Agent23
Ни шагу назад!
So I was playing some Dishonored recently(They were all on sale on GoG, sue me!), and once again I had to deal with a game that has a karma system, much like the Metro series.
Whenever I encounter a karma system I think that it is a lazy, nagging way to play a story out and that more narrative, quest-based story development like what we've had in Fallout for example is much more satisfying and adds a lot more nuance.
It also forces you to make a binary choice about the game whereas choosing between various factions and NPCs is a lot more satisfying in the end, when you get the long final narration.
So, thoughts?
Whenever I encounter a karma system I think that it is a lazy, nagging way to play a story out and that more narrative, quest-based story development like what we've had in Fallout for example is much more satisfying and adds a lot more nuance.
It also forces you to make a binary choice about the game whereas choosing between various factions and NPCs is a lot more satisfying in the end, when you get the long final narration.
So, thoughts?