Darth Vader & Inquisitors vs All Elden Ring Bosses

Scooby Doo

Well-known member
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Darth Vader, All Inquisitors and a Platoon of Purge Troopers and their Commander go up against.

Vader and his forces are immune to Scarlett Rott. Distance is 100 meters away from a rundown medieval castle.
 
What if we never played Elden Ring and can only pretend we beat all of the Bosses in the original Dark Souls trilogy? Are we allowed to substitute the matchup with something we are barely more familiar with?

Also is Reva Skywalker part of Team Vader?
 
What if we never played Elden Ring and can only pretend we beat all of the Bosses in the original Dark Souls trilogy? Are we allowed to substitute the matchup with something we are barely more familiar with?

Also is Reva Skywalker part of Team Vader?
Reva is apart of Team Vader but primary match up is Elden Ring.

You can assume bonus match up with all Dark Souls III bosses.
 
Reva is apart of Team Vader but primary match up is Elden Ring.

You can assume bonus match up with all Dark Souls III bosses.
A guy that can literally pull down a good-sized star-ship mid-launch and then tear it apart with the Force and is armed with a weapon that can cut through futuristic blast doors as if they were butter vs. what is essentially a medieval setting, hummm...




Wars wins, easily, Vader alone can probably solo it.
I can say this never having played any of the Elden Ring games. :D
 
A guy that can literally pull down a good-sized star-ship mid-launch and then tear it apart with the Force and is armed with a weapon that can cut through futuristic blast doors as if they were butter vs. what is essentially a medieval setting, hummm...




Wars wins, easily, Vader alone can probably solo it.
I can say this never having played any of the Elden Ring games. :D

Thought it'd be a good fight tbh because SB has them say any boss in Elden Ring could solo Vader and the Inquisitors at once.
 
You can assume bonus match up with all Dark Souls III bosses.

Well with the same scenario using Dark Souls III Bosses I'd classify as this:

Mook Level:
Iudex Gundyr: Basically a giant armored knight with a halberd. Weakness to fire. Would get stomped.
Champion Gundyr: Like the Above Gundyr just more capable. Nothing more special though.
Vordt: Slow moving quadruped Knight with a mace. Slow attacks. Also weak to fire. Would get stomped.
Abyss Walkers: Just badass Undead knights. Would get stomped.
Dancer of the Boreal Valley: Just a cool warrioress. Fun swordfight while it lasts.
Dragonslayer Armor: Tough fighter but... still just a large melee warrior basically.

Difficult But Manageable:
Cursed Greatwood: A giant evil tree. Has mass, enough to collapse the stone floor which could be problematic for the Deathtroopers and noobish Inquisitors. Super strong. But also a tree so vulnerable to fire.
Deacons of the Deep: Individually not a threat but there's a whole choir of them shooting magical bolts at you. Also Deep Souls that track living targets and the ArchDeacon can cast a curse inducing mist which can be interrupted.
High Lord Wolnir: Has a dark aura that can quickly kill people when close to him. Can summon skeletons and a giant sword. Lotta mass. High defense to dark damage which maybe a thing or not. But bracelets are a notable weak spot.
Pontiff Sulvayn: Slow with slow attacks. Resistant to Fire Damage. Seems manageable.
Yhorm the Giant: Immune to fire so lightsabers and blasters maybe problematic. Also huge and massive. Lot of slam attacks that are unblockable. Attacks would have to be dodged, not blocked or deflected.
Aldrich: Can cast various AOE/Spray spells. Most attacks are unblockable. Also teleports. Large but also slow attacks. Weak to fire.
Oceiros: Dragonish enemy with some formidable AOE attacks that need to be dodged, not blocked. He's also smart and can fly.
Ancient Wyvern: Giant Dragon Beast so yeah, lots of problems. But I think still manageable. Might even be able to just shoot it down.
Soul of Cinder: Just a really good fighter. Probably stomp anyone martially except for Vader.

Problematic:
Crystal Mage: Can cast numerous spells including magical beam attacks with explosive crystals, soul rain attack, homing soul bolt style attacks, summon lots of clones when threatened and can teleport. Some of her magic can be avoided or intercepted easily, others... not so much. Decoy clones and teleportation would magnify the difficulty.
Old Demon King: Highly resistant to fire damage. Huge and slow. But can rain fireballs on you. Flames cover his wake and he can breath fire like a dragon. Thing is if you also don't kill him fast enough at a certain point he'll explode and TPK.
Prince Lothric/Lorian: Basically a Mage who spams homing magical attacks on you. Can also revive his Brother if not others as well. His melee oriented Brother also has fast attacks. Both can teleport or move around lightning quick.
Nameless King: Just a flying badass with lots of AOE's and unblockable attacks and the like, most of them magical. Big and lots of mass as well.

So I dunno. I think Vader could stomp a lot of these guys one on one since he has incredible starship level rip and tear capabilities... but he and his friend are fighting them all at the same time. Some of these foes can cast a cursing mist which can be autodeath with enough exposure, or have auras that are autodeath, or AOE's and homing attacks that can't be blocked except by large physical barriers or have to be dodged.

Also the attacks and such... the Inquisitors won't know the movesets via trial and error the first time around. Some of these foes, I'm not sure force telekinesis would even affect them like the twin Princes, or the Crystal Mage. And I don't think Vader can TK an entire squad of these Bosses. Plus maybe they are resistant to the Dark Side of the Force like they are to Dark Magic? Plus some of these foes get more powerful the longer combat goes on.

Depending on how many Inquisitors there are... if it's like the half dozen or so that I'm assuming, plus Vader and the Deathtroopers, I actually think the Dark Souls III Bosses would overwhelm them. It'd be an epic fight with heavy losses but I think the Dark Souls III Bosses could overcome them.
 
Well with the same scenario using Dark Souls III Bosses I'd classify as this:

Mook Level:
Iudex Gundyr: Basically a giant armored knight with a halberd. Weakness to fire. Would get stomped.
Champion Gundyr: Like the Above Gundyr just more capable. Nothing more special though.
Vordt: Slow moving quadruped Knight with a mace. Slow attacks. Also weak to fire. Would get stomped.
Abyss Walkers: Just badass Undead knights. Would get stomped.
Dancer of the Boreal Valley: Just a cool warrioress. Fun swordfight while it lasts.
Dragonslayer Armor: Tough fighter but... still just a large melee warrior basically.

Difficult But Manageable:
Cursed Greatwood: A giant evil tree. Has mass, enough to collapse the stone floor which could be problematic for the Deathtroopers and noobish Inquisitors. Super strong. But also a tree so vulnerable to fire.
Deacons of the Deep: Individually not a threat but there's a whole choir of them shooting magical bolts at you. Also Deep Souls that track living targets and the ArchDeacon can cast a curse inducing mist which can be interrupted.
High Lord Wolnir: Has a dark aura that can quickly kill people when close to him. Can summon skeletons and a giant sword. Lotta mass. High defense to dark damage which maybe a thing or not. But bracelets are a notable weak spot.
Pontiff Sulvayn: Slow with slow attacks. Resistant to Fire Damage. Seems manageable.
Yhorm the Giant: Immune to fire so lightsabers and blasters maybe problematic. Also huge and massive. Lot of slam attacks that are unblockable. Attacks would have to be dodged, not blocked or deflected.
Aldrich: Can cast various AOE/Spray spells. Most attacks are unblockable. Also teleports. Large but also slow attacks. Weak to fire.
Oceiros: Dragonish enemy with some formidable AOE attacks that need to be dodged, not blocked. He's also smart and can fly.
Ancient Wyvern: Giant Dragon Beast so yeah, lots of problems. But I think still manageable. Might even be able to just shoot it down.
Soul of Cinder: Just a really good fighter. Probably stomp anyone martially except for Vader.

Problematic:
Crystal Mage: Can cast numerous spells including magical beam attacks with explosive crystals, soul rain attack, homing soul bolt style attacks, summon lots of clones when threatened and can teleport. Some of her magic can be avoided or intercepted easily, others... not so much. Decoy clones and teleportation would magnify the difficulty.
Old Demon King: Highly resistant to fire damage. Huge and slow. But can rain fireballs on you. Flames cover his wake and he can breath fire like a dragon. Thing is if you also don't kill him fast enough at a certain point he'll explode and TPK.
Prince Lothric/Lorian: Basically a Mage who spams homing magical attacks on you. Can also revive his Brother if not others as well. His melee oriented Brother also has fast attacks. Both can teleport or move around lightning quick.
Nameless King: Just a flying badass with lots of AOE's and unblockable attacks and the like, most of them magical. Big and lots of mass as well.

So I dunno. I think Vader could stomp a lot of these guys one on one since he has incredible starship level rip and tear capabilities... but he and his friend are fighting them all at the same time. Some of these foes can cast a cursing mist which can be autodeath with enough exposure, or have auras that are autodeath, or AOE's and homing attacks that can't be blocked except by large physical barriers or have to be dodged.

Also the attacks and such... the Inquisitors won't know the movesets via trial and error the first time around. Some of these foes, I'm not sure force telekinesis would even affect them like the twin Princes, or the Crystal Mage. And I don't think Vader can TK an entire squad of these Bosses. Plus maybe they are resistant to the Dark Side of the Force like they are to Dark Magic? Plus some of these foes get more powerful the longer combat goes on.

Depending on how many Inquisitors there are... if it's like the half dozen or so that I'm assuming, plus Vader and the Deathtroopers, I actually think the Dark Souls III Bosses would overwhelm them. It'd be an epic fight with heavy losses but I think the Dark Souls III Bosses could overcome them.

Well keep in my Purge Troopers are pretty dam good especially the ones five years into the formation of the Galactic Empire. They're scripted to be able to dodge Blasters rifle reflected back at them even at close range which puts them at peak to super human reflexes depending on how fast you want to place blaster bolts at.
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They also have nifty dodging skills and explosive charged shots.


And the Inquisitors like the 2nd Sister and Grand Inquisitor can carry their weight probably take down a few bosses themselves solo tbh.
 
Force choke, pin down with force push pull, slice with lightsaber,easy as.
Hypothetically speaking, what would you say about the popular counter argument that non force sensitives can be beaten by trained mercenaries or bounty hunters so X character who is superhuman should have no problem.
 
Well keep in my Purge Troopers are pretty dam good especially the ones five years into the formation of the Galactic Empire. They're scripted to be able to dodge Blasters rifle reflected back at them even at close range which puts them at peak to super human reflexes depending on how fast you want to place blaster bolts at.
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They also have nifty dodging skills and explosive charged shots.


And the Inquisitors like the 2nd Sister and Grand Inquisitor can carry their weight probably take down a few bosses themselves solo tbh.

Yeah I'm just trying to envision a fight and there are some AOE attacks that can wipe mook level threats, even skilled ones like Purge Troopers. A sidestep might not save them.

Powerful telekinesis is the main asset that'll be the Siths asset but a lot of the Inquisitors don't really focus on that a lot or have impressive displays of such beyond Vader and a few other lesser regarded examples. And techniques like Force Choke will be of less value since most of the Dark Souls III Bosses are Undead. In the Star Wars RPG (but not really in the movies) there is a willpower resistance to certain applications of the Force so that could play a factor but I'm not certain it'd be applicable. But a number of Bosses do also have Dark Magic resistance which could translate to resistance to Dark Side Force powers as well, maybe something similar to that of say the Yuuzhang Vong or other extra-galactic threats as opposed to like a Force Bubble the Ysalamiri have.

Really I think Vader is deadly and perhaps more formidable then any Dark Souls III Boss on his own, but unless there's a fair bit more Inquisitors then I know of tucked away somewhere, I still think they're overwhelmed. They might win if they're familiar with the movesets and skillsets of their foes but there's no prior knowledge on either side, rightly so and thus it'll be a painful learning process for the Imperials that will cost many needless lives early on.
 
Hypothetically speaking, what would you say about the popular counter argument that non force sensitives can be beaten by trained mercenaries or bounty hunters so X character who is superhuman should have no problem.
Yeah, but Vader is the chosen one.
He is the one that led the extermination of all the other Jedi.

He is literally the final boss where force powers are concerned.

Well, maybe Palpster can sort of match him.
 
Yeah I'm just trying to envision a fight and there are some AOE attacks that can wipe mook level threats, even skilled ones like Purge Troopers. A sidestep might not save them.

Powerful telekinesis is the main asset that'll be the Siths asset but a lot of the Inquisitors don't really focus on that a lot or have impressive displays of such beyond Vader and a few other lesser regarded examples. And techniques like Force Choke will be of less value since most of the Dark Souls III Bosses are Undead. In the Star Wars RPG (but not really in the movies) there is a willpower resistance to certain applications of the Force so that could play a factor but I'm not certain it'd be applicable. But a number of Bosses do also have Dark Magic resistance which could translate to resistance to Dark Side Force powers as well, maybe something similar to that of say the Yuuzhang Vong or other extra-galactic threats as opposed to like a Force Bubble the Ysalamiri have.

Really I think Vader is deadly and perhaps more formidable then any Dark Souls III Boss on his own, but unless there's a fair bit more Inquisitors then I know of tucked away somewhere, I still think they're overwhelmed. They might win if they're familiar with the movesets and skillsets of their foes but there's no prior knowledge on either side, rightly so and thus it'll be a painful learning process for the Imperials that will cost many needless lives early on.
In the Disney canon material they so far went away with retconning resistances to the force, now it's just plain physical stats that make a difference.


Altho Vader is outnumbered he's displayed techniques that can be useful, I think Force Push is the key to for having him win this solidly.


Most of these Bosses are going to be vulnerable to it and at least two Inquisitors scale to Cal Kestis who can push tens of metric tons with ease.
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They should also be able to avoid the AOE's through a combination of precog and enhanced speed where their dashes are almost like teleportation.


The only major threats I see that are Fast enough and have good range would be the crystal sage and Aldrich.


Most of the other bosses can get gunned down at a distance of 100 meters which would thin the heard down to only the tankiest.
 
In the Disney canon material they so far went away with retconning resistances to the force, now it's just plain physical stats that make a difference.


Altho Vader is outnumbered he's displayed techniques that can be useful, I think Force Push is the key to for having him win this solidly.


Most of these Bosses are going to be vulnerable to it and at least two Inquisitors scale to Cal Kestis who can push tens of metric tons with ease.
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They should also be able to avoid the AOE's through a combination of precog and enhanced speed where their dashes are almost like teleportation.


The only major threats I see that are Fast enough and have good range would be the crystal sage and Aldrich.


Most of the other bosses can get gunned down at a distance of 100 meters which would thin the heard down to only the tankiest.

Yeah I'm not positive on the efficacy of precognition on Hollows/Undead, especially ones extra-galactic.

As for the tons of telekinetic force, it might be done casually but it's still displayed rarely by Inquisitors. Never too big on the Deathbattles approach of minmax powers for Versus even if exceptional not commonly displayed.

I think most of the mooks die from unavoidable AOEs or unblockable attacks as well. Since the fight takes place in a ruined castle I feel the closer quarters would doom many troopers unless there's massive courtyards and halls that the Dark Souls enemies would have to choose to fight in.
 
Right, so the biggest issues for them would be Radahn, Rennala, Mimic Tear(for obvious reasons, fighting yourself is hard), Astel, Placiduax, Fortissax, and Elden Beast. All of these would be either resistant to or able to completely ignore the opposing force powers.

Elden Beast and Rennala have the best chance at actually killing them, though Radahn himself would bitch smack a vast majority I think just the weight of blaster fire would eventually put him down. Rennala has the kamehameha spell, summons dragons, teleports, and is all around pretty powerful(which she should be since the entire fight is illusionary and you're fighting what amounts to a shade of her in her prime summoned by Ranni).

Elden Beast just outright tanks everything they throw and kills them with wide area effect magic.
 

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