My Fallout 3 Role Play / Playthrough

ParadiseLost

Well-known member
So I decided to start a thread telling the story of my Fallout 3 character. This is my first ever Fallout 3 playthrough.

Decided to play a female because I felt it would be more interesting roleplay.

Stats are realistic. Strength & Endurance is 4. She needs glasses but doesn't have them, so her perception is also 4. Charisma is 7, Intelligence 9, Agility 5 and Luck 7. Her starting skills were Small Guns, Sneak, and Speech.

I imagine that she was actually pretty loyal to the overseer, and it came as a huge shock to her when she woke up to her father gone and her best friend (and first crush, as the guys are a bunch of pussies - really, Butch? Asking the physically weak and nerdy girl to save your mom cause you're too scared of some overgrown insects) Amala telling her that the Overseer she looked up to wanted to kill her.

After leaving the Vault, she kinda wandered for a while, unsure of where to go, until she saw the sign pointing to Megaton. She figured it must be a town of some kind (despite the weird name). She met some odd folks there - the Sheriff, the ghoul Gob, Moira Brown, Moriarty, and Lucy West. She managed to trick Moriarty into revealing where her father had gone, but figured she'd do the job for Lucy West.

On the way, she saw a fight break out between an Outcast Brotherhood member and a raider. The Outcast took out the raider, but was severely injured, and sensing the opportunity to get some power armor and good weapons, she put 4 shots into the Outcasts back with VATS and gave him a 10mm retirement. He never saw it coming, and she got away with the goods. Karma's a bitch, though, and she didn't know how to put the power armor on and use it. She did get his nice laser rifle though, which was an excellent weapon.

Unfortunately, Lucy West's job was... impossible to complete, due to something that looked suspiciously like a vampire attack. Victoria (just realized I hadn't used her name until now) decided that vampires were too fucking much and went back to Megaton to find another job.

She took up Moira's mission to find food and medicine at the Super Duper Mart. There she found some Raider scum, and managed to slaughter them all with her laser rifle and trusty 10mm. Then she took up her radiation mission for some anti-radiation stuff.

She decided she finally had enough gear to start pursuing her father, but along the way she met a boy whose father had been captured by some kinda fire ants. Victoria found them vastly stronger than expected. If she wasn't sneaky and didn't use VATS, they could use up quite a number of her bullets - and she didn't expect them to shoot actual flames!

For a while she stayed determined - until she ran into the Fire Ant Warrior, and her VATS informed her that with only headshots, it'd basically use up her remaining ammunition for the weapon type she was currently using (hunting rifle). At that point, she abandoned her quest: she had her own father to look for.

Unfortunately, she was attacked by a group of mercenaries from the Talon Company. It was a tough battle: there were three of them, heavily armed, and Victoria went through half her stimpaks, but by the end of it they were corpses on the ground, and she was still there, alive.

Feeling that was too close a call, she returned to Megaton - both to sell loot and to get more gear.

When she returned she ran into a soldier of the Enclave who fired at her. She killed him, of course... just more power armor she couldn't wear, though. At least she got another laser rifle she could sell.

She walked past Dukov's Place, then ran into some unlucky raiders who she mercilessly slaughtered (and then stole their huge stock of whiskey).

She went back to Megaton and traded with the Doc: a Laser Rifle for 6 Stimpaks.

She then decided to go a different route through the ruins of old DC to the Galaxy Radio Station. She heard a woman crying for help from inside a tent, and went to investigate... and ran right into a damn Super Mutant. What followed was desperate backpedaling as Victoria tried not to die. She eventually managed to kill it and two centaurs.

Finally, she killed another lone Raider and discovered the West Farragut Metro, prompting her to return to Megaton to sell some more loot. Oh, and while she was there, she disarmed the bomb with some newly acquired explosives skills she learned after leveling up from killing that damn Super Mutant. She finally has a place to drop off valuables she doesn't want to sell!

Finally having her own bed again, Victoria turned into for a night of well deserved rest.

END OF PART 1

OOC Commentary:

Fallout 3 was really interesting and definitely hooked me. My first play session was 6 hours, and it did NOT feel that long. Haven't been that engrossed in a game for a while.

Very different from Elder Scrolls - more different than I expected. Karma system + repair system of combining similar equipment leads to a very different approach to looting and theft. Role playing a good guy feels more meaningful when there's a metric tracking if you steal (unlike TES).

Combat is fun, though on normal it feels as though I can just strafe and spam any enemy to death. Honestly, max intelligence feels like the way to go, given how soon I'll have maxed very high skills with 22 skill points per level up. On that note, its an entirely different style of XP gain and leveling than TES. More different than I expected.

Definitely excited to play more.
 
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Typhonis

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One big complaint I had about Fallout 3 and New Vegas was...everything was so dirty. Hear me out I expect to find skeletons in an abandoned building in the game but skeletons in a building people are still using?

For the most part it feels like WW3 was 20 years earlier not 200. I mean plants should have been growing again just because seeds would fly in. And do not get me started on the always radioactive Patomic.
 

Battlegrinder

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Obozny
Decided to play a female because I felt it would be more interesting roleplay.

Everyone plays fallout 3 as a women, because the Black Widow perk is busted.

Unfortunately, she was attacked by a group of mercenaries from the Talon Company. It was a tough battle: there were three of them, heavily armed, and Victoria went through half her stimpaks, but by the end of it they were corpses on the ground, and she was still there, alive.

Your first meeting with Talon is generally pretty unpleasant, though it's odd you hit the karma threshold for them to come after you before you fixed the bomb, you must be a goody two shoes above all other goody two shoes for that to happen. On the plus side, you're be set for combat armor repairs, spare weapons and extra from now until forever.

Karma system + repair system of combining similar equipment leads to a very different approach to looting and theft. Role playing a good guy feels more meaningful when there's a metric tracking if you steal (unlike TES).

Yeah, I had the opposite experience since I played Fallout before TES, and having the game just not care about you stealing stuff in TES was weird.

Combat is fun, though on normal it feels as though I can just strafe and spam any enemy to death.

Yeah, fallout 3 has pretty simple gunplay and there's not a lot of mechanics to build on that unless you use mods.

Honestly, max intelligence feels like the way to go, given how soon I'll have maxed very high skills with 22 skill points per level up.

It's not, actually. There's nothing wrong with a very high INT build in 3, and it will help you max out your primary skills quicker, but you can get away with a much lower INT and still max out everything if you know what you're doing, I think you only need like 6 or 6 to max out every skill, but you have to know what perks to take and how to resolve certain quests and so on.


Speaking of skills/weapons, I won't spoil anything unless you ask, but one thing I would suggest is that you pick a single weapon type and focus on leveling the skill for that, along with your repair skill. That will let you get the most out of energy/ballistic weapons faster and tackle tougher enemies without running low on ammo.
 

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