Deepfakes, 3D, and the future of sci-fi (fan) films

Skallagrim

Well-known member
We have a thread here that discusses (and complains about) films, series, games, franchises et cetera being ruined by "woke" nonsense (at the expense of things like characterisation and plot). I would add that besides the overly politicised tendencies in modern media, the overal tendency towards monolithic megacorps has ruined the media landscape. It results in a banal lack of talent, and an inability to create engaging works. Summarising very briefly: the people who make the financial decisions know nothing about creativity or story-telling, and the 'political activist' types they end up hiring to do the job are frankly even worse.

This thread isn't meant for complaints, however. It's meant for possible solutions -- especially pro-active ones. If the media-corps won't make good stuff... make it yourself. Outperform the bastards, and do it on a shoe-string budget. That's becoming ever more feasible, and it's the possibilities in such a direction that I'd like to discuss here. Specifically: advances in photorealistic 3D animation and machine learning and the potential the offer when it comes to independent original productions and fan films.


3D animation

Making something like a sci-fi web series or any kind of original sci-fi film on a shoe-string budget has long been a total nightmare. Most of the budget has always gone to special effects (digital or traditional), which has left many a creator with precious little money for anything else. So we typically get first year acting students at best, and the locations are A) the Southern California desert, B) a generic forest backdrop, or C) some warehouse or similar.

In recent years, however, the ability to generate digital backdrops has evolved at a rapid pace. So has the ability to create life-like 3D creatures: while not flawless, even an indie production can add the sort of aliens that Star Trek: TOS could only ever dream of. Human background characters can similarly be computer-generated with sufficient realism. Then there's space combat. You've got whole environment engines that can give you a solar system to play around in -- to your specifications, with full detail. Where 3D models of even the best studio sci-fi productions once looked fake, creating highly detailed and realistic models is now within the reach of any enthousiastic amateur.

With the advent (and continuous refinement) of stuff like Unreal Engine, Maya/Motionbuilder, Character Creator 3 and Blender, it's no wonder that there's a lot of amazing-looking stuff posted online these days. Short films that look as good as any studio production. I think most efforts remain stuck in a 'web-series short' format because making long-form series is still too expensive right now, and because original projects (unlike fan projects) almost invariably need original modelling. You have to hire people for that, or you have to do it yourself -- and that's a lot of effort. When we consider that you can now create 3D visuals on your home computer that are far superior to the best any major studio could offer twenty years ago, that offers perspectives for the future. Imagine how easy and how cheap it'll be to create realistic 3D graphics for a project a decade from now.

For fan films and similar projects, the horizon is closer still. In many ways, we're already there. Just look at what 3D artists like Ansel Hsiao (fractalsponge), EC Henry and Howard Day can create. Crucially, they use each other's models when that's convenient, and they have repeatedly allowed their use in fan film projects. This stuff literally looks better than anything in the official Star Wars films. (Hsiau's Star Destroyer model, for instance, is widely considered to be the gold standard: superior to the official LucasFilm one.)

Then there's stuff like what Cinematic Captures is putting out. Also all shorts, but note: all made within the last year. We're looking at the start of something here, not the culmination. Some examples: Order 66 (plus the making of), Not Alone (plus the making of), Shadow of the Republic (plus making of #1 and making of #2). Some behind the scenes looks/teasers at future projects here and here. Oh, and then there's the (WIP) remake of an unfinished Clone Wars scene in realistic style.


Machine learning

Of perhaps even greater relevance to the future of fan films is machine learning. Deepfakes are getting better by the day. DeepFaceLab and Faceswap allow for things in fan projects that have barely been explored. Again, there's plenty of examples on YouTube. Derpfakes has lots of joke stuff for a laugh, but when he puts Harrison Ford in Solo, it looks good. His deepfake revision of CGI Leia in Rogue One is pretty spectacular. Shamook likewise has a host of examples. Sticking to Star Wars, he's likewise put Harrison Ford in Solo, and rendered a much-improved version of Leia in Rogue One. Meanwhile, Stryder HD has, among many other things, done his best to improve Luke's appearance in The Mandalorian using deepfake. The Corridor Crew took another approach to that, and used machine learning to create their own version of a young Luke. Taking a detour from Star Wars: Futuring Machine deepfaked the TOS actors into some scenes of 2009 Trek.

Other ventures show how rapidly machine learning has advanced. There are projects like Deep Nostalgia, which derives animations from a single still photo. Or Time Travel Rephotography, which isn't just used to colourise black-and-white photos, but can also take photos from one person at different ages, and then "reconstruct" what that person's face would have looked like at an age in-between. (On YouTube, Deepcaked also experiments with de-aging via machine learning. Examples here, here and here.)

Deepfakes are typically used for faces, but neural networks can create whole-body fakes, too. Check this out. And that's from 2018. It's gotten more advanced since then.

Machine learning isn't limited to the purely visual, either. Voicefakes are equally possible. It's not perfect yet, but with a sufficiently large data-sets and multiple refinements of the results to get rid of little hitches, you can create highly convincing imitations of someone's voice. There are experimental projects that can create a pretty good result based on just one sentence in a person's voice. Examples out and about on the internety are typically created for memes, so not perfect. But they're still indicative of the potential. Here's Jordan Peterson reading a CopyPasta. And then we have Kylo Explains Star Wars and Kylo Explains The Empire Strikes Back.

Sight meets sound again when we train deepfakes to sync lip movement to any recorded text we choose. Yes, that's also possible.


Conclusions and expectations

A lot of the above is still very new. It's still being refined. But the potential is there. Imagine the state of things a decade from now. Imagine the inevitable increase in accessability and decrease in costs. And imagine all the things I've referenced being combined; jointly applied to a project. Suppose you're unhappy with Star Wars under Disney. Suppose you'd have preferred films based on the old Expanded Universe. That wasn't going to happen anyway, because the original actors were significantly too old by 2015. But that's quickly becoming a non-factor. Right now, if you want to see the EU on screen, you only get a fan-made 3D animation of Heir to the Empire and a 2D animation of Dark Empire. While admirable, advances in technology can allow for so much more.

Imagine it, ten years from now or so. I think it'll be possible for a dedicated group of people to create a high-detail, realistic 3D animated series ultimately covering the entire EU. You'd only need a few actors (for motion capture) and voice actors (to record all the lines). Everything else could be done with 3D animation and machine learning.

You could create a highly detailed and accurate-to-life 3D model of (say) Mark Hamill. Have that model perform the motion-captured movement of your actor. Train a neural network based on Hamill's body movements, and apply that to the movement of the 3D model, so that it genuinely performs the chosen movements just like Hamill would. Craft any digital environment, or film the actor in a physical environment of your liking, and edit the model into the scene. (If need be, digitally add elements to the real environment. This is no longer difficult.) Train a highly complex deepfake of Mark Hamill's face, and put that on the 3D model that is already made to resemble him. Have a voice actor record his lines, with most attention going to correctly imitating the cadence of it. Train a neural network to render us any sentence in Hamill's voice, and apply that to the recorded dialogue. The face, the voice and the body movements can all be 'aged up' and 'aged down' as needed. So we can have a 24-year-old Luke if we're creating a film version of Truce at Bakura, a 29-year-old Luke for the Thrawn trilogy, and a 39-year-old Luke for the Hand of Thrawn dualogy, et cetera.

As far as the space battles go: 3D models superior to the official ones already exist. They'll only become more widely available as time passes.

So, at that point, what's stopping a group of committed fans from just literally putting the entire EU on the screen? Once the technologies discussed here are mature -- which they should be, a decade from now -- it's safe to assume that a feature-length film can be created in this way for a sum counted in the thousands of dollars. Perhaps tens of thousands. A few years back, that kind of money got you a 20-minute fan film set in a generic forest! And costs will continue to drop over time. (Keep in mind: fan projects share assets even now. Once a top-grade '3D Luke model' or well-trained 'Luke deepfake' are ready, they'll be shared. To be used and re-used in dozens of fan projects. Down the line, most of the hard work will have been done -- gradually, step-by-step -- by the pioneers. The masses will follow.)

When we reach that stage... who the fuck needs Disney? Who needs Hollywood at all? In the end, we'll do it ourselves. And we'll do it better.
 

Bassoe

Well-known member
Even if someone invented Dustin J Davis's app or something functionally equivalent to it tomorrow, wealthy media corps would bribe their politician cronies to ban it on the spot. The excuse given would be think-of-the-children-tier arguments about the fear of fake porn/political videos, but the real motivation would be to protect their own careers, since as soon as any hobbyist could match a professional special effects company in their free time, actual media corporations would have to rely on writing quality and IP ownership to avoid going under in a heartbeat.
 

Terthna

Professional Lurker
Even if someone invented Dustin J Davis's app or something functionally equivalent to it tomorrow, wealthy media corps would bribe their politician cronies to ban it on the spot. The excuse given would be think-of-the-children-tier arguments about the fear of fake porn/political videos, but the real motivation would be to protect their own careers, since as soon as any hobbyist could match a professional special effects company in their free time, actual media corporations would have to rely on writing quality and IP ownership to avoid going under in a heartbeat.
We're already looking down the barrel of sites like Youtube phasing out user-generation content in favor of things produced by major corporations; not to mention copyright law escalating to the point where you don't own anything anymore. You just rent licenses for everything, which can be voided at the drop of a hat for any reason; meaning you must then either delete/destroy what your purchased, or face prosecution.

I mean sure, all this new and upcoming technology is exciting, as are the potential opportunities for creativity they suggest; but the corporate establishment are not going to let us take advantage of them without a fight.
 

Jormungandr

The Midgard Wyrm
Founder
A lot of the tools and education needed to produce some really, really awesome (at least) B Studio level projects can be found online, now.

I mean, it's all pricey -- nothing is free nor cheap -- but it all can be found online.
 

Skallagrim

Well-known member
The only thing here is the possibility of lawsuits, but I would love to see someone do the Thrawn trilogy, or even work with what the ST was trying to do and do something better with it.
The greatest advantage of distributed creative potential is that it allows for unprecedented variety. The current trend in media is towards fewer centres of creation: huge megacorps dominating the market. Inevitably, there's going to be a swerve towards the opposite. Regardless of what some say, this simply can't be stopped. (I elaborate on that below.)

The practical result is that you'll see a lot of original alternatives, first to stuff like SyFy series (with the current technology, amateurs really can do better than most of that fare, and it's a matter of time until it happens). After that, as the tech develops, you'll see real A-grade 'indie' productions. And all the while, all sorts of creativity in fanworks.

It'll be a rocky road, but twenty years back, authors could and did still fight fanfiction with cease-and-desist letters. Ten, twenty years from now, fan-made films will be as normal and prevalent as fanfiction is now. Meaning most will be dreck, most will be short, a lot of projects will never be completed... and there's going to be a certain percentage of masterful long-form projects that exceed the quality of anything a major studio is putting out.

Even if someone invented Dustin J Davis's app or something functionally equivalent to it tomorrow, wealthy media corps would bribe their politician cronies to ban it on the spot. The excuse given would be think-of-the-children-tier arguments about the fear of fake porn/political videos, but the real motivation would be to protect their own careers, since as soon as any hobbyist could match a professional special effects company in their free time, actual media corporations would have to rely on writing quality and IP ownership to avoid going under in a heartbeat.
We're already looking down the barrel of sites like Youtube phasing out user-generation content in favor of things produced by major corporations; not to mention copyright law escalating to the point where you don't own anything anymore. You just rent licenses for everything, which can be voided at the drop of a hat for any reason; meaning you must then either delete/destroy what your purchased, or face prosecution.

I mean sure, all this new and upcoming technology is exciting, as are the potential opportunities for creativity they suggest; but the corporate establishment are not going to let us take advantage of them without a fight.
A technology, once it exists, cannot be effectively suppressed. Only if you kill the genie before it's out of the bottle. But this genie is already out there. Yes, you can ban an app with legislation. Yes, you can kill a specific project by sending in the lawyers. But you can't abolish the underlying tech. It's there, it's going to be used for a wide variety of purposes, and trying to stop specific instances of its use will be like trying to stop a bushfire with a plant-watering spray.

Disney already knows this. Will they move to heavily regulate this tech as best they can? Yes. Will that work? No. Do they know that? They do. Which is why their research division is working on neural nets as we speak, and is in fact a leader in the field. They already know it's here to stay. Even if they suck at stories, they're good with business. They know the shape of the future, and they've already decided to roll with the punches.

In the long term, I think Disney will be offering you "films you can tailor-edit yourself" using this technology. I think that instead of stopping the tech, they'll try to become the main platform offering it to you. I think they'll produce an easy toolkit to use it, e.g. "Disney Home Studio -- Make Your Own Magic!" or something like that.

The platform they offer will probably try to limit usage for quite some time. People will use it to make a racist Mickey Mouse, and they'll block that. People will use it to adapt a copy-righted book, and Disney will ban that (or force you to get a licence). Sure. But the tech is there, and it'll get very accessible very quickly. So everything they ban, you can do yourself. Because banning the tech is not an option. Keep in mind, ten-twenty years from now, you can do this with very few people, on your home computer. Right now, big corporations can send in the lawyers to crush a project. But then? I'll be completed before they even know it exists.

As for hosting... take a look at LibraryGenesis. Endless copyrighed e-books, available for download. Publishers hate it. But it's hosted in Russia, so fuck 'em. They can't even get the government to restrict access to it. And even if they did, it would be a simple matter of using a VPN and you can side-step such senseless efforts. So as far as fan projects go: they can keep it restricted to a semi-legal shadow area, but they can't stop it. Like I said earlier: these kinds of projects are going tobe as normal as fanfiction is now. They tried to stop that, too. See how that worked out for them.

Then there's original projects. Those don't even need deepfakes or anything. Just advances in 3D animation. The situation wherein "any hobbyist could match a professional special effects company in their free time" is in some regards already here. What are they going to do? Ban Character Creator 3 and Blender? Pretty damn unlikely. So the situation where "actual media corporations would have to rely on writing quality and IP ownership to avoid going under" is drawing closer, and there's nothing they can do about it. Even if neural networks are magically rendered non-existent tomorrow, this is still happening.

Independent creators are going to take over a sizable chunch of the market from big studios, the same way streaming has taken over a big chunk of the market from theatres. As soon as the means to do it mature... it happens.

A lot of the tools and education needed to produce some really, really awesome (at least) B Studio level projects can be found online, now.

I mean, it's all pricey -- nothing is free nor cheap -- but it all can be found online.
Yup. The main step that someone can take next is combining various tools and applying them to one ambitious production.
 

Bassoe

Well-known member
Even if someone invented Dustin J Davis's app or something functionally equivalent to it tomorrow, wealthy media corps would bribe their politician cronies to ban it on the spot. The excuse given would be think-of-the-children-tier arguments about the fear of fake porn/political videos, but the real motivation would be to protect their own careers, since as soon as any hobbyist could match a professional special effects company in their free time, actual media corporations would have to rely on writing quality and IP ownership to avoid going under in a heartbeat.
Just so you know, totally called it.
 

Skallagrim

Well-known member
Stuff like Unreal Engine 5 is really exceeding the expectations I had, just a year ago. The amount of detail that can be -- coherently -- generated, purely on a procedural basis, is truly staggering. It also pretty much solves the lighting issues that have been a considerable obstacle to all its predecessors.

I thought making nearly life-like 3D generated films in cinematic quality would be possible for major studios within ten years, and for users at home within twenty. Turns out it can be done right now.




This is considerably more interesting than the actual recent Matrix film. This shows us the path to lots and lots of creative people making lots and lots of films. Groups of dedicated amateurs will be able to churn out high-end productions from their home studios. It's truly, staggeringly amazing.

This isn't completely life-like, yet. Not quite. But good heavens, it's closer than anyone dared to expect until very recently.


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P.S. -- Since I might start updating this thread again, if I see interesting stuff, please take note that I made this thread to discuss creative applications of these kinds of technology. This thread is not for discussing how AI is going to ruin our lives or whatever. You want to discuss the negatives and dangers you see there? Great. Make a thread for it. But don't do it here.
 
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Jormungandr

The Midgard Wyrm
Founder
As photo-realistic technology improves, so does the inevitable hazards and more seedy applications for the technology. So many pros and cons!

There are so many tools, and the training to use them, out there now to create whatever the hell people want for usage in engines like this, anything can be created. Anything.

And, yes, that includes pornography.

I have no doubts there are teams or some very talented individuals out there creating or planning to create a short movie where Emma Watson/"Hermione Granger" ends up fucking Daniel Radcliffe/"Harry Potter" in a set up for a bad porno film's plot, or something (and I imagine that the Harmony fans out there would squeal in delight, smh) like that.

Hell, they might even hire actual porn stars with motion-capture gear to do it: Creating such body-rigs can be done very cheaply now, and deep-faking Emma Watson's and Daniel Radicliff's faces onto stand-ins is piss easy if you know how to use After Effects, Houdini, and NUKE.

The accents? There are plenty of impersonators and voice actors/actresses you can freelance hire on places like Fiverr. Dub dub dub!

Of course, outside of the seedier applications of these technologies, we're also likely to see more wholesome and geeky ventures, such as fan-films, original content, and even fanfiction put into live-action.

I'd watch the shit out of a Terminator in Westeros!

It also means that old series can be revived more cheaply in CGI format now, as the aging actors/actresses can play the younger, CG versions of themselves composited into either live-action or purely CGI sets.

Sarah Connor Chronicles revival, please. Firefly, too.

The near-future is going to be... interesting, to say the least.
 

Bassoe

Well-known member
Even if someone invented Dustin J Davis's app or something functionally equivalent to it tomorrow, wealthy media corps would bribe their politician cronies to ban it on the spot. The excuse given would be think-of-the-children-tier arguments about the fear of fake porn/political videos, but the real motivation would be to protect their own careers, since as soon as any hobbyist could match a professional special effects company in their free time, actual media corporations would have to rely on writing quality and IP ownership to avoid going under in a heartbeat.
Called it again. The tech is now reserved for the elites. Can’t have plebs use such a powerful disinformation tool.
 

Skallagrim

Well-known member
@Bassoe, I repeat:

P.S. -- Since I might start updating this thread again, if I see interesting stuff, please take note that I made this thread to discuss creative applications of these kinds of technology. This thread is not for discussing how AI is going to ruin our lives or whatever. You want to discuss the negatives and dangers you see there? Great. Make a thread for it. But don't do it here.

Make your own thread to discuss the coming cyber-pocalypse, okay? If you want to discuss the creative appliances of this tech, go ahead. That's what this thread is for.
 

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