Institute Courser vs Veteran NCR Ranger

Scooby Doo

Well-known member
Institute Courser
UI_C_ShopIcon_Z24701.png

  • 2x Stealthboy
  • 3x Stimpack
  • 3x Synth Relay Grenades
  • 100x Fusion Cells
  • Institute Rifle (Gamma wave emitter, Improved long barrel, Full stock, Medium night vision scope, Fine-tuned beam focuser.)
  • Courser Armor
Vs
Veteran NCR Ranger
086f2b368060e12f0a697a9e32866a39.jpg

  • Ranger Sequoia (50x .45-70 Gov't rounds)
  • Anti-Materiel Rifle (16x .50 MG rounds)
  • 1x Stimpack
  • 1x Combat Knife
  • 3x Fragmentation Grenades
  • NCR Ranger Combat Armor
  • NCR Emergency Radio


Objective/Plot: Two NCR Ranger hit squads are sent on a secret mission by Chief Hanlon to capture and interrogate an Enclave Operative who escaped from an NCR prison with the help of Powder Gangers. NCR Ranger hit squad Alpha is deployed first and travels far outside NCR territory, with NCR Squad Bravo trailing one day behind them.

Meanwhile, as the NCR hit squads track the Enclave Operative, the operative makes contact with one of the Institute's operatives traveling westward. The Institute Operative sends out a distress call through a radio tower. NCR Ranger Alpha squad detects this signal and, assuming it's a beacon for Enclave reinforcements, has their Veteran Ranger shoot the dish tower. Unfortunately, the Institute manages to teleport a Courser just before they succeed.

The NCR Veteran takes up an overwatch position at high altitude while the rest of his squad moves in. Gunfire erupts as the rangers engage the Powder Gangers. The NCR Veteran picks off a few fleeing Powder Gangers with their Anti-Materiel Rifle (AMR), and then there's sudden silence. The NCR Vet calls out to the squad using his radio due to this silence, to which an injured ranger responds. Before they can explain what's happening, the injured ranger is interrupted by the sharp sound of a laser round slicing through them.


Now it's just the Veteran Ranger and the Courser as the remaining combatants, the UNHARMED Courser is aware that there is a sniper outside the ruined Pre War building that he's in due to the sound of the AMR hitting the few powder gangers that fled where as on the other hand the NCR Vet Ranger only knows that something with an energy weapon was able to clear out five members of his squad seemingly with ease. The objective of both combatant's is the capture of the Enclave Operative for the best interests of their faction.



Scenario 1) The Veteran NCR Ranger is a Ghoul
Scenario 2) The Veteran NCR Ranger is a Human.

In both scenarios the battlefield takes place near a building that's similar in design and layout to Galaxy News Radio. The NCR Veteran Ranger is 100 meters away and reinforcements is 24 hours away.
 
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Scooby Doo

Well-known member
That depends, are these the 'take down a gunner base by itself' Courser or the regular wet-noodle variety which loses to peasants with pipe pistols?
Canonically they're supposed to be all equal.
Peasants with pipes don't beat them, as far as I last checked the only Courser that will fight peasants with pipe pistols in the game is literally unkillable unless the player kills them as in they're specifically scripted not to die to those peasants only the player lol

I think you might be confusing them with regular synths.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Canonically they're supposed to be all equal.
Peasants with pipes don't beat them, as far as I last checked the only Courser that will fight peasants with pipe pistols in the game is literally unkillable unless the player kills them as in they're specifically scripted not to die to those peasants only the player lol

I think you might be confusing them with regular synths.
Nah, when they attack the castle you can kill them all pretty easily with some derpy turrets and peasants. Now yeah I understand it's because Bethesda cannot-into game balance, but it's still amusing to see these hyped up monsters of combat turn into slightly buffed Gen3 synths.
 

Scooby Doo

Well-known member
Nah, when they attack the castle you can kill them all pretty easily with some derpy turrets and peasants. Now yeah I understand it's because Bethesda cannot-into game balance, but it's still amusing to see these hyped up monsters of combat turn into slightly buffed Gen3 synths.
I mean it's not really the peasants doing anything at that point it's the Player Character and the turrets. TBH all I did was build a bunch of rocket turrets and it cleared everything, I honestly wouldn't even count it as an anti feat because the Brotherhood gets rolled over too if they attack the castle.

And lore wise the Brotherhood is supposed to be like god tier at storming bases and even they get wiped out with ease.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
And lore wise the Brotherhood is supposed to be like god tier at storming bases and even they get wiped out with ease.
Are they? In FO1 when the wasteland is about to be overrun by mutants the Brotherhood sends you like two guys who don't even help with killing them lmao. BoS are great at defending themselves but they basically always get outnumbered when on the offense and picked to pieces.
 

Scooby Doo

Well-known member
Are they? In FO1 when the wasteland is about to be overrun by mutants the Brotherhood sends you like two guys who don't even help with killing them lmao. BoS are great at defending themselves but they basically always get outnumbered when on the offense and picked to pieces.
Well TBF they were fighting a peer opponent, usually though they're god tier at storming places that aren't OP.

The Pitt DLC is probably the prime example of them pushing in and fucking shit up and that's in their trashiest armor.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Well TBF they were fighting a peer opponent, usually though they're god tier at storming places that aren't OP.

The Pitt DLC is probably the prime example of them pushing in and fucking shit up and that's in their trashiest armor.
We never get a clear picture of what happened in the Pitt though, numbers involved, etc.
Bargain-bin raiders aren't too much of a threat for people in combat armor, let alone T-45d
 

Scooby Doo

Well-known member
We never get a clear picture of what happened in the Pitt though, numbers involved, etc.
Bargain-bin raiders aren't too much of a threat for people in combat armor, let alone T-45d
We know that they technically didn't get any casualties even the one guy they thought died was just knocked out from debris falling.

And the Pitt raiders are literally the strongest Raiders in Fallout 3 with access to tons of weapons and manpower and ammunition.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
@Husky_Khan I saw you lurking, tell me your thoughts

>:V

Honestly... I'd have to re-read the scenario to make sure it makes sense in my mind, but generally speaking, the NCR Veteran Rangers actually impress me more then Institute Coursers do in gameplay and yeah, even the lore. I get that Institute Coursers are supposed to be badasses, and we have the one scene of one of them taking on a building full of Gunners, which is pretty impressive and I don't think that there is an equivalent NCR Veteran Ranger feat, but some of their supposed actions still command a lot of respect.

You have a Patrol Ranger like Bryce Anders who is trapped in Vault 3 managing to hold off those crazies and as Chief Hanlon says, they send out Rangers to deal with folks like Motor Runner and thinking sending one badass Patrol Ranger to deal with the leader of the Fiends that isn't considered a suicide mission tends to elevate them in my eyes. Plus you have Ranger Stella who beats Legionaires to death with her bare hands including Centurions. And the general rumors and lores around them. They're also basically the Presidents Secret Service and lead the counter assault across the Hoover Dam.

And gameplay wise NCR Veteran Rangers butcher Brotherhood Paladins as well as all of the high ranking Legionaire combatants. In a straight or fair fight, I think the Veteran Ranger generally shreds the Institute Courser. Ghoul one just more reliably.
 

Scooby Doo

Well-known member
Honestly... I'd have to re-read the scenario to make sure it makes sense in my mind, but generally speaking, the NCR Veteran Rangers actually impress me more then Institute Coursers do in gameplay and yeah, even the lore. I get that Institute Coursers are supposed to be badasses, and we have the one scene of one of them taking on a building full of Gunners, which is pretty impressive and I don't think that there is an equivalent NCR Veteran Ranger feat, but some of their supposed actions still command a lot of respect.

You have a Patrol Ranger like Bryce Anders who is trapped in Vault 3 managing to hold off those crazies and as Chief Hanlon says, they send out Rangers to deal with folks like Motor Runner and thinking sending one badass Patrol Ranger to deal with the leader of the Fiends that isn't considered a suicide mission tends to elevate them in my eyes. Plus you have Ranger Stella who beats Legionaires to death with her bare hands including Centurions. And the general rumors and lores around them. They're also basically the Presidents Secret Service and lead the counter assault across the Hoover Dam.

And gameplay wise NCR Veteran Rangers butcher Brotherhood Paladins as well as all of the high ranking Legionaire combatants. In a straight or fair fight, I think the Veteran Ranger generally shreds the Institute Courser. Ghoul one just more reliably.
I think that's a fair assumption though some factors I wanted to point out.

Regular NCR rangers are picked from NCR Troopers so they're already experienced before doing training, then when they do training only 20% of the candidates make it. Then actual fully officialized rangers are said to be the equivalent of a platoon of regular NCR Troopers.

The Veteran Rangers are even better.
BUT I think only the Ghoul Ranger has a good chance of shedding the Institute Courser mainly because Coursers get this quote

"One of the foremost experts in Synth retrieval and elimination is Z2-47, presenting as a human male of stocky build and short brown hair. His infiltration missions are legendary in their completion rates (and often kill counts). Z2-47 has been known to cut down waves of enemies in his pursuit of a single target, sometimes killing hundreds if they get in his way, all for the chance to eliminate even one rogue synth."
Z2-47 isn't supposed to be outstanding compared to regular Coursers just one of the longest serving ones apparently and it's expected for a Courser to kill HUNDREDS and some actually have killed HUNDREDS.

Although those hundreds probably aren't near the quality of an NCR Ranger this feat should still elevate Courser substantially near the quality of a Veteran NCR Ranger. I don't think any of Caesar's forces with the exception of Lainus have a 100+ kill count or the potential of a 100+ kill count.
 

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