Planning & Worldbuilding League of Sol

JagerIV

Well-known member
Setting out something of a homebrew setting for a fairly heavily moddified game of Traveller. I'm currently running the setting with an off site group, but figured this would be as good a place as any to post the setting, both as reference for that game, and to get feedback from others in order to refine it further.

Just getting the backstory in now, and saving a couple of posts to fill in with other stuff later as I'm free to work on it. Without further adue

League of Sol​

In June 1921, the Martians invaded. Thus began the nearly 50 year Battle for Earth that would see humanity pushed to the brink of extinction. For the first 20 years, humanity stood alone against the martian menace, fighting hard against a vastly superior enemy for every step. For 20 years they fought bravely, for 20 years they lost. Humanity was pushed back to the Chicago line in the Americas, isolated fortress cities of Europe, and the Mongolian steps of Asia. All the remained of the rest of the world were isolated pockets who the Martians simply had not gotten around to destroying. Humanity was now outnumbered on its homeworld.

Then, man's salvation came from the planet of Venus: Hornor the Driven, a great Venician, had united enough of the proud and independent denizens of that shining, burning world to bring forth a fleet and smite the Martians from Terra's skies. The Venician fleet was utterly superior, crushing the Martian forces in Orbit with ease, and easily turning back many Martian counterattacks.

However, while the Venicians reigned supreme in orbit, they were too few to engage in any sort of major ground invasion. Or at least, were not willing to. And even with Martian reinforcements stopped, the Martians already on the surface were more than enough to, eventually, overwhelm the remaining humans. Instead of troops, the Venician fleet instead turned its massive firepower from the Martian fleet, to the surface of the earth.

As part of the opening move, they targeted Yellowstone to trigger an irruption, covering North America in inches of burning ash. The general bombardment continued for five years. Entire continents were burned. The humans had been informed of the plan, and had been given some time to prepare, but the global devastation was hard. Many more died as a, collateral damage of the Venician's burning out the martians. The world grew colder. And throughout it, the Martian attacks did not stop: they knew now there was no point in delay, in caution. In August 25th, 1945, humanity came the closest it had ever come to extinction, as the last grand Martian offensive of the Battle for Earth came within hours of overwhelming the army of the Holy League in the battle of the Aral Sea. But, the line held, and the Martian War machine on Earth was broken.

Over the next five years, the sky still hazed with dust, the Humans were able to make major offensives, reclaiming the British and Japanese Isles from which mankind had been driven some 20 years before, as well as many other locations. In 1951, after 50 years of life and death struggle, Victory was declared: Earth reduced to a burned husk, but a burned husk firmly in human control. While some martians remained (in fact, millions of them), they had been reduced to mere feral swarms, little more than slightly more dangerous wild animals, and at their best, isolated “tribes” too weak to do much but hide in the remotest parts of the world.

Humanity began to rebuild: themselves, their cities, and their world. In very short order, with Venician aid, they did more than rebuild, but even began to push outward, beyond the cradle of earth. Both to mine its wealth, and bring the war to the Martians. Every year brought a new campaign, a new Crusade against the Martians: asteroids were taken, more remnants were hunted down and destroyed on earth. All the while humanity continued to grow. This war footing was maintained for nearly 50 years, as humanity grew from barely more than a hundred million from the lowest point in 1948, to nearly a billion by 2000.

However, will to maintain the war footing was wavering. The Venicians had always been restless, and Hornor was getting old, and he did not believe his son would maintain commitment to the League of Sol, not with the Martian threat seemingly contained. Human unity and commitment to the cause was also wavering, as the humans on earth increasingly were coalescing into four major power blocks, who were also increasingly concerned about the goings on of each other, rather than the Martian menace.

Sensing a need to end the war, Hornor pushed through a plan to do just that: a direct assault upon Mars. The martian campaign lasted from 2004 to 2016, consisting of 6 major waves. It was a disaster. The main assault upon Mars cost over a million human casualties, and broke the Venician fleet, taking Horner and his flagship in the second wave. Without Horner to hold them, the Venician captains simply, left the humans to fend for themselves.

The League nearly crumbled then and there, with the departure steady departure of the Venician fleet, as the Venicians lost interest in their promises to man. It was only saved by the Martians, who were also tired, if not of war, then at least total war.

On the sixth campaign, a strange meeting was held on Demos, the second moon of Mars, between Hornor's successor, representatives of the major human factions, and the God Mothers of Mars. In the council of Dread, as the nearly 6 month meeting came to be known, the order of the solar System for the next century would be determined, though those present probably had no true idea of the full significance of the event. The exact negotiations, and even the details of how they were carried out, remain a secret to this day, but some of the major outcomes are public knowledge.

1) The remains of the Human and Venician fleets and the armies that survived on the surface of Mars were allowed to leave Mars without harassment.

2) The Martians were admitted into the League of Sol, turning that organization from the Alliance to defeat the martian, into a forum for the maintenance of “peace” and “order in the solar system.

3) While combat did not stop, certain limits to War were agreed upon. While the defenses of Earth and Mars would be maintained, the two vast fleets staring each other down, never again would either side launch a major, direct invasion of the other's homeworld. While campaigns and counter campaigns remained a near yearly occurrence, the was was now limited in both means and scope.

However, while the league nominally contained all three races of Sol, the Venicians in practical sense ignore it. A Venician, Horner's chosen successor, remains the nominal head of the organization. However, the successor among the Venicians wields virtually no respect, and thus power. The Martians rarely even bother to provide a representative to the League's “Capital” on Luna. This leaves the League a primarily human operation, with only the thinnest (and extremely unpredictable) Venician support, and the Martians barely restraining their hostility. Naturally, many humans have a great distrust for the league, seeing it as a dangerous vector of alien influence upon them, or worse, a means for the other major powers of earth to interfere in other human's business.

However, despite its shaky support, the ever shifting alliances and plots within the League, and it incredibly weak ability to enforce the peace and order it has been tasked to do, it has yet somehow managed to maintain something like peace, with only relatively minor skirmishes and wars on the frontier, for a hundred years.

This is the world into which you were born, and which you set out to leave your mark.
 

JagerIV

Well-known member
Locations

Mars

elevation_2d_map_Mars_topography_MOLA_04_GMT_wysiwygcont_px0650.png

(Topography of Mars: 0 is the "average" sea level)​

Billions of years ago, Mars was practically a water world, with nearly the entire surface covered in water. All the water helped keep the planet warmer, and a stronger magnetic field and thicker atmosphere protected it from radiation. This allowed the development of life, and their was a great explosion of an endless variety.

However, the core cooled, the atmosphere got thinner, the oceans steadily evaporated into space, and the magnetic field decreased. Eventually, something broke. Its unclear what caused it, and if it was fast or slow, but almost everything on Mars died, current estimates placing the mass extinction around a 100 million years ago. What survived were the Martians, who came to dominate every ecological nitch remaining of their still slowly dying planet, as it has continued to slowly lose its atmosphere and oceans to the vastness of space.

The North​

The planet is cold. The permanent polar ice caps cover half the planet (to the dotted line above). The ice line is more clearly defined in the Wetter North, which contains the vast Northern Sea, the center of Martian civilization. The southern Continent is much dryer, and receives very little rain. The southern dotted line does however show approximate the extent of near permanent bellow zero temperatures, which in fact stretch a little bit further North, the southern Hemisphere being in general colder than the Northern.
Equatorial Zone
Between the two are the equatorial lowlands. These are by far the warmest areas of mars, averaging about 20 degrees c. These areas vary between being low plains and shallow seas throughout the year, as the winter expansion of the Northern Ice cap can dramatically lower the sea level throughout the year, with 100 meter swings in sea level common over the course of a Martian year, with nearly a 1 km sea level variation over 100 year cycles. These equatorial planes are the most agriculturally productive areas of mars, and the only areas to be clearly visible as green with powerful telescopes.

The South
The southern hemisphere is relatively dry, with much of any available liquid flowing North into the sea, and climate patterns preventing much of any of the water in the North moving to the south through rain.

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Sometimes the southern hemisphere will get cold enough to start freezing the carbon dioxide out of the atmosphere (the northern pole almost never gets cold enough to do so). Since the atmosphere is nearly 50% carbon dioxide, this can result in temporary reductions in the atmospheric density of Mars.

The only notable locations in the south are the two crater seas, one deep and one shallow. Both are almost permanently ice covered under very thick ice sheets. The shallow crater sea however has seasonal access to the Northern Sea by channels when water levels are high allowing direct access to the northern sea.

The Deep Crater sea does not have any direct, easy connection to any other major body of water, and is further issolated by semi permanent ice covering. However, in its depths are a wealth of thermal vents which provide the energy to support an ecosystem mostly devoid of light. Its shear depth also means the Deep Crater lake contains a surprisingly large share of all liquid water on Mars. This area, and the Martains who reside in it, are referred to as the "sunless".

Highlands
The final area of note are the highlands, sometimes referred to as the "airless". The martian atmosphere is thin at its thickest (30% earth, roughly equivalent to Everest). In the highlands, especially on some of the highest peaks, are about 1/10th that (1-3% earth atmosphere). As a note, the Martian atmosphere is actually pretty high, stretching some 200+ km up, since the low gravity doesn't compress it as much. So there are still clouds and such, even above the 25 km high mons. This seems to be the center of Martian space infrastructure, with many launches coming from this area, and it is theorized this is where the Martians evolved the traits necessary for deep space exploration.

Orbit
Mars low gravity and thin atmosphere make entering orbit far easier than either of the other Homeworlds. While a simple hydrogen chemical rocket, nearly 90% of a rockets mass needs to be fuel to get into Earth Orbit. For Mars, its closer to 60%. A staturn V sized launcher weighing 3,000 tons on the ground can deliver about 100 tons to earth Orbit, about 3%. An equivalent martian sized launch system would deliver a 1,000 tons to Martian orbit. The moons of Mars, Phobos and Demos, are also much closer than Earth's moon, (approximately 10,000 and 20,000 km up, rather than the nearly 400,000 km orbit of Luna), and have such low gravity that they work more as large space stations than moons. Finally, the lower atmosphere and gravity made space elevators and slingshots a much simpler engineering feet than earth.

All of this gave the Martians a major advantage in getting into space earlier than any of the other races. How much earlier is still not known. Some theorize the Martians had been space fairing for centuries, while others estimate the Martians have been in space for much less time. What is known for sure is that the Martian Space pressense was well developed enough to send a 400 ship with 1 million man class Martians to invade Earth by 1921, seemingly without discovering fission, which they only began to use after the Venician intervention in the Battle for Earth.

It has only become more extensive in the last 100 years of development, and Mars Orbit is now dense with habitats and ships.

In very high orbit, near Mar's hill line, nearly a million km up, is a single League station. It exists to relay some secure information to Earth, to engage in some search and rescue, and engage in very limited trade between the Martians and others. It is generally advised to not attempt to aproach without prior permission, which is granted to very few.


 
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FriedCFour

PunishedCFour
Founder
Can we post now? If so I'd want to know the details of the four human factions and the nature of the martians. Why were they basically feral humans? How much more advanced are they that WWI era tech and devastated industry could put up that much a fight? Also what were the martians motivations for conquest?
 

JagerIV

Well-known member
Can we post now? If so I'd want to know the details of the four human factions and the nature of the martians. Why were they basically feral humans? How much more advanced are they that WWI era tech and devastated industry could put up that much a fight? Also what were the martians motivations for conquest?

Certainly. I've got the first six reserved so I can add things in as I go and get arround to actually typing things out/editing as discussion changes my mind. Everything else is for discussion.

In summary, the Martians are a sorta "zerg" like biological faction, making use of fairly limited direct technology and only a small number of them really possessing advanced thinking capacity. Read on for my own special snowflake zerg.

The martians are basically sentient coral, as the best way to describe them. While obviously different in several ways, an earth coral is very close to what a martian looks like for practical explanations.

3129810.png


(basically this)

Any individual martian Polyp isn't really much to talk about. However, several polyps come together to form a colonial organism, like a Portuguese man of war, or a coral colony. These are what people commonly think of as the martians, rather than the base polyps that they are built from.

For example, a polyp for a terrestrial Martian might have one polyp form a leg, secreting an exoskeleton around it to serve as bone. A single leg might be a single large polyp, or composed of multiple ones. The exoskeleton gives terrestrial Martians an insect or crab like appearance. This is aided by them generally having 8, or dividable by 8, limbs.

An individual polyp doesn't really have a brain. However, it does have a relatively advanced nerve net, which can get quite complicated on its own, and can directly link to other neural nets in the same creature. Many polyps neural nets linking together can reach quite high complexity, and combined with nerve polyps (serving a role like a spine) and brain polyps (serving as, well, more like neurons than brains, but a lot of them together can become increasingly brain like) can eventually reach fairly high intelligence.

However, the low efficiency and dispersed nature of the system, with it not really being optimized for intelligence, instead producing it as something like a side effect, leaves Martians rather unintelligent, both for their size and general neural mass. Thus, the standard "warrior" types of the creature only really have approximately dog like intelligence. Or at least, generally have very specialized intelligence, rather than generalized intelligence. Roughly human level intelligence is generally only found in car sized and larger Martians.

Overall leadership comes from "mothers", whale sized at the smallest "ships", which handle most sexual reproduction, creating a basic "skeleton" of the different types of a polyp going into a creature, then "laying" them in an egg to mature into a full adult. "Sexual" reproduction comes from consuming the polyps of other martians, and mixing it with its reserves of "pure" genes to create new polyp types. Each Mother is thought to have somewhat above human level intelligence, and the "God Mothers", massive ancient ships, are highly intelligent.

Motherships engaging in selective breeding is the main method of "tech" advancement for the Martians, both in breeding new strains of polyps and combining polyps together in new and interesting ways.

This is however a slower, less flexible method of tech advancement, and the relative rarity of truly intelligent leadership adds a fair amount of inflexibly to military planning and operations as well. And, when the leadership structure was destroyed, the vast majority of Martians lack the intelligence to replace or rebuild that structure. Thus going "feral".

Hopefully that's a reasonably good explanation. I'll get to the second half of your question later when I have more time.
 

JagerIV

Well-known member
The four major human factions are still somewhat in flux, and I'm not really happy with some of the names. Hopefully my summary will sufficiently get at what I'm going for with them, while generating some ideas to better form them

The United States of Americas
Liberal Republic

Size
The Two Americas, some additional Islands. Heartland arround Chicago/great lakes, much of the Southern American Content maintains a "frontier" feel with thin settlement and a fairly high feral martian presence in the interior. There are also some areas in the Northern American Continent which remain dangerous, such as some of the icy North of Canada, and some locations in the Rockies and Mexico. A couple of Caribbean islands are also remain uncleared.

History
The Martian offensive in the Americas began with bridgeheads in Argentina and Brazil, pushing inland to secure biomass to support further pushes north. These initial landings caused the mass fleeing to the former United States, the last major world power at the time to not be hit directly by a large scale invasion. Eventually, nearly all humans were driven out of South America and the Caribbean, with most of the remaining humans in the America's driven North of the Chicago line. By the time it came to reconquer and recolonize the rest of the continent, recreating the previous independent nations seemed unnecessary, and impractical given the still large number of feral Martians, requiring significant ongoing support from the continental heartland.

However, the shared experience of living and fighting in defense of the Chicago line, provided enough of a shared experience that the Union of two continents was a much smoother and happier one than one would normally expect, which was further smoothed by some Amendments to the US Constitution which, besides the name change, applied some additional amendments which further loosend the Federal government.

Reich Union
Centralized Republic

Size: Europe Pyrenees to Ural, Middle East, North Africa, Claims into the rest of Africa and Central Asia.

History
The initial Martian landing occurred off the gold coast of the Africa, where they established their first land colonies to begin major offensives North. Exhausted from WWI, the European powers were ill prepared to sustain a new war effort. The main group which turned out to be capable of exploiting the crisis were the Communists. Through a mixture of increased Russian significance as Europe itself became under increasing threat, and by exploiting connections to subvert to their own ends, the European Defense was eventually unified under Leon Trotsky leading an "International Human Resistance". At this stage, it was named the "Global Soviet Socialist Republics" (GSSR).

However, the rest of the alliance (who's "global" naming was always more hopeful than reality) grew tired of the Communist and Russian leadership. The "Russian gang" was overthrown by a Germanic coup, who continued to rule as a military dictatorship for the remainder of the battle of Earth.

After the war, the government became less explicitly militaristic and engaged in some liberalizing and decentralizing reforms. However, it remains many elements of the Communist and Military Dictatorship character it possessed for the first 60 years of its existence.



 

JagerIV

Well-known member
7 Kingdoms
Centralized Monarchy

Size: Japan, China, Central Asia, South East Asia, Russia East of Urals.

Nominally an alliance of several kingdoms, in actuality it is centralized on the Japanese Emperor and government as the actual head, rather than him merely being one among equals, as the treaty at the heart of the "alliance" alleges.

Commonwealth
Liberal Monarchy

Size: Britain, Normandy, Spain, Canada, Southern Africa, India, Australia, Argentina, Denmark, Norway, Sweden, Singapore, Thailand.

Built upon the legacy of the British Empire and other monarchies which survived the Martian invasion, its more of an alliance of common interest, especially a desire to not be subsumed into one of the other major powers, than a majorly coherent nation. It is by the far the most diverse of the major powers, having a wide variety of peoples and governments within its bounds, held together by a loose allegiance to the reigning Emperor/Empress, elected from the group of Kings within the Commonwealth. This has traditionally been from the house of Windsor, the British royal family, but there have been a few hiccups over the century.
 
D

Deleted member

Guest
So this is somewhere between sci-fi, planetary romance, and steampunk...?
 

JagerIV

Well-known member
Much heavier on Sci-fi rather than the other two. I'm trying to keep it pretty hard outside of the "three races came up in the same solar system and ended up being roughly equivalent to each other at the same time".

I'm not really familiar with planetary romance as a genre. It sounds sorta like "no", but then again it is an RP setting, and some of the decisions were made specifically to make a low tech sci fie setting which still leaves a lot of room for a wider variety of games to be run. So there could be room for that, if someone wants to tell that kind of story.
 

JagerIV

Well-known member
Current ship design outline:

Step 1: choose the ship Dry Mass (before fuel), in tons.

Step 2: Choose fuel quantity.

Listed Below are ratios of wet mass (the mass of the fuel) to the dry mass (mass of everything else). For example, the "average" fuel load of 2-1 means the ship will have 2 tons of fuel for every ton of everything else. So, if you select that your ship will have a dry mass of 100 tons, and then have an average fuel load, the ship will carry 200 tons of fuel and have a delta V of 100% the engine exhaust velocity.

The ultra light fuel loads are generally only going to be seen either in local tugs, or electronic drive craft.

Ultra Ultra Light: 0.25-1: Delta V 25% exhaust velocity
Ultra light: 0.5-1. Delta V is 50% exhaust velocity
Light: 1-1 ratio fuel to dry mass. Delta V is 75% engine exhaust velocity
average: 2-1. Delta V 100% Exhaust Velocity
heavy: 4-1: Delta V 150% Exhaust Velocity
Max: 8-1: Delta V is 200% Exhaust Velocity

Tankage mass will equal 5% of fuel mass. For example, 200 tons of fuel will require 10 tons of tank mass from your dry mass.

Step 3: Choose Engine (or Engines). This will also determine fuel.

Chemical Rockets
RP2-P: Boosted Peroxide

Exhaust velocity: 2 km/s
Density: 1.5 tons/meter
Engine T/W: 200 (to reach 1 G acceleration, engine mass must be 0.5% total mass, deducted from your dry mass)


RP3-M: Metallic Bipropellant, generally aluminum or magnesium with water or liquid oxygen

Exhaust Velocity: 3 km/s
Density: 1 tons/meter
Engine: T/W 200 (to reach 1 G acceleration, engine mass must be 0.5% total mass, deducted from your dry mass)

RP3-C: Carbon Tipropellant, generally methane and liquid oxygen, with some additional hydrogen.

Exhaust Velocity: 4 km/s
Density: .5 ton/meter (2 meters per ton)
Engine T/W: 100

RP3-H: Hydrogen Tripopellent.

Exhaust Velocity: 5 km/s
Density: 0.25 tons/meter (4 meters per ton)
Engine T/W: 75

Nuclear Thermals
Nuclear Thermal - W: a very simple nuclear reactor that superheats water run through it.

Exhaust Velocity: 4 km/s
Density: 1 ton/meter (1 meter per ton)
Engine T/W: 25

Nuclear Thermal - H combustion: A hydrogen/oxygen rocket boosted by a Nuclear thermal.

Exhaust Velocity: 6 km/s
Density: 0.25 tons/meter (4 meters per ton)
Engine T/W: 60

Nuclear Thermal - H: a pure hydrogen nuclear thermal.

Exhaust Velocity: 12 km/s
Density: 0.07 (14 meters per ton)
Engine T/W: 10

Electric Drive​

Microwave engine: super heats Water with a microwave.

Exhaust Velocity: 10 km/s
Density: 1 ton/meter
Engine T/W: 200 newtons per MW of Power, 1 ton of engine per MW consumed

Ion Engine - Magnesium

Exhaust Velocity: 20 km/s
Density: 1.5 tons/meter
T/W: 100 newtons per MW of power, 1 ton per MW provided

Ion Engine - A : Argon Based Ion Engine

Exhaust Velocity: 40 km/s
Density: 1.4 ton/meter
T/W: 50 newtons per MW of power, 1 ton per MW provided

Ion Engine - Argon high velocity

Exhaust Velocity: 80 km/s
Density: 1.4
T/W: 25 newtons per MW of power, 1 ton of engine per MW provided. 0.01 T/W

Fission Pulse: fission pulse engine (restricted): Orion style nuclear pulse system.

Exhaust Velocity: 60 km/s
Density: 1 tons/meter
T/W: 100

Fusion Pulse: fusion based pulse engine (restricted)

Exhaust Velocity: 120 km/s
Density: 1 ton/meter
T/W: 200

Fission Fussion Pulse: (Venician tech: restricted). Lithum seems to be a major part of fuel.

Exhaust Velocity: 200 km/s
Density: 0.5 tons/meter
T/W: 1

Pure Fusion DD Pulse: (theoretical, Venicians may have a prototype).

Exhaust Velocity: 10,000 km/s
Density: 0.1 Tons per meter
T/W: 0.1
 
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JagerIV

Well-known member
Powerplant: these produce electrical power to power a spacecraft.

Chemical plant: burns fuel for power. Normally it is the same as used by the main engines.

Base Price: $10,000 per ton

Power to weight: 2 tons per Megawatt
Fuel consumption: 1 ton of fuel provides a number of Megawatt hours equivalent to its exhaust velocity. For example, a peroxide generator will burn 1 ton of peroxide per 2 MW hour produced. A hydrogen/Oxygen generator will produce 5 MW hours per ton burned. Heat is carried off with the waste products, and thus does not need significant radiators for operation.

Add ons:

multi fuel: engine can consume multiple types of fuel. Add $10,000 dollars per ton in price per fuel type consumed.

Lightweight: increase power to weight from 2 tons per Megawatt to 1 ton per Megawatt, at the price of tripling overall cost.



Solar Sail: a flexible sheet, often caused a sail, it is blue on one side which collects power, with a black, woven side which supports the weight of the solar cells, radiates away heat, and holds the wiring. the solar sails are held up by scaffold, as the solar sail is not self supporting. Each ton of solar sail is about 500 square meters of cells, which are about 30-40% efficient. As a square, this would be an area about 20 by 20 meters. By default, the solar panels are fixed, and need manual adjustment.

Base Price: $5,000 per ton

By default, the solar panels are fixed without automatic retractors: putting up or taking down solar panels from storage takes 4d6 man hours per ton, modified down by Endurance, Zero G, and Mechanic.

Mercury: 1 ton per MW
Venus: 2 tons per MW
Earth: 4 tons per MW
Mars: 8 tons per MW
Inner Asteroid: 12 tons per MW
Outer Asteroid: 24 tons per MW
Jupiter: 48 tons per MW


Add ons:

Auto rollers: allows the solar panels to be rolled up or unrolled at the press of a button, requiring no spacewalk. Full unrolling/folding (depending on the specific brand) takes 10 minutes. It is assumed the increment one can unroll is per ton, and that you can either unroll all at once, or however many you wish to do at a time.

Doubles the weight of the solar panels.


Fission Plant: produced by fission products

Power Density: 1 ton per MW.

Base cost: $1 million per ton.

Each Megawatt requires 10 Meters of radiators, which will glow a bright orange. This is included in the mass. Some shielding for the crew is also necessary, which is also included in the mass.
 
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JagerIV

Well-known member
Passenger/crew

Sleeping/living space​

hibernation Station: The passenger/crew is put into an induced coma. This lowers resource and space needs, but the person does still continue to age and wither. Past a year in such a state is considered extremely risky and not advisable. One dedicated tender per 20 occupied hibernation stations suggested. The passenger will temporarily lose one physical or mental trait per month in hibernation.

Base Cost: $25,000
Weight: 200 kg per station, about the size of a hospital bed.

Each station by default has 1 month supply of medication stored, requiring the tender to perform at least once per month restocking. Each month's supply weighs 25 kgs and costs $1000 dollars.

Automated Hibernation Station: A more complicated hibernation station which is significantly automated to not need a dedicated tender. It will also be significantly better at maintaining the health of the patient, making longer than 1 year trips relatively safe, and can even provide healing services so that the passenger is generally fit for duty within a day or two of waking up if the wake up is performed by schedule. If the passenger has to be woken up before schedule however, then the standard penalty applies.

Base Cost: $500,000 dollar equipment
Weight: 1 ton per station, overall size of a small car.

Hostel/barracks Quarters: extremely limited privacy, everyone is put into bunks with some limited communal areas.

Cost: $5,000 dollars/passenger
Weight: 200 kg per passenger

Includes storage for approximately 60 kg of personal effects.

Private Room: very small room, consisting of little more than a bed, desk, and drawers. Generally the bathroom and other amenities are still communal, though not as communal as the Hostel. May be fully private, or may bunk up to 4 in a room.

Cost: $25,000 dollars/room
Weight: 1 Ton per room

Includes storage for approximately 60 kg of personal effects

Apartment: Full apartment approximately the size of a mobile home. Has a kitchen and built in bathroom. Can support 1-4 people comfortably. Has furniture included.

Cost: $100,000
Weight: 5 tons per apartment

Includes storage for about 1 ton of personnel effects (often includes furniture, which is sometimes included).

House: a full scale house, with multiple rooms, extensive storage, multiple floors, and a lot of furniture. Mostly only seen on space stations or the most extravagant luxury liners.

Cost: $250,000
Weight: 25 tons

Includes storage for about 10 tons of personel effects, such as furniture. Most of this is included in pre-furniced houses, which include the full cost above.

Life support
Climate/water Control: a machine that maintains the habitability of the atmosphere, moderating the temperature and air mix. It also supports water temperature and purity for use in consumption and hygiene. Each life support machine can support 10 people long term.

Cost: $100,000
Weight: 1 ton
Energy: 10 KW

Ready eat food: Food which does not require either a kitchen for food preparation, or a refrigerator to maintain regular temperature. Very long lasting. Easy to eat in zero G. Less tasty and pleasant to eat.

Cost: $10 per meal, $1000 dollars for one persons month's worth of food.
Weight: 0.5 kg per days ration, 50 kg per months supply

Fresh Food: Food that requires prep in a kitchen, and often requires refrigeration to maintain. Takes time to prep, less convenient to eat in zero G. Can be cheaper however, and is more pleasant to eat.

Cost: $1-10 dollars per meal, depending on quality of ingredients used, about $250 dollars a month for low quality food, $500 for average quality, and $1,000 a month for high quality food.
Weight: 5 kg per day, 100 kg per month.

Kitchen: About 1 ton of kitchen per 10 individuals. It is suggested to have someone to act as a cook per 10 crew.

Refrigerators: each 1 ton of refrigerator can hold 20 months of Fresh Food.


 
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