Back in the age of sail, Shanghaiing was a thing that happened. Basically, one was tricked into signing up for a ship, sometimes by getting one black out drunk, forging their signature, and having them wake up on a ship several hours out to sea.
The question is, how possible would such a thing be on spacecraft? Some elements are obviously well suited to such a practice: once a spaceship is heading out, your pretty much stuck on the ship until it reaches its destination. And if one is using transfer windows, a spaceship's captain may find himself with a very tight deadline to meet on when to depart. If your setting uses some sort of sleeper pods for the long transit period, things can be even easier: you put the captured man in a pod, have him sleep for the trip to some asteroid your mining, and wake him up there to work on it, with there being no real way he can get off that asteroid until the spacecraft is ready to leave after its been suitably mined.
Spacecraft of any significant size also seem like they would be naturally easy to secure: its by default going to be compartmentalized between different pressurized areas with somewhat sturdy pressure doors separating them. Converting that to security bulkheads to keep the less willing crew members away from the bridge, communications equipment, or captain's cabin.
So, the means and the reason to do so seem to exist: its an unpleasant job which may be very time intensive to do, so getting enough volunteers might be difficult, but if you can get someone onto your spaceship, they're pretty well stuck with you until the jobs done, and its hard for the crew to sabotage the ship in such a way that doesn't, well, do themselves in.
The main deciding factor is the legal set up of the setting: if someone gets kidnapped from the lunar port, mines some uninhabited asteroid for 6 months, before ending up on Ceres in the Asteroid belt a year later, how will the various port authorities treat that? To what degree, if any, does the man have an interest in pressing charges with anyone, or is he going to be better off taking the weak pay they did provide and moving on, get another job and not get known as a trouble maker?
The question is, how possible would such a thing be on spacecraft? Some elements are obviously well suited to such a practice: once a spaceship is heading out, your pretty much stuck on the ship until it reaches its destination. And if one is using transfer windows, a spaceship's captain may find himself with a very tight deadline to meet on when to depart. If your setting uses some sort of sleeper pods for the long transit period, things can be even easier: you put the captured man in a pod, have him sleep for the trip to some asteroid your mining, and wake him up there to work on it, with there being no real way he can get off that asteroid until the spacecraft is ready to leave after its been suitably mined.
Spacecraft of any significant size also seem like they would be naturally easy to secure: its by default going to be compartmentalized between different pressurized areas with somewhat sturdy pressure doors separating them. Converting that to security bulkheads to keep the less willing crew members away from the bridge, communications equipment, or captain's cabin.
So, the means and the reason to do so seem to exist: its an unpleasant job which may be very time intensive to do, so getting enough volunteers might be difficult, but if you can get someone onto your spaceship, they're pretty well stuck with you until the jobs done, and its hard for the crew to sabotage the ship in such a way that doesn't, well, do themselves in.
The main deciding factor is the legal set up of the setting: if someone gets kidnapped from the lunar port, mines some uninhabited asteroid for 6 months, before ending up on Ceres in the Asteroid belt a year later, how will the various port authorities treat that? To what degree, if any, does the man have an interest in pressing charges with anyone, or is he going to be better off taking the weak pay they did provide and moving on, get another job and not get known as a trouble maker?