FO1, yes, FO2, there's a shocking amount of 'generic bad guys with guns' shooting you.FO1 and 2 raiders were also a lot less numerous and didn't infest 3/4's of the map.
Yeah yeah they're not all named 'raider' but they're close enough.
FO1, yes, FO2, there's a shocking amount of 'generic bad guys with guns' shooting you.FO1 and 2 raiders were also a lot less numerous and didn't infest 3/4's of the map.
FO1, yes, FO2, there's a shocking amount of 'generic bad guys with guns' shooting you.
Yeah yeah they're not all named 'raider' but they're close enough.
I could see that working pretty well, yep. Granted Bethesda's jank engine can't handle that at all.Personally I think Red Dead Redemption 2's map design and such is closer to what a Fallout experience should be like. Or if it took place in a larger city then something like Cyberpunk 2077.
I could see that working pretty well, yep. Granted Bethesda's jank engine can't handle that at all.
Oh dear god no, Unreal engine for actual-quality projects is a meme. It's an engine nobody knows how to use appropriately so you end up with PS3-graphics games that require a fucking NASA supercomputer to run.Bethesda needs to switch the the Unreal engine fire Emil and hire a real writer and then they have a future. If they keep on as they have though then the company has maybe one more financially successful game before people abandon them in droves after the 76 and Starfield debacles.
Oh dear god no, Unreal engine for actual-quality projects is a meme. It's an engine nobody knows how to use appropriately so you end up with PS3-graphics games that require a fucking NASA supercomputer to run.
Use a custom in-house engine like the game-devs of yore, its the only way.
I have heard it has severe performance issues (similar to Ark) unless you have a really beefy rig.It worked out rather well for Palworld
Bethesda needs to switch the the Unreal engine fire Emil and hire a real writer and then they have a future. If they keep on as they have though then the company has maybe one more financially successful game before people abandon them in droves after the 76 and Starfield debacles.
I have heard it has severe performance issues (similar to Ark) unless you have a really beefy rig.
And really something like this I would expect to run on a damned toaster nowadays, not something that resembles the monolith from 2001 a space odyssey.
It looks like a model ripped from Gmod in a world...In Gmod.
That's cope"Okay okay you caught our retcon which was specifically designed to be semi-easy to retcon, so we're going to retcon our retcon so you're happy, there, better?"
Films/series do this all the time, they keep everything as vague as possible so that they can lean one way or another depending on public outcry. There's no more spine left in media-creators.
Close, sort of. I meant the character 'Pip Boy'. Ya know, the character owned by a big corporation in Fallout?
Shows do it all the time nowadays, IIRC there was even articles written about it. Probably memoryholed of course.That's cope
But you believe what you want friend.
He's called the Vault Boy lol yah silly goosyClose, sort of. I meant the character 'Pip Boy'. Ya know, the character owned by a big corporation in Fallout?
The unreal engine is not capable of running a bethesda game, it takes a ton of architecting to have the ability to interact with every single item placed anywhere in the game, to have thousands of characters following a Majoras Mask style schedule, and to do all of this on mid-tier PCs. This is not something the unreal engine is built for.Bethesda needs to switch the the Unreal engine fire Emil and hire a real writer and then they have a future. If they keep on as they have though then the company has maybe one more financially successful game before people abandon them in droves after the 76 and Starfield debacles.
The unreal engine is not capable of running a bethesda game, it takes a ton of architecting to have the ability to interact with every single item placed anywhere in the game, to have thousands of characters following a Majoras Mask style schedule, and to do all of this on mid-tier PCs. This is not something the unreal engine is built for.
It would lack most of the features that are hallmarks of Bethesda games. Outer Worlds is good, but it does not have the same level of interaction, or role playing, as even Morrowind did.Its still would be a massive improvement over the shitty ass creation engine and it worked well for Outer Worlds
It would lack most of the features that are hallmarks of Bethesda games. Outer Worlds is good, but it does not have the same level of interaction, or role playing, as even Morrowind did.