PC Gaming Doom is Eternal

LTR

Don't Look Back In Anger
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I can't wait to play Doom: Eternal WHILE cooking dinner! I won't have to choose between Doom Guy and my husband! I can have both! :love::love:

Of course the Man of the House will have to set this up... I don't know this stuff... 🤷‍♀️
 

Battlegrinder

Someday we will win, no matter what it takes.
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Obozny
The "Doom guy's name is doom guy" thing reminds me of the point I was making back when the game came out:

There's also the doom slayer as a character. Eternal really crystallized something that 2016 had started. In Doom 1 through 3, you were just a guy. Maybe a more stubborn, lucky, skilled, or iron willed guy than average, but still at core just a regular guy. Anyone could have been doomguy. The Doom Slayer is not just a guy. The Doom slayer doesn't save the world because he's just lucky, because he's more experienced, because he was the right man in the right place at the right time. The Slayer saves the world because he's just flat out better than anyone else, because he has super armor and super weapons and VEGA and a doom fortress and superpowers and access to all this stuff that no one else has. In 2016, you could go "eh, they had those elite guards, and they had all these weapons, and they just got sucker punched, if they'd had a bit more time to reorganize, maybe they could have won without you". In Doom Eternal, you are the only person that could possibly save the earth, the best that regular people can do is not die while you do all the work. And there's something....off about that narrative.

Doom Eternal has a problem with characterization, in that it wants to have a detailed backstory and fleshed out setting, while also having the main character being completely one dimensional. Or like, .75 dimensional, because in eternal doomguy had every bit of characterization he had in 2016 removed (it reminds me a lot of this article talking about the changes in Master Chief's characterization between halo 1 and halo 2).

In 2016, doom guy had a personality, expressed very subtly but it was there, in little moments throughout the game. Like when Hayden starts talking to you, doomguy first ignores him, and then when hayden tries again, going on about the greater benefit to mankind, doomguy glances down to a dead guy, the actual human cost that Hayden has glossed over in his focus on big picture stuff, and smashes the speaker and refuses to go along with Hayden. Doomguy cares about the impact of what Hayden is doing, even when it's just happening to some random mook in an elevator that he's never met.

In Eternal, doomguy meet living, surviving humans, the people that he's fighting to save, that he's always been fighting to save, and just....ignores them. Like they're just part of the scenery or something. The trailer scene, where he just drags a guy over to a keycard scanner by his lanyard and then steals a plasma gun from a guard even though doomguy already has a plasma gun, is just bizarre. Like, I don't expect him to go "oh, random guy, please pretty please give me your card", but something like just holding out his hand for the card and only yanking the guy when he's hesitant to hand it over, something that at least shows that doomguy is aware that, you know, he's dealing with an actual living person here, not just a man shaped lump that happens to have a key on it.

Romeo here is just doubling down on this thing were Doomguy's only personal trait is "badass", and not even a consistent kind of badassness, just whatever sounds the most badass in an exact situation. And I don't understand why they chose this route, because they clearly can do something else, and given how much story stuff they do elsewhere, clearly want to do something else.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
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It has arrived.



Curiously I didn't know you didn't need the base game to play this, which is novel and interesting I suppose.
 

SuperS4

I'll put something witty here eventually.
I heard the DLC is a lot harder than the Base game.
Can confirm, it is significantly more difficult then the base game. Oh sure, you start with everything unlocked, suit and runes, etc.

And it doesn't matter. Two Marauders are bad enough, but they're not even the worst the game throws at you sometimes. Because at least they show up on their own with just fodder to keep you well fed on health and ammo. Oh no, the problem comes from other aspects. Like the "arenas" being full of multiple higher Demons.

The "arena" rooms are often just filled with a lot more demons. Both regular, and higher demons. You'll fight Hellknights, Baron Knights, Dread Knights, Doom Hunters, Tyrants, etc. Often several of them at the same time, like... two Tyrants and a few Hell Knights, etc. You just end up with a lot more annoying enemies to deal with. Still plenty of fodder to kill for health and ammo. But it's a lot more frantic fighting.

Oh, and possessed demons are now a thing. They're possessed by the Spirit of a Summoner. They're faster, stronger, more resistant to damage then their regular counter parts. Which is bad enough. Except when you kill them, the Spirit will try to possess another demon. The only way to kill a Spirit is with the Plasma Rifles Microwave Beam...if you remember to make sure you have it loaded and ready when you finally put down a possessed Hell Knight, or Dread Knight...or basically fucking anything.

I swear if I run into a possessed Marauder I am going to be both Terrified AND Impressed.

Oh...and you fight a totem buffed Marauder. Who you have to kill so you can destroy the Totem. The game is NOT fucking around. But it's awesome.
 

Duke Nukem

Hail to the king baby
Can confirm, it is significantly more difficult then the base game. Oh sure, you start with everything unlocked, suit and runes, etc.

And it doesn't matter. Two Marauders are bad enough, but they're not even the worst the game throws at you sometimes. Because at least they show up on their own with just fodder to keep you well fed on health and ammo. Oh no, the problem comes from other aspects. Like the "arenas" being full of multiple higher Demons.

The "arena" rooms are often just filled with a lot more demons. Both regular, and higher demons. You'll fight Hellknights, Baron Knights, Dread Knights, Doom Hunters, Tyrants, etc. Often several of them at the same time, like... two Tyrants and a few Hell Knights, etc. You just end up with a lot more annoying enemies to deal with. Still plenty of fodder to kill for health and ammo. But it's a lot more frantic fighting.

Oh, and possessed demons are now a thing. They're possessed by the Spirit of a Summoner. They're faster, stronger, more resistant to damage then their regular counter parts. Which is bad enough. Except when you kill them, the Spirit will try to possess another demon. The only way to kill a Spirit is with the Plasma Rifles Microwave Beam...if you remember to make sure you have it loaded and ready when you finally put down a possessed Hell Knight, or Dread Knight...or basically fucking anything.

I swear if I run into a possessed Marauder I am going to be both Terrified AND Impressed.

Oh...and you fight a totem buffed Marauder. Who you have to kill so you can destroy the Totem. The game is NOT fucking around. But it's awesome.

Sounds cool, can't wait to get the DLC.
 

SuperS4

I'll put something witty here eventually.
Sounds cool, can't wait to get a chance to buy the DLC.
I'm only partway through the second level. I've heard its only 3 levels long, can't confirm. But the levels are BIG. Think Taras Nabad or more.

I'm doing it on Ultra Violence, beat Eternal on UV, then sidetracked into other games before doing Nightmare. But from what I've experienced and some people I know have said, its much harder then the base game, which was harder then Doom 2016. Basically, UV in Eternal was more akin to Nightmare in 2016. UV in Eternal is a step up for that. Largely just because of how many enemies crop up in the given rooms, lots more high demons too. So you're never given a chance to really stop and think. And it definitely helps if you're able to quickly adapt, as well as chain attacks together. Cuz Archviles are way more common, and you need to fuck them up quick.
 

SuperS4

I'll put something witty here eventually.
So I beat the DLC the other day. It is indeed 3 levels long, but as I said, they are long. And the boss fight at the end is hard as fuck.

I might give Nightmare a try, but Ultra-Violence kicked my ass pretty good. I will never manage an Ultra-Nightmare run, so I won't even bother. But Nightmare should be do-able, albeit with a lot of difficulty and cursing. At least my UN run taught me to change my runes. Before all 3 were set for glory kills, ie longer stagger, start from further away, etc. I still have start from further away and one other, but changed one of them to the "slow time down while holding right mouse while jumping" because it has increased usefulness in the 3rd mission(and boss fights). Never bothered with it in the base game. Oh, and hotswapping, got better at that. Rocket->SuperShotgun->Ballista then back again down the line. Works great against Tyrants and the likes. And saves you from wasting too much energy ammo incase you need to take down a Spirit.

Oh, and word to the wise; keep the Plasma Rifle set with the Microwave Beam. I used to keep it on Heat Blast because you could use it to "stagger"(not glory kill stagger) some enemies, kill weaker ones, and then you got the powered up version if you let it build up enough heat. Issue with that is Spirits can only be killed with Microwave Beam...and I'd constantly forget to swap modules and thus get screwed over.

Now as far as the story is concerned? I mean it was ok. But, had some details that, while "okay" certain kinda spoil some of the "cool" ideas they had been going with. Samuel Hayden being Samur, while expected(and talked about on SB and probably hear when Eternal came out... just, feels dumb. At least how they did it, and how they dropped it on us. I was fine with Vega being The Father. I'd have kept it more as Samuel found it and either entered a pact with The Father, or used The Father as the basis to build Vega, and from that, learned more about Hell and Argent Energy. Less "I am Samur, and worked with The Father from the beginning" and more, intelligent person who learns from it all. I'd even have been fine with Samuel Hayden having been just a regular man, and that when he transferred himself into the machine body, thenhave Samur "slip in" and take over. So instead of Samuel being transferred in, it was Samur, but that no one knew. The way everyone just seems to know at the start of Ancient Gods just, seems off putting. Same issue I had with the beginning of Eternal, it just happens. We see no lead up to it, etc. It's just "bam, Earth's invaded. Hells taking over, and oh, you have this cool Space Castle Fortress now". Game can sometimes go into immense details on some things, then gloss over and ignore others. Just, sloppy. And I can't stand when games use tie-in materials that most people don't read to explain stuff, dunno if Doom did that with a comic or something. But if they did, can't stand. If they didn't...then they really should have explained some of the stuff between games better lol.

And the Dark Lord being "you, but in Hell" was cliched as fuck. I mean sure, why not. Would explain why the Demons are so fucking terrified of you. They're basically going to have to make you into a God yourself, a specific entity created by The Father. Or else, the Dark Lord being "you but in Hell" doesn't make a lot of sense. He was literally created by The Father as one of his first creations(and most powerful), a primeval creation, ruling over a Dimension(that becomes Hell). So I mean, you'd suspect Doom Slayer is similarly one of The Fathers works. But who knows. Could pull a turn and make the Dark Lords appearance not so much his original form, but that he took on the form of the Slayer as it had given such anguish and fear to the Demons(his people) that the form suits his purposes. I hope not, but...who knows at this point with this storyline lol.

Overall, can't wait for Part 2 to come out.. supposedly before March 2021. But who knows if that's accurate.
 

Urabrask Revealed

Let them go.
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For those interested, someone run the observations and math, and calculated the overall damage reduction as well as movement speed and damage output a possessed enemy gets.
 

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