given time, he could rebuild his forces and yet drive back Proctor's army.

    As it was, it took Proctor two months to recover from her wounds at Worcester, but after she did, she took the field again and, with the Greek commanders, hatched an offensive plan. In March, her troops struck at and seized several locations within Tabot's defensive perimeter, laying siege to his lines from multiple directions with her superior DropShip assets.

    Yet Tabot felt confident. Just as his resources were waning, the sheer number of troops necessary to garrison the planet were exhausting Proctor's. He saw the attack as a desperation bid to overwhelm him by forces too spread out to do so effectively, and upon hearing Proctor's unit was within his defensive perimeter, set out with his own personal unit to finish what he started at Worcester. He considered himself the superior MechWarrior and strategist: it was time to kill his would-be usurper and take back the world that was his by right of his martial power and skill.

    Unfortunately for him, Proctor anticipated his reaction. As soon as he came down on her troops and the remaining Warrior Monks, they fell back on the defensive to draw him in. Tabot, determined to kill her - by then unhinged by the very mention of her, witnesses claimed - drove on… and right into her trap. Reserves hidden from his troops came in and trapped his unit, subjecting it to deadly fire from all sides. In the fighting Proctor challenged him again, this time in her new Black Knight. Though her machine gave up five tons on his, it was still another SLDF machine, and the two were close enough that talent told. And hers, in the end, proved the superior talent. At the town of Parnon west-southwest of Sannazaro the self-proclaimed "High Lord of Arcadia" was slain by his own former slave. The Age of Chains was over.

    The death of Tabot was the effective end of the war. While his son Matthew and his most loyal officers fled the planet with the aid of the Dar-es-Salaam troops rather than surrender, many of his troops preferred a hope of amnesty instead of guaranteed death with further resistance. Across the planet celebrations broke out at the success and the end of the Age of Chains. Sara Proctor, now widely known as "The Liberator", was the most beloved woman on the planet.

    With the full support of her allied nobility, as well as the leaders of Jonesburgh and other cities and towns saved by Proctor, Sara was declared the Duchess of Arcadia by acclamation in the first Arcadian Council of Nobles meeting in decades, overcoming resistance from traditionalists in the Islay and Munster nobility. To assuage the protocol officers and the sentiments of those traditionalists, the rightful Count of Plymouth, a returned exile named Randolph Carter, named her the Baroness of New Salem first. In a political move to consolidate support among the nobility, she accepted the Baron of Kalios as her husband. Their first son, named for her slain companion William who died at Worcester, was born in 2931, and they would have two more children - Jacob and Zoe - to round out the ruling family.

    Duchess Sara looked to the rebuilding of Arcadia, cutting military spending as far as she could while still retaining two veteran regiments, the Arcadian Guards and Arcadian Rangers, to see to pirate attacks and planetary defense. Her first decade was a time of recovery and rebuilding the destroyed cities, finding homes for war refugees, and other necessary works to revitalize the planet, and while it led to the exhaustion of the planet's wealth, the Arcadian economy was on the rebound by the late 2930s. An indebted world, Arcadia's nascent industrial sector soon exported to less industrialized worlds while her plentiful agricultural bounty fed worlds as far as Bolan, providing C-bills for her treasury to repay reconstruction loans before they broke the planet's credit. Investment ensured the shipyards at Artemis were brought back online enough to resume civilian DropShip and JumpShip production, funneling more C-Bills into Arcadia's recovery coffers. By 2956, Arcadia was the greatest economic power among the independent worlds between Bolan and Hesperus, and her cities grew with immigrants fleeing the chaos and strife of the rest of the Inner Sphere.

    This economic and growing military power attracted attention, and interest. Diplomatic talks began and in that same year, soon after her 66th birthday, Duchess Sara was named ruler of the newly formed Arcadian Free March, taking the title of March-Princess.

    Much of the history of the following decades is the history of the Free March, not simply Arcadia itself. Nevertheless Arcadia has flourished as the capital of the Free March. It barely had a population of one and a quarter billion by the end of the Age of Chains, but a post-war baby boom and immigration brought it past three billion by the end of the Liberator's life in 2986. The population boom has waned since, but it still grows, with the Arcadian population ticking in at just over four billion at the 3030 census. To the rest of the Inner Sphere, Arcadia is a vibrant planet with a prominent and advancing industrial sector, and an agricultural bounty that has not failed.

    There is hope that advancing technology will yet see a reactivation to the Star League-era automated mines in Mull, providing rich resources to reduce reliance on imports from the rest of the Free March.

    A sense of destiny pervades the myriad peoples of Arcadia, be they ranchers in the semi-arid steppe of Mull or the humble townships and farmers of Plymouth. The Age of Chains and the Liberation have shaped Arcadian society, giving them a firm commitment to the principles of liberty they consider a God-given right and a refusal to bow to the whims of tyrants ever again. The motto of their rulers is the motto etched in the hearts of every Arcadian: Audemus Jura Nostra Defendere. "We Dare Defend Our Rights". The planetary flag's re-design best reflects their view of their experiences of the 29th and early 30th Centuries: a fiery phoenix with wings spread set against a forested, snow-capped mountain.
     
    DRT-1 Darter
  • Big Steve

    For the Republic!
    Founder
    Darter DRT-1

    Mass: 95 tons
    Frame: Ortiz Materials
    Power Plant: RussTech Fusion Works
    Cruising Speed: 64.8 kph
    Maximum Speed: 97.2 kph
    Armor: Horev Fabrication
    Armament:
    3 Vickers-Armstrong Mk. 10 (ER) Medium Laser
    6 Matthews Ballistics SRM 6
    Manufacturer: Gienah Aerospace
    Primary Factory: GAI-Netanyu
    Communication System: RAFAEL-Gienah TacComm 28
    Targeting & Tracking System: Opel-Neuworth Model 28
    Introduction Year: 3028
    Tech Rating/Availability: E/X-X-X-D
    Cost: 17,784,985 C-bills

    Overview
    Powered by a RussTech Fusion Works plant, the Darter employs ferro-aluminum alloy forged by Horez Fabrication of Gienah, while the main frame is a product of Ortiz Materials of Launum. RAFAEL-Gienah's TacComm 28, the latest major system by that company, is joined with an Open-Neuworth targeting and tracking system adapted from their capable systems for BattleMechs. Vickers-Armstrong Mk. 10 medium lasers with extended range protect the rear arc of the Darter while Matthews Ballistics-built missile launchers, short- or long-ranged, provide the forward firepower.

    Capabilities
    The Darter naval assault fighter is built to be a fast, heavily-armored "blackwater" bomber for the Arcadian Navy's carrier wings. The DRT-1 is meant for short-range strafing runs with six SRM6 launchers guided by a specialized targeting computer, showering a target with thirty-six SRMs for every attack run. With its high speed for its weight and 31.5 tonnes of armor, the Darter is a frustrating foe for enemy interceptors, especially if they feel safe in its rear arc simply to get targeted by the aft-facing weapons.

    The DRT-1A variant replaces the short-range missile armament for a pair of wing-mounted LRM-20 launchers, showering a target from long range and again with the aid of a targeting computer. It likewise employs rear-facing medium lasers to deal with interceptors attempting to get at the rear of the craft.

    Deployment
    Both variants of the Darter can be found in the naval assault wings of the AFFM's four Audacious-class Carrier DropShips. Some proposals have been made to assign the craft as a ground assault bomber for heavy wings assigned to line units, but the AFFM has yet to raise a ground-based heavy wing.

    History
    At the Battle of Campbelton in late 3034, squadrons of Darters inflicted severe damage on the Marik Commonwealth escort WarShips trapped in-system by the combined fleets of the Lyran Alliance, enabling the AFMS Liberator and attached allied ships to defeat both the MCS Protector and MCS Guardian with only moderate damage.

    Type: Darter
    Technology Base: Inner Sphere (Standard)
    Tonnage: 95
    Battle Value: 2,406

    Equipment Mass
    Engine 380 XL 20.5
    Safe Thrust: 6
    Max Thrust: 9
    Structural Integrity: 9
    Heat Sinks: 15 [30] 2
    Fuel: 400 5.0
    Cockpit 3
    Armor Factor (Ferro) 564 31.5

    Armor
    Value
    Nose 170
    Wings 141/141
    Aft 112


    Weapons
    and Ammo Location Tonnage Heat SRV MRV LRV ERV
    2 SRM 6s NOS 6.0 4 8 0 0 0
    2 SRM 6s RWG 6.0 4 8 0 0 0
    Targeting Computer FSLG 1.0 - - - - -
    SRM 6 Ammo (90) FSLG 6.0 - - - - -
    2 SRM 6s LWG 6.0 4 8 0 0 0
    2 ER Medium Lasers AFT 2.0 5 5 5 0 0
     
    GST-2 Ghost
  • Big Steve

    For the Republic!
    Founder
    The SL Tech scout 'Mech of the AFFM.

    Code:
    Ghost GST-2
    
    Mass: 35 tons
    Tech Base: Inner Sphere
    Chassis Config: Biped
    Rules Level: Tournament Legal
    Era: Second Age of War
    Tech Rating/Era Availability: E/X-X-E
    Production Year: 3028
    Cost: 6,553,260 C-Bills
    Battle Value: 1,087
    
    Chassis: Horev Fabrication Standard
    Power Plant: RussTech FusionWorks 245 Fusion XL Engine
    Walking Speed: 75.6 km/h
    Maximum Speed: 118.8 km/h
    Jump Jets: RussTech TurboJets
        Jump Capacity: 210 meters
    Armor: Arcadian Arsenal Ferro-Fibrous w/ CASE
    Armament:
        2 Vickers-Armstrong Mk. 10 Medium Lasers
        1 Matthews Ballistics SRM-6
        1 Shaltiel Defense ECM Suite
        1 RAFAEL-Gienah Scan Probe
    Manufacturer: Selassie Defense Works
        Primary Factory: Arcadia
    Communications System: Open-Neuworth 3028
    Targeting and Tracking System: Vickers-Armstrong T&T Mk. 4
    
    Overview:
    The premier scout produced by Selassie Defense Works, the Ghost lives up to its
    name through its electronic countermeasure system and raw mobility and speed.
    
    
    Capabilities:
    Powered by a 245-rated XL engine from RussTech's FusionWorks plant in
    Jonesborough, the Ghost has an impressive top speed of over 118 kp/h, and with
    seven RussTech TurboJets equipped has a jump capacity of 210 meters.  This raw
    speed and maneuverability already makes it a difficult machine to hit,
    especially in the hands of a veteran light 'Mech pilot, but the electronic
    countermeasures system provided by Shaltiel Defense of Gienah truly makes the
    GST-2 a "ghost" for enemy units.
    
    
    While its purpose is to scout and not to fight directly, should pilots of the
    GST-2 have the need or opportunity to engage the enemy, they have use of an
    enhanced armament over the older GST-1.  The wrist-mounted medium lasers are
    extended range models, Vickers-Armstrong's trusty workhorse Mk. 10s, and the
    SRM-4 of the GST-1 has been replaced by Matthews Ballistics' SRM-6 model, with
    the ton of missile ammo now contained with CASE to ensure pilots survive a
    catastrophic ammo explosion, even if the XL engine guarantees the GST-2 itself
    will be a combat loss.
    
    
    Battle History:
    First deployed in 3029 with the Arcadian Rangers, the GST-2 has since become a
    favored machine for the recon elements of many of the top regiments of the Free
    March.  The Proctor Light Horse in particular makes extensive use of the
    *Ghost* for its rapid flanking maneuvers, as was seen in various minor
    campaigns in 3033.  It saw extensive use on Bolan in the Bolan Rescue Operation
    in the efforts to maintain the escape routes for Bolanese civilians fleeing
    Marian enslavement, and would be employed in the Lyran Alliance's maiden
    campaign on Campbelton against the Marik Commonwealth.
    
    
    Deployment:
    The GST-2 is coming into wide employment across the AFFM.  Currently the
    greatest numbers are in the Proctor Light Horse and the Arcadian Rangers.  The
    8th Striker Regiment employs a handful in scout lances for its 2nd and 3rd
    Battalions and the 1st Launum Armored Cavalry (the 3rd Battalion of the 1st
    Free March Cavalry Brigade) makes use of a lance for scouting purposes.  Lances
    of the GST-2 have likewise been provided to the reconaissance elements of the
    1st Dar-es-Salaam Cavalry and Bolan Heavy Guards, and the Bolan Rangers and
    Bolan Hussars each employ a company's worth for recon roles.  March-Princess
    Sara-Marie has provided lances of GST-2s as gifts to the other states in the
    Lyran Alliance, although their employment in the regiments of the other armies
    has not yet been approved.
    
    
    ================================================================================
    Equipment           Type                         Rating                   Mass 
    --------------------------------------------------------------------------------
    Internal Structure: Standard                      58 points                3.50
    Engine:             XL Fusion Engine             245                       6.00
        Walking MP: 7
        Running MP: 11
        Jumping MP: 7 Standard
        Jump Jet Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL                       3.50
    Heat Sinks:         Double Heat Sink             10(20)                    0.00
        Heat Sink Locations: 1 LT
    Gyro:               Standard                                               3.00
    Cockpit:            Standard                                               3.00
        Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    Armor:              Ferro-Fibrous                AV - 116                  6.50
        Armor Locations: 1 HD, 1 CT, 3 RT, 3 LA, 4 RA, 1 LL, 1 RL
        CASE Locations: 1 RT                                                   0.50
    
                                                          Internal       Armor     
                                                          Structure      Factor     
                                                    Head     3            9         
                                            Center Torso     11           16       
                                     Center Torso (rear)                  5         
                                               L/R Torso     8            12       
                                        L/R Torso (rear)                  4         
                                                 L/R Arm     6            12       
                                                 L/R Leg     8            15       
    
    ================================================================================
    Equipment                                 Location    Heat    Critical    Mass 
    --------------------------------------------------------------------------------
    SRM-6                                        RT        4         2         3.00
    Guardian ECM Suite                           LT        0         2         1.50
    Beagle Active Probe                          LT        0         2         1.50
    ER Medium Laser                              RA        5         1         1.00
    ER Medium Laser                              LA        5         1         1.00
    @SRM-6 (15)                                  RT        -         1         1.00
                                                Free Critical Slots: 7
    
    BattleForce Statistics
    MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
    7j         2       2       0       0      1     0   Structure:  2
    Special Abilities: ECM, PRB, RCN, CASE, SRCH, ES, SOA
     
    PLD-1 Paladin
  • Big Steve

    For the Republic!
    Founder
    Code:
    Paladin PLD-1
    
    Mass: 75 tons
    Tech Base: Inner Sphere
    Chassis Config: Biped
    Rules Level: Tournament Legal
    Era: Succession Wars
    Tech Rating/Era Availability: D/X-E-D
    Production Year: 2980
    Cost: 6,471,500 C-Bills
    Battle Value: 1,426
    
    Chassis: Onassis Forging and Metallurgy Standard
    Power Plant: Onassis FusionWorks 300 Fusion Engine
    Walking Speed: 43.2 km/h
    Maximum Speed: 64.8 km/h
    Jump Jets: None
        Jump Capacity: 0 meters
    Armor: Arcadian Arsenal Standard Armor
    Armament:
        1 Kali Yama Autocannon/20
        3 Defiance (Launum Plant) Medium Lasers
        1 Irian Weapons Works SRM-4
    Manufacturer: Selassie Defense Works
        Primary Factory: Arcadia
    Communications System: Vickers-Armstrong MilComm Suite
    Targeting and Tracking System: Arcadia Arsenal TacSystem-69
    
    Overview:
    One of the first new designs of the latter Succession Wars era, this late-30th
    Century innovation by Arcadian designers is a close-range heavy 'Mech that is
    often compared to the slightly-heavier Victor.
    
    
    Capabilities:
    The first native heavy BattleMech design of the Arcadian Free March, the
    Paladin entered service in 2973 as a close-range machine to complement the
    longer-ranged machines in the arsenal, as well as the expensive Kong-produced
    Royal Black Knights.  The Paladin employs arms imported from the Kali Yama
    plant on Kalidasa, formerly part of the Interstellar Governments Council, with
    the manufacturing and mining world Launum being a local source for parts.  The
    Kali Yama autocannon, rated as an Autocannon/20 provides the bulk of the
    design's firepower, with an Irian Weapons Works SRM launcher adding to the
    short range capability.  License-produced Defiance lasers rounded out the
    design's firepower. The engine, internal structure, and armor were produced
    locally from the Greco-Arcadian Onassis consortium and the state-operated
    Arcadia Arsenal forge in Sannazaro.  It has a standard heavy 'Mech speed and is
    considered a dependable design.
    
    
    Battle History:
    The PLD-1 was widely employed in the conflicts of the Free March in the latter
    Third Succession War's chaotic time.  It received the most employment fighting
    the forces of Dar-es-Salaam in the 2990s during the struggle with the Rayhan
    dynasty and its attempt to forge its own interstellar polity.  March-Prince
    William was said to prefer having Paladin pilots follow his inherited Royal Black
    Knight, Liberator, into combat during the conflict, although the demands of
    state and command often kept the March-Prince from the frontlines.
    
    
    Deployment:
    Still regularly seen in the heavy battalions of the Free March Regiments, the
    PLD-1 has nevertheless started to give way to newer models due to the
    application of Star League technology.
    
    
    Variants:
    The PLD-1A employs a lighter, domestically-produced autocannon from Matthews
    Ballistics on Arcadia and replaces the SRM4 launcher with a Large Laser.  The
    laser weaponry is likewise a domestic production, coming from Ford's
    Vickers-Armstrong company.
    
    The PLD-1B is the product of the field upgrade kit system becoming popular
    across the Inner Sphere in the Second Age of War.  It replaces the Kali Yama
    autocannon with a RussTech Coilgun - based on the Star League-era Gauss Rifle
    - and with the weight savings granted by ferro-fibrous armor plate and
    double-capacity heat sinks the SRM-4 launcher has been exchanged for a Matthews
    Ballistics LRM-15 attached to a Lesterson Computer Solutions firing control computer. 
    The resulting 'Mech is thus transformed from a close-range combatant to a potent
    long-range fighter.  This design provided the basis for the more extensive re-design
    that resulted in the PLD-2, which completely employs Star League technology.
    
    
    Notable 'Mechs & MechWarriors:
    During the fighting on Mariefred against the 2nd Dar-es-Salaam Cavalry in 2994,
    Captain Eleutherios Dukas of the Arcadian Guards outfought a lance worth of
    enemy 'Mechs while covering the retreat of his company through a ravine.  He
    survived the combat and won the Grand Cross of the Free March and a knighthood.
    
    
    ================================================================================
    Equipment           Type                         Rating                   Mass
    --------------------------------------------------------------------------------
    Internal Structure: Standard                     114 points                7.50
    Engine:             Fusion Engine                300                      19.00
        Walking MP: 4
        Running MP: 6
        Jumping MP: 0
    Heat Sinks:         Single Heat Sink             16                        6.00
        Heat Sink Locations: 1 CT, 2 LT, 1 RT
    Gyro:               Standard                                               3.00
    Cockpit:            Standard                                               3.00
        Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
    Armor:              Standard Armor               AV - 231                 14.50
    
                                                          Internal       Armor    
                                                          Structure      Factor    
                                                    Head     3            9        
                                            Center Torso     23           35      
                                     Center Torso (rear)                  11      
                                               L/R Torso     16           24      
                                        L/R Torso (rear)                  8        
                                                 L/R Arm     12           24      
                                                 L/R Leg     16           32      
    
    ================================================================================
    Equipment                                 Location    Heat    Critical    Mass
    --------------------------------------------------------------------------------
    Medium Laser                                 CT        3         1         1.00
    Autocannon/20                                RT/RA     7         1/9      14.00
    SRM-4                                        LT        3         1         2.00
    2 Medium Lasers                              LA        6         2         2.00
    @AC/20 (10)                                  RT        -         2         2.00
    @SRM-4 (25)                                  LT        -         1         1.00
                                                Free Critical Slots: 27
    
    BattleForce Statistics
    MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 14
    4          4       4       0       0      3     0   Structure:  6
    Special Abilities: SRCH, ES, SOA



    Code:
    Paladin PLD-1A
    
    Mass: 75 tons
    Tech Base: Inner Sphere
    Chassis Config: Biped
    Rules Level: Tournament Legal
    Era: Succession Wars
    Tech Rating/Era Availability: D/X-E-D
    Production Year: 2996
    Cost: 6,366,500 C-Bills
    Battle Value: 1,455
    
    Chassis: Onassis Forging and Metallurgy Standard
    Power Plant: Onassis FusionWorks 300 Fusion Engine
    Walking Speed: 43.2 km/h
    Maximum Speed: 64.8 km/h
    Jump Jets: None
        Jump Capacity: 0 meters
    Armor: Arcadian Arsenal Standard Armor
    Armament:
        1 Matthews Ballistics Autocannon/10
        1 Vickers-Armstrong Mk. 6 Large Laser
        3 Vickers-Armstrong Mk. 4 Medium Lasers
    Manufacturer: Selassie Defense Works
        Primary Factory: Arcadia
    Communications System: Vickers-Armstrong MilComm Suite
    Targeting and Tracking System: Arcadia Arsenal TacSystem-92
    
    ================================================================================
    Equipment           Type                         Rating                   Mass 
    --------------------------------------------------------------------------------
    Internal Structure: Standard                     114 points                7.50
    Engine:             Fusion Engine                300                      19.00
        Walking MP: 4
        Running MP: 6
        Jumping MP: 0
    Heat Sinks:         Single Heat Sink             16                        6.00
        Heat Sink Locations: 1 CT, 2 LT, 1 RT
    Gyro:               Standard                                               3.00
    Cockpit:            Standard                                               3.00
        Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
    Armor:              Standard Armor               AV - 231                 14.50
    
                                                          Internal       Armor     
                                                          Structure      Factor    
                                                    Head     3            9        
                                            Center Torso     23           35       
                                     Center Torso (rear)                  11       
                                               L/R Torso     16           24       
                                        L/R Torso (rear)                  8        
                                                 L/R Arm     12           24       
                                                 L/R Leg     16           32       
    
    ================================================================================
    Equipment                                 Location    Heat    Critical    Mass 
    --------------------------------------------------------------------------------
    Medium Laser                                 CT        3         1         1.00
    Large Laser                                  LT        8         2         5.00
    Autocannon/10                                RA        3         7        12.00
    2 Medium Lasers                              LA        6         2         2.00
    @AC/10 (20)                                  RA        -         2         2.00
                                                Free Critical Slots: 30
    
    BattleForce Statistics
    MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 15
    4          3       3       0       0      3     0   Structure:  6
    Special Abilities: SRCH, ES, SOA






    Code:
    Paladin PLD-1B
    
    Mass: 75 tons
    Tech Base: Inner Sphere
    Chassis Config: Biped
    Rules Level: Tournament Legal
    Era: Succession Wars/Second Age of War
    Tech Rating/Era Availability: E/E-F-D
    Production Year: 3025
    Cost: 7,220,500 C-Bills
    Battle Value: 1,823
    
    Chassis: Onassis Forging and Metallurgy Standard
    Power Plant: Onassis FusionWorks 300 Fusion Engine
    Walking Speed: 43.2 km/h
    Maximum Speed: 64.8 km/h
    Jump Jets: None
        Jump Capacity: 0 meters
    Armor: Arcadian Arsenal Ferro-Fibrous w/ CASE
    Armament:
        1 RussTech Coilgun Gauss Rifle
        1 Matthews Ballistics Missile Launcher LRM-15 w/ Artemis IV FCS
        3 Vickers-Armstrong Mk. 4 Medium Lasers
    Manufacturer: Selassie Defense Works
        Primary Factory: Arcadia
    Communications System: Vickers-Armstrong MilComm Suite
    Targeting and Tracking System: Arcadia Arsenal TacSystem-3028
    
    
    
    ================================================================================
    Equipment           Type                         Rating                   Mass 
    --------------------------------------------------------------------------------
    Internal Structure: Standard                     114 points                7.50
    Engine:             Fusion Engine                300                      19.00
        Walking MP: 4
        Running MP: 6
        Jumping MP: 0
    Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Gyro:               Standard                                               3.00
    Cockpit:            Standard                                               3.00
        Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
    Armor:              Ferro-Fibrous                AV - 231                 13.00
        Armor Locations: 1 HD, 1 CT, 3 LT, 2 RT, 3 LA, 2 LL, 2 RL
        CASE Locations: 1 LT                                                   0.50
    
                                                          Internal       Armor     
                                                          Structure      Factor    
                                                    Head     3            9        
                                            Center Torso     23           35       
                                     Center Torso (rear)                  11       
                                               L/R Torso     16           24       
                                        L/R Torso (rear)                  8        
                                                 L/R Arm     12           24       
                                                 L/R Leg     16           32       
    
    ================================================================================
    Equipment                                 Location    Heat    Critical    Mass 
    --------------------------------------------------------------------------------
    Medium Laser                                 CT        3         1         1.00
    LRM-15                                       LT        5         3         7.00
        Artemis IV FCS                           LT        -         1         1.00
    Gauss Rifle                                  RA        1         7        15.00
    2 Medium Lasers                              LA        6         2         2.00
    @LRM-15 (Artemis) (8)                        LT        -         1         1.00
    @Gauss Rifle (16)                            RA        -         2         2.00
                                                Free Critical Slots: 16
    
    BattleForce Statistics
    MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
    4          4       4       3       0      3     0   Structure:  6
    Special Abilities: CASE, SRCH, ES, SOA, IF 1
     
    GRL-2 Guerrilla
  • Big Steve

    For the Republic!
    Founder
    A scout/hunter-killer medium design for the upper rank of Arcadian regiments.


    Code:
    Guerrilla GRL-2
    
    Mass: 45 tons
    Tech Base: Inner Sphere
    Chassis Config: Biped
    Rules Level: Tournament Legal
    Era: Second Age of War
    Tech Rating/Era Availability: E/X-X-E
    Production Year: 3029
    Cost: 9,954,540 C-Bills
    Battle Value: 1,489
    
    Chassis: Ortiz Endo-Steel
    Power Plant: RussTech FusionWorks 315 Fusion XL Engine
    Walking Speed: 75.6 km/h
    Maximum Speed: 118.8 km/h
    Jump Jets: RussTech Turbojets
        Jump Capacity: 180 meters
    Armor: Arcadia Arsenal Standard Armor
    Armament:
        1 Vickers-Armstrong Mk. 5 Particle Projector
        2 Vickers-Armstrong Mk. 10 Laser (Extended Range)
        1 Gienah Electronics Countermeasure System
        1 Shaltiel Defense Active Scanner Probe
    Manufacturer: Selassie Defense Works
        Primary Factory: Arcadia
    Communications System: Rayhan E&C 3010D
    Targeting and Tracking System: Opel-Neuworth TacSystem
    
    ================================================================================
    Equipment           Type                         Rating                   Mass
    --------------------------------------------------------------------------------
    Internal Structure: Endo-Steel                    75 points                2.50
        Internal Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
    Engine:             XL Fusion Engine             315                      11.00
        Walking MP: 7
        Running MP: 11
        Jumping MP: 6 Standard
        Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
    Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Gyro:               Standard                                               4.00
    Cockpit:            Standard                                               3.00
        Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    Armor:              Standard Armor               AV - 120                  7.50
    
                                                          Internal       Armor   
                                                          Structure      Factor   
                                                    Head     3            9       
                                            Center Torso     14           18     
                                     Center Torso (rear)                  5       
                                               L/R Torso     11           15     
                                        L/R Torso (rear)                  4       
                                                 L/R Arm     7            11     
                                                 L/R Leg     11           14     
    
    ================================================================================
    Equipment                                 Location    Heat    Critical    Mass
    --------------------------------------------------------------------------------
    ER PPC                                       RT        15        3         7.00
    Guardian ECM Suite                           LT        0         2         1.50
    Beagle Active Probe                          LT        0         2         1.50
    ER Medium Laser                              RA        5         1         1.00
    ER Medium Laser                              LA        5         1         1.00
                                                Free Critical Slots: 12
    
    BattleForce Statistics
    MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
    7/4j       2       2       1       0      2     0   Structure:  2
    Special Abilities: ECM, PRB, RCN, ENE, SRCH, ES, SOA
     
    LYX-1 Lynx
  • Big Steve

    For the Republic!
    Founder
    Code:
    Lynx LYX-1
    
    Mass: 45 tons
    Tech Base: Inner Sphere
    Chassis Config: Biped
    Rules Level: Tournament Legal
    Era: Clan Invasion
    Tech Rating/Era Availability: E/X-X-E
    Production Year: 3031
    Cost: 7,992,908 C-Bills
    Battle Value: 1,559
    
    Chassis: Selassie DW Lynx Endo-Steel
    Power Plant: Onassis FusionWorks 270 XL Engine
    Walking Speed: 64.8 km/h
    Maximum Speed: 97.2 km/h
    Jump Jets: RussTech TurboJets
        Jump Capacity: 120 meters
    Armor: Arcadia Arsenal Plate Ferro-Fibrous
    Armament:
        1 RussTech Coilgun Gauss Rifle
        2 Vickers-Armstrong Mk. 10 ER Medium Lasers
    Manufacturer: Selassie Defense Works
        Primary Factory: Arcadia
    Communications System: Kenyatta Communications
    Targeting and Tracking System: Arcadia Arsenal TacSystem-92
    
    Overview:
    Designed as a hunter-killer medium weight 'Mech for the top units in the AFFM,
    the Lynx is a fast, mobile firing platform for one of the most powerful ranged
    weapons available: the Gauss Rifle.
    
    
    Capabilities:
    Armed with a RussTech Coilgun as primary armament, mounted on the elbow-less
    right arm with two tons worth of ammunition, the Lynx is capable of inflicting
    heavy damage on enemy light 'Mechs, even other 'Mechs of its mass, with every
    shot.  The 270XL engine allows for 97 kph running speed, leaving only the
    swiftest of light 'Mechs able to escape this machine.  The weight savings
    allowed by the use of Ferro-Fibrous armor, the latest composite made by the
    government-run Arcadian Arsenal, and Ortiz Endo-Steel for the skeletal
    structure, permits both this speed and the main armament on a 45 ton chassis.
    
    
    Given the main gun's minimum range issues, a pair of extended range lasers,
    Vickers-Armstrong Mark 10s, allow some tactical flexibility should an enemy
    light 'Mech close the range, while four RussTech TurboJets allow the Lynx a
    decent jumping capacity for getting around obstacles or making use of higher
    elevations for plunging fire.
    
    
    Battle History:
    The first units saw action in the '33 Expansion Campaign.  They also took part in
    the Bolan Extraction Operation, where they reaped their share of Marian 'Mechs,
    particularly among the outmatched Gladiator Auxilia.
    
    
    Deployment:
    Several units of this model are already on deployment with the Arcadian Guards
    and Arcadian Rangers.  The Proctor Light Horse are additionally due to receive
    a lance of the machines, and the 8th Striker Regiment will be
    employing at least two companies of Lynxes in their ranks.
    
    
    Variants:
    None yet
    
    
    Notable 'Mechs & MechWarriors:
    On Bolan Lance Lieutenant Njoki Kihoro of the Arcadian Rangers earned four 'Mech kills in the
    opening day of fighting using this machine's speed and jump capability to the
    fullest.
    
    
    ================================================================================
    Equipment           Type                         Rating                   Mass
    --------------------------------------------------------------------------------
    Internal Structure: Endo-Steel                    75 points                2.50
        Internal Locations: 4 LT, 5 RT, 5 LA
    Engine:             XL Fusion Engine             270                       7.50
        Walking MP: 6
        Running MP: 9
        Jumping MP: 4 Standard
        Jump Jet Locations: 2 LT, 2 RT                                         2.00
    Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Gyro:               Standard                                               3.00
    Cockpit:            Standard                                               3.00
        Actuators:      L: SH+UA+LA+H    R: SH+UA
    Armor:              Ferro-Fibrous                AV - 143                  8.00
        Armor Locations: 1 HD, 2 CT, 2 LT, 2 RT, 2 LA, 1 RA, 2 LL, 2 RL
    
                                                          Internal       Armor  
                                                          Structure      Factor  
                                                    Head     3            9      
                                            Center Torso     14           22    
                                     Center Torso (rear)                  6      
                                               L/R Torso     11           18    
                                        L/R Torso (rear)                  4      
                                                 L/R Arm     7            13    
                                                 L/R Leg     11           18    
    
    ================================================================================
    Equipment                                 Location    Heat    Critical    Mass
    --------------------------------------------------------------------------------
    ER Medium Laser                              LT        5         1         1.00
    Gauss Rifle                                  RA        1         7        15.00
    ER Medium Laser                              LA        5         1         1.00
    @Gauss Rifle (16)                            RA        -         2         2.00
                                                Free Critical Slots: 0
    
    BattleForce Statistics
    MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 16
    6/3j       3       3       2       0      2     0   Structure:  2
    Special Abilities: SRCH, ES, SOA
     
    SBT-1 Sabaton
  • Big Steve

    For the Republic!
    Founder
    Code:
    Sabaton SBT-1
    
    Mass: 100 tons
    Tech Base: Inner Sphere
    Chassis Config: Biped
    Rules Level: Experimental Tech
    Era: Second Age of War
    Tech Rating/Era Availability: E/X-X-E-D
    Production Year: 3031
    Dry Cost: 22,398,500 C-Bills
    Total Cost: 22,518,500 C-Bills
    Battle Value: 2,587
    
    Chassis: Arcadia Arsenal Standard
    Power Plant: RussTech FusionWorks 300 Fusion XL Engine
    Walking Speed: 32.4 km/h
    Maximum Speed: 54.0 km/h
    Jump Jets: None
        Jump Capacity: 0 meters
    Armor: Arcadia Arsenal Standard Armor w/ CASE
    Armament:
        3 RussTech Coilgun Gauss Rifles
        3 Vickers-Armstrong Mk. 10 Laser ER Medium Lasers
        1 Vickers-Armstrong Mk. 8 Laser ER Small Laser
    Manufacturer: Selassie Defense Works
        Primary Factory: Arcadia
    Communications System: Porter TeleComm
    Targeting and Tracking System: Opel-Neuworth Model 3029
    
    Overview:
    One of the first original design Assault 'Mechs attempted by Selassie Defense
    Works, the Sabaton is a direct fire support monster.  Named appropriately for
    the boot of old full plate armor suits from medieval Europe, the Sabaton is
    meant to crush foes from a comfortable range, while keeping sufficient armor
    protection and speed for an Assault weight BattleMech.
    
    
    Capabilities:
    A technical challenge for Selassie when designed at the start of the decade,
    the Sabaton carries three primary weapons, the Gauss Rifles fitted onto the
    'Mech's torso and left arm.  RussTech spent much of 3031 expanding its
    production facilities on Concord to manufacture the necessary number of Coilgun
    models for the new orders of Sabaton given their other orders.  With three of
    these hard-hitting, long-range monster guns, the Sabaton delivers direct fire
    from a comfortable distance.  If an enemy draws closer, it can supplement the
    rifle fire with a trio of Vickers-Armstrong Mk. 10 (ER) lasers, one mounted to
    the wrist of the right arm and the others mounted on the 'Mech's hips, an
    unconventional arrangement demanded by the space devoted to the primary
    armament.  Below the head an extended range small laser, likewise a
    Vickers-Armstrong model, rounds out the extra firepower.
    
    
    Defensively the 'Mech has almost as much armor as can be crammed onto it.  The
    torso-mounted weapons are also shielded by CASE systems to prevent the loss of
    the pilot and ensure the salvagability of a Sabaton that's taken a destructive
    hit to its weapon.  Its top speed is 54 kph, a normal high speed for a machine
    of a hundred tonnes mass.
    
    
    Battle History:
    The Sabaton is found primarily in the elite units of the AFFM, since only a
    handful have been manufactured so far due to the 25 million pound sterling
    price tag on the machines.  The Arcadian Guards were the only regiment with the
    Sabaton available until 3035, when two lances of the machines were deployed
    with the Bolan Heavy Guards.  On Bolan itself the Sabaton was a terror for the
    Marian Legions, Sabaton pilots repeatedly foiling Marian attacks on positions
    whenever they could be found.  It would perform as admirably during the Second
    Skye War, smashing Marik 'Mechs during the battles for Stewart and Atreus.
    
    
    Deployment:
    Currently Sabatons are fielded by the Arcadian Guards and Bolan Heavy Guards.
    The 2nd Free March Regiment has two of the machines in its heavy assault
    company.  The 1st March Cuirassiers will likewise employ the machine in some
    numbers when they finished training and mustering in 3037.
    
    
    Notable 'Mechs & MechWarriors:
    Lieutenant Piotr Cyrilovich Yermenko, of the Arcadian Guards 1st Battalion,
    fired his Sabaton's ammo stores completely while holding off a Marian company
    in the final days of the Bolan Rescue Operation.  With all ammo depleted and
    several Marian 'Mechs still active, he engaged them with the backup medium
    lasers and downed another before reinforcements saved his position.  The action
    led to his promotion and the award of the Order of St. Michael and the Military
    Cross of Valor.
    
    
    ================================================================================
    Equipment           Type                         Rating                   Mass
    --------------------------------------------------------------------------------
    Internal Structure: Standard                     152 points               10.00
    Engine:             XL Fusion Engine             300                       9.50
        Walking MP: 3
        Running MP: 5
        Jumping MP: 0
    Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Gyro:               Standard                                               3.00
    Cockpit:            Standard                                               3.00
        Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
    Armor:              Standard Armor               AV - 304                 19.00
        CASE Locations: 1 LT, 1 RT                                             1.00
    
                                                          Internal       Armor    
                                                          Structure      Factor    
                                                    Head     3            9        
                                            Center Torso     31           48      
                                     Center Torso (rear)                  13      
                                               L/R Torso     21           31      
                                        L/R Torso (rear)                  11      
                                                 L/R Arm     17           33      
                                                 L/R Leg     21           42      
    
    ================================================================================
    Equipment                                 Location    Heat    Critical    Mass
    --------------------------------------------------------------------------------
    ER Small Laser                               HD        2         1         0.50
    Gauss Rifle                                  RT        1         7        15.00
    Gauss Rifle                                  LT        1         7        15.00
    ER Medium Laser                              RA        5         1         1.00
    Gauss Rifle                                  LA        1         7        15.00
    ER Medium Laser                              RL        5         1         1.00
    ER Medium Laser                              LL        5         1         1.00
    @Gauss Rifle (16)                            CT        -         2         2.00
    @Gauss Rifle (8)                             RT        -         1         1.00
    @Gauss Rifle (8)                             LT        -         1         1.00
    @Gauss Rifle (16)                            LA        -         2         2.00
                                                Free Critical Slots: 9
    
    BattleForce Statistics
    MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 26
    3          6       7       5       0      4     0   Structure:  4
    Special Abilities: CASE, SRCH, ES, SEAL, SOA
     
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