Empyrion - Galactic Survival

Marduk

Well-known member
Moderator
Staff Member
Some may remember, it's an early access game that i've been familiar with since its kickstarter stage, still in developement.
As such, may aswell make a thread about it here too.
What is this and how is it different from the average, run of the mill voxel based open world survival game?
The short way to put it, it's something one would get by mixing Space Engineers with Conan: Exiles or ARK.
From the former, it has quite similar freeform vehicle and bulding construction system, appliable to ground and aerospace object alike, stationary or mobile, combined with similarly freeform mining/terrain modification system. Some details differ of course, but in general terms many features are similar - logic/programming stuff is still not as advanced as in SE for example, balancing of collision damage/toughness is still WIP, but as mentioned, it's early access.

What makes it different? The survival parts, with, similarly to Conan: Exiles, a whole lot more of RP elements than SE has being introduced. There are NPC factions (3 so far, at least one more to come), missions, some with self-contained storylines, settlements, a faction relationship system, it's already possible to have trade with these factions, assuming one has good relations with the them and locates an appropriate facility\settlement type for trade belonging to this faction. To make all this stuff more fun, unlike SE's barely few personal and vehicle weapons, Empyrion has a more developed combat system, with few dozens of weapon types, personal weapons alone ranging from tools that can be used to fend off weaker enemies, to guided missile launcher, minigun, and few energy weapons, not to mention generic firearms of few types and variants. Vehicle weapons are more or less heavier variations of these weapons, in turreted and fixed variants - a heavier caliber minigun and rifle caliber sentry turret are the most basic weapons, going up to autocannon turret, guided and unguided rockets, artillery turret, and topping out with few different energy weapons. Other sections of personal scale gameplay are also more developed - nutrition, temperature, radiation and oxygen are all tracked, and a status system is used to track more complex conditions like poisoning (food or otherwise), parasites, broken bones, infections and so on, in addition to a typical health point system.

Currently the game map spans one large, randomly generated solar system, including planets, moons and asteroid belts, all possibly having faction presence of one sort or another, with a plan to make it many solar systems in the future.

I was recently returning to this game to see the current version, so for show here's something i've built in the course of it.
It's a roughly mid-game level vehicle in terms of needed resources, designed as a long range attack dropship.





Troop\cargo compartment interior:

 
If anyone's on the fence, a Let's Player I know of called Kage848 sometimes does this game. Never really goes past a dozen or so episodes before he abandons it until the next major update, but it should be enough to whet your appetite.
 

Users who are viewing this thread

Back
Top