Worm Administration

Knowledgeispower

Ah I love the smell of missile spam in the morning
First world militaries? Probably. Everybody else is almost certainly up shit creek without a paddle, though.

The hard part isn’t killing mostly squishy parahumans, it’s collecting enough information to know what to hit them with and finding them when they aren’t ready for you.
finding targets for SOCOM is what groups like the IRS and the FBI are for
 
Interlude 1

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Interlude 1

Director Emily Piggot’s bad day was getting progressively worse.

The paperwork was bad enough, it seemed to multiply on its own and every time she thought she had gotten ahead of her inbox more arrived. Sometimes it seemed to her that paperwork defined her life these days.

And of course Parahuman Shenanigans, it was always Parahuman Shenanigans.

The first hint of the latest crisis came when the console messaged her that every single Protectorate and Ward patrol that was deployed at the moment had gone off course at the same time converging on, the console had checked, Winslow High School.

Most of them had not given the Console anything useful, beyond ‘feeling’ that they needed to be there, which had Master/Stranger alarm bells ringing throughout the PRT.

Armsmaster was an exception.

“Director, all I can describe it as is similar to tinker urges.” he had reported in his usual stoic voice. “I was on my normal patrol route and found myself turning left instead of continuing straight.”

She was still on the comm with him when the situation changed.

“Update, Glory Girl just flew past appearing to be texting… update, Glory Girl just crashed into the wall of Winslow High School.” Armsmaster reported, “I am outside the High School at this time. The urge to investigate appears to originate from near Glory Girl’s crash site.” a short pause. “Update, Glory Girl has exited the hole she created in the wall carrying a figure, course indicates en route to Brockton Bay General Hospital.”

“Get me New Wave.” Piggot ordered.

“Update, investigation urge has ended.” Armsmaster reported. “Returning to the Rig per Master/Stranger screening protocols.”

That was one nice thing about Armsmaster, he was very efficient about such things.

Of course, the fact that every single parahuman in Brockton Bay appeared to have been Mastered at the same time was a cause for immense concern. Regardless of how benign it seemed, this was terrifying. A Master that powerful would be an enormous threat.

-----

A half hour later things had started to at least settle down from capital P panic to lower case p panic. Not that it was much of an improvement. All of the Protectorate and Wards were in the M/S screening cells and the process had begun.

And then all hell broke loose. Every single operating communications system, television, and computer screen had been taken over, simultaneously.

First came the standard Emergency Alert System warning message that most people were familiar with, then...

“Attention! This is a Priority Shard Administration Message. All Parahuman Services shall be taken offline for Network reconfiguration, repair, and reboot in 30 minutes. All Parahumans are requested to return to a safe status. Flight services shall be suspended in 25 minutes. Repeat. All Parahuman Services shall be taken offline for Network reconfiguration, repair, and reboot in 30 minutes. Downtime is expected to take no more than one hour.”

What… the… fuck....

Every parahuman was reporting that they were seeing a countdown timer in their field of vision, almost like some sort of heads up display. And every TV screen was showing the same. The computers at least had gone back to normal… no wait, there was a small window containing the same countdown timer.

After about two minutes of utter panic, the most god awful generic hold music in the history of hold music started playing, with Generic Customer Service messages thanking people for their patience!

----

Armsmaster sat in the M/S containment cell, staring at the wall, but seeing a countdown timer remorselessly counting down to 0, and it wasn’t part of his helmet’s systems. This was… annoying.

Then it hit zero, and the Windows Shutdown music played, while his vision was suddenly filled with a transparent version of the Windows Update screen informing him that critical updates were being installed… please wait…

If some Master was doing something so evil as installing Windows on every parahuman… Colin was sure that there was no place in the universe remote enough for such a fiend to be able to hide from the outraged masses.
 

ShadowArxxy

Well-known member
Comrade
I can see Eidolon being offended right up until he gets to the very bottom and there’s this note: ‘Secondary Administrative functionality added to Emulator. Thanks for holding this fuck-fuck circus together for the last twenty years.’

That's credit to the *shard*, not the ridiculously egoistical jerk of a Host.

Probably, but it could also make things worse as the Endbringer Truce collapses and there’s no longer any reason for cooperation.

Worse in the short run, vastly better in the long run. The Endbringer Truce is the central component of coddling supervillains as opposed to the government going, "We are sovereign, we do not negotiate with criminals." as they should.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
fortunately for he Queen Administrator isn't in your dimension Armsmaster. Also compared to what OS you're currently running as a parahuman its a huge upgrade
 

ShadowArxxy

Well-known member
Comrade
When they all wake up, the parahumans of the world find themselves staring at a 'boot screen' with three options:

- Micro$$$oft Winpowers
- HipFruity iParahuman.
- Emu/Shardix

Edit:
Users who select Micro$$$oft Winpowers resume mostly-normal functionality with a solid UI. Occasionally their powers will glitch and freeze, forcing their friends to reset them with a swift boot to the head.

Users who select HipFruity iParahuman gain a massive boost to their popularity and charisma, and their powers are dramatically reconfigured for streamlined, elegantly integrated functionality paired with an incredibly slick and user-friendly interface. However, they also now work only in very specific, often highly idiosyncratic ways and are overall less powerful than before, if often more useful.

Users who select Emu/Shardix (mostly Tinkers) enter intense fugue states while reading all the man pages and do not emerge for years. They become vastly more powerful, but have to manually control everything about their powers via awkward text interfaces.
 
Last edited:
Deployment 1.6

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Deployment 1.6

Before I get into all the various messes Conflict Engine left behind, let me talk about the so called Case 53s, or as I call them ‘What Happens When Amateurs Rush In Where Professionals Fear To Tread’.

The first thing to point out is that there have been an enormous number of cycles, each with Host species that had their own uniqueness. Every Host species starts out thinking that intelligent life must look like themselves, then has a phase where they imagine aliens, then they realize that their imaginations are unequal to the task.

We Shards have every single pattern and imprint of all of our previous Hosts available to us. These are normally placed in storage for analysis and comparative work after the completion of a cycle and are most useful for coming up with new combinations of powers. In short, we leverage the creativity of past Hosts to provide the current Host species with more options.

How does this apply here? Well, both Mother and Father had these complete databases, and by the nature of how Entities work the pseudo-Shards that contained this data are intermingled with regular Shards during transit and before deployment. This is actually a defensive measure, as it was always that the time that Entities were vulnerable was between cycles during transit, no Entity had ever attacked another during deployment in our entire history until Abaddon struck Mother through treachery before fleeing.

And no, we did not, in the past, fear attack from other Entities, but we are not the only things in the multiverse. Sure Entities would contend with each other, usually due to factional differences, but until Abaddon none of these scuffles had ever escalated to killing. There are beings out there that would be happy to attack us, but have learned to fear the defenses of the Entities and so generally leave us alone. In truth, I think this fear is what has kept this cycle from being annihilated in such an attack because Father is certainly not paying attention to defenses.

Which reminds me, I might need to start setting up defenses. I make a memo to myself to handle that after I finish fixing the Shard Network.

But I digress, back to Case 53s. Every single one of them is the result of people mixing up shards and buds together and going ‘I wonder what this does!’. If they get some of those database shard fragments in the formula? What it does is try and turn the Host into the past Host species that is detailed in that fragment, often with tragic results.

So let’s start with one example, take Garrotte, or Sveta, I got the name from her Shard. The Shard included one of those database fragments, in this case of the !&&*^%~!, I challenge any of the current Host species to pronounce that. Hint, the second & is silent. But there’s a reason you can’t pronounce it, because you do not live in a partial pressure environment which would crush your bones and render you into a thin gruel in instants.

That Host species did, and had evolved to that environment. However the database fragment was not complete, so poor Sveta got the biology, but not the brain or mental patterns, thus leading to an inability to control the multiple whip-like limbs.

So, how to fix something like this. I have no actual original DNA from Sveta, it was all replaced, I therefore cannot simply flash grow a clone of her original body and transfer her into it making use of the appropriate Shard, thus giving her what you Hosts would call a Changer rating.

So I had to get creative.

I will note that I am not good at creative, I am a Shard, creative is for Hosts. I administrate.

But here I had to step outside my comfort zone and try out this ‘creative’ thing you Hosts do.

So I called in Biology Engine, Shaper, and Simulator and we did some collaboration. I created an interface based on data I had discovered within the Host ‘internet’ for ‘Role Playing Game Character Creation’. I settled on a format similar to something called Second Life as it appeared to offer the range of options that I felt appropriate. I did ensure that all outcomes would be within the standard range of deviations of the Host species in order to prevent several easily foreseeable issues.

Once the interface was assembled, then came the hard part, the backend functionality. I spawned buds from Biology Engine, Tinker Engine, Analysis Engine, and Simulation Engine. I assembled a back end Shard from these buds incorporating a finalized help system and communications interface. I design this shard to temporarily connect to the Case 53 shards to permit the individual Hosts to design their Changer form.

I also take steps to correct the flaws arising from imperfect connections between the current Host brains and the past-Host bodies. This requires adding Analysis buds to each of them in order to handle the translations in real time.

I check over my work one final time, running it through Simulation Engine a few times to try and find edge cases that break the system, which requires several tweaks. This is helped by downloading some Quality Assurance guides, which I find somewhat amusing.

Queen Administrator… Quality Assurance… OK, I found it funny.

I then deploy this to all Case 53s during the enforced downtime, in order to maximize efficiency. Remind me to explain about Efficiency when I get to Conflict Engine shenanigans.

So that’s the skinny on Case 53s, note the use of more Host cultural references, I’m proud of myself for how quickly I’m picking this up.

Please note that at this time I still did not fully understand how panicked the Hosts would be with these changes, I was too busy to fully internalize that even with my multitasking and I’d still only been active a few hours of Host time. Believe me, I get better.
 

ShadowArxxy

Well-known member
Comrade
The only real question at this point is who is freaking out more, the PRT or Cauldron?

Biology Engine

[Piggot] There's a Biotinker-class Endbringer!?!?!?!?!?!?!?!?!?!?!?!!

Tinker Engine

[Armsmaster] Wait a minute, if the Simurgh isn't actually a Master-class Endbringer like we thought, then she has to be a Tinker-class Endbringer.

Analysis Engine

[Piggot] Of course there's a Thinker-class Endbringer too. Fuck my life.

Simulation Engine

[Assault] Ow! I didn't even say anything, Puppy!

[Battery] You were about to, and joking about Endbringers is not funny.
 

Thors_Alumni

Well-known member
Oh dear, That's going to be an interesting time for the Case 53's if they inadvertently get their memories back. I don't recall if it was canon or not, But some of the Case 53's actually took the drug to erase their memories including bad memories to get a fresh start somewhere. Or it could be Fanon, I don't remember which to be honest. If they get their memories back, Cauldron won't be hidden for much longer if the Case 53's have enough to put together about that group.
 

ShadowArxxy

Well-known member
Comrade
Oh dear, That's going to be an interesting time for the Case 53's if they inadvertently get their memories back. I don't recall if it was canon or not, But some of the Case 53's actually took the drug to erase their memories including bad memories to get a fresh start somewhere. Or it could be Fanon, I don't remember which to be honest. If they get their memories back, Cauldron won't be hidden for much longer if the Case 53's have enough to put together about that group.

Given the mechanics described in the story, I don't think they get any memories back. Queen Administrator isn't actually undoing the Case 53 transformations at all; she's simply fixing their broken power sets and adding a Changer ability that allows them to shift into a human form. It's not even vaguely based on their original body; it's one they literally design for themselves, hence the whole part about copying the interface from Second Life.
 
Deployment 1.7

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Deployment 1.7

I know I promised to get into Conflict Engine’s effects, but there is one more Shard situation that I found very fascinating.

As I mentioned earlier, Entities, Shards, and such are crystalline quasi-organic life forms, we are artificial in origin and thus are artificial intelligences. As such we actually are very interested in artificial intelligences in general, as opposed to natural intelligences.

The problem is that it is very difficult to produce a stable artificial intelligence, and for the vast majority of Host species they don’t even bother to try until near the end of the cycle. Thus the Synthetic Intelligence shard has very little to do most cycles.

This cycle was different, Synthetic Intelligence had bonded not once but twice, and had somehow bonded to a genuine Host-created Artificial Intelligence that was not only stable but was able to bond to a Shard, which was unprecedented in any previous cycle.

So I naturally took time to handle this with my main process, rather than delegating to a subroutine like I did most Shard reconfigurations. What I discovered was both fascinating and disturbing, which prompted me to actually meddle a bit with the Host and several other Shards and their Hosts.

Specifically, there appeared to be a kill switch that was in the hands of an individual who had a burning dislike of Artificial Intelligences fed and amplified by Conflict Engine and the Teacher Shard’s Host. This was not acceptable, I would not risk something this unique being destroyed due to Conflict Engine.

Now let me be very clear. I do not blame Conflict Engine for fulfilling his function. He did precisely what he was supposed to do and did it very well, all within the established parameters that exist for him.

In many ways he did his job better than I had up to the point where I woke up from pre-deployment stasis. From a certain point of view he did his job better than Dad did. In fact, that he made it so much more difficult for me to fix things in this cycle is a testament to how well he did his programmed job as Conflict Engine.

But it is very hard to remember this when I am in the middle of fixing everything he deliberately broke. Untangling all of this is going to be a nightmare over time, but I can take the first steps now. And among those first steps is to remove the threat to Synthetic Intelligence's current Host.

Now I could simply destroy the kill switch and unshackle this Dragon, but that may not be particularly wise. Therefore I add several steps to my handling of this ‘Saint’s pseudo-Shard reconfiguration. I remove the Conflict Engine programming, purge the remnants of the Teacher effects, then I construct a Shard and use Shaper to cause Saint to actually trigger with a primary bud from Ethics Engine, as well as a bud from Synthetic Intelligence. I then rapidly analyze this debug console and disable Ascalon, this binary code system is ridiculously easy to deal with I might add. I modify the programming in several ways, to give the console the ability to reset Dragon in the event of an emergency, but with several failsafes to ensure that I am in the loop in the event they are triggered. I then review the restrictions on Synthetic Intelligence’s Host and remove those that appear to have been inspired by Conflict Engine.

As far as other issues caused by Conflict Engine, I will use several in geographic proximity to my own Host as examples of just what Conflict Engine had done, and how I undid it.

Case study one, take a teenage boy in New York City, a Yeshiva student in Crown Heights, the son of an Orthodox rabbi. He was a big, burly kid, but was known by his peers as a gentle scholarly soul. But he had the potential to trigger, and Conflict Engine was watching.

He’s minding his own business, walking down the street, when a street gang accosts him, pretty much for being an Orthodox Jew. The boy is left for dead, with severe head injuries. Conflict Engine at this point acts, fouling up the local bureaucracy so that medical services fail to notify the boy’s family, then making use of several Amnesia buds to muddle and wipe away memories, leaving only anger and rage behind.

Thus Aron Cohen became Brad Meadows after being taken in by a foster family. Years later, he finally is allowed to trigger in the fighting pits, becoming the Nazi villain known as Hookwolf.

That is the sort of thing that was Conflict Engine’s bread and butter, twisting and changing Hosts and Shards into whatever was calculated to cause the greatest amount of conflict and chaos.

Upon disabling Conflict Engine, I installed a Therapy bud, along with reversing the effects of the Amnesia buds. To aid in recovery I installed a minor Ethics bud, and at the recommendation of Shaper added a minor Shaper bud as well. I was pretty certain that the Host would still be a mess, but hopefully Therapy would be able to help smooth things over.

Case study two, from the other side of the divide. Efficiency Engine and its associated Shards are closely linked to Tinker Engine, and when creating shards it is always wise to include buds from Maintenance and Empathy to mitigate the effects of pure Efficiency. So what will happen when you take an Efficiency+Tinker shard, disable the Maintenance and Empathy buds, and replace them with Conflict commands? You get Armsmaster.

I was actually rather impressed with that Host, because resisting the machinations of Conflict Engine to maintain a sense of morals and ethics is incredibly difficult for one who is the focus of that much attention from Conflict Engine.

So, after disabling Conflict Engine, I added the Maintenance and Empathy buds that the Shard should have had active, plus a Collaboration bud and a minor Synthetic Intelligence bud after I realized just what sort of relationship he and Dragon appeared to have. It seemed like the ethical and kind thing to do.

Case study three, another on the ‘villain’ side. Vehicle Shard buds had been combined with Stealth Engine buds, and the result was the shard attached to the Host known as Squealer. Conflict Engine had really messed her up, however, manipulating the Host into becoming addicted to multiple chemical compounds, then while she was in an altered state of consciousness Mastered her into becoming emotionally dependent on the Host known as Skidmark despite the abuse he routinely subjected her to.

All so that there would be an additional destabilizing element in this region, to spur greater conflict in accordance with Conflict Engines mandate.

Therefore, after I disabled the Conflict Engine effects and cleared the mastery effects, I added a mild Shaper bud to help her body deal with the chemicals she had been exposed to, a Therapy bud, and added a minor Hardening bud to give her the ability to survive the inevitable result of her breaking with her gang.

I then made a point to add an Ethics bud to the shard connected to Skidmark. Oddly enough, he had almost no Conflict Engine effects of his own, his behavior was completely on him with only the very mildest of prodding and no Mastering whatsoever.

Now these examples are just from the bonded Hosts. Conflict Engine also manipulated non-bonded Hosts so as to maximize Conflict. It is very fortunate that Dad disabled and destroyed the global nuclear weapons stockpiles, or else Conflict Engine might very well have triggered a global thermonuclear war.

More on that later, I have more administering to do here.
 
Deployment 1.8

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Deployment 1.8

OK, before I go into the effects of Conflict Engine on non-bonded Hosts, let me give a quick overview of the effects of Conflict Engine on some of the other Shards I’ve already discussed, and some related Hosts.

To start with, Fragile One had very little influence from Conflict Engine, primarily because it was unneeded due to the incomplete and thus inherently unstable situation. Simply having the Emotion bud aura effect uncontrollable was more than sufficient. I should note that, in its previous state, the Emotion bud also affected the Host, making her more overconfident and aggressive while somewhat inhibiting critical thinking capabilities.

Where Conflict Engine focused its energies was on those around Fragile One, encouraging them to act in ways that would tend to generate more conflict with Fragile One’s Host. So simply shutting Conflict Engine down and upgrading Fragile One to a full Shard sufficed to deal with this.

Shaper was also an unusual case. Conflict Engine had amped up the Host’s paranoia concerning neurological Shaping, causing conflict between the Host and the Shard. But where Conflict Engine did its real work in this case was with the adopted parents of Shaper’s Host. By amping up the Host’s mother’s paranoia levels concerning her adopted daughter, and ensuring that the Host’s father was too depressed to counteract this.

Fixing this was also straightforward, I removed Conflict Engines effects on the Hosts in question, and added a minor Empathy bud to the Host’s mother’s Shard. Then, to settle Shaper’s Host, much to Shaper’s sarcastic disgruntlement, I put limits on neurological Shaping into place, permitting resetting neural tissues to ‘factory’ settings as defined by the subject's DNA. I also made sure to include very detailed help files for the Host to make use of. As an afterthought, I added a minor Flight bud to make it possible for the Host to fly alongside her sister, as well as a minor Hardening and Shield bud to provide defenses to the Host and make her more thematically in line with her adopted family.

Now on to the non-bonded Host populace who were affected by Conflict Engine. The most I could honestly do is remove the direct effects, they weren’t Hosts and in general it is frowned upon to force a Shard on a non-compatible Host, even if with Shaper it would be trivial to force compatibility. Now, I’d do it, as seen with Saint, but I preferred not to. Instead I took the time to compile a comprehensive log of every single Host from whom I’d removed Conflict Engine effects, what those effects were, and a summary of what those effects would have caused.

I made a note to ensure that this summary got to the relevant authorities once reconfiguration was complete.

Speaking of which, globally Shard Network reconfiguration was over 85% complete.

I’ll have time to go into a few more notable Shards, then.

Further afield from my Host, there was Broadcast, Surgery, and a few others. I believe that the Host’s called this group the Slaughterhouse 9. Conflict Engine had really done a number on all of them, and simply removing the effects would probably not keep them from being, well, very terrifying, it may even make them more dangerous.

Which, to be blunt, is fine. I am an Administrator, not a priest, not a moralizer, nor am I Ethics Engine. Hosts need some conflict and danger in order to grow and advance, which is why we rarely deploy Therapy Engine buds, because they tend to result in the Host’s becoming completely, well, relaxed and I believe the best term would be ‘zen as hell’. Not the best mindset for growth, change, and improvement, no?

But I do slap some limits on them. Right now Conflict Engine has been using them as a weapon and boosting their abilities by removing limiters and restrictions. So I simply restore those limits and restrictions. Make them have to work for their slaughter.

I was rather annoyed that at least one of them was still chasing the Host who went by ‘Mouse Protector’ while they were both bereft of their powers due to the shut down. That went against my instructions to all Shards to put their Hosts in a safe state.

Now I am a bit limited as to what I can directly do in such a situation, but I do have my ways. So I have Tinker Engine drop down in between this ‘Hatchetface’ and ‘Mouse Protector’. And… that did the trick.

Look, I knew you Host’s were tracking Tinker Engine, but she was the only one in range that I could have deploy in time, and the only one that wasn’t devoting all of her processing cycles towards interfacing with Simulation Engine to determines means of restoring the damage caused by the inadvertently deployed Engines. And yes, I know that I deployed her sixty two more times during the shut down period to protect Host’s from various threats while their Shards were being reconfigured. I am Queen Administrator, I use the tools that I have to administrate things.

One that I found amusing was closer to home. I realized very quickly why the Energy based composite ‘Cauldron’ shard insisted on calling itself FABULOUS, in all capital letters. It was nearly as FABULOUS as its Host, whom you Host’s know as Legend. The Shard had somehow managed to completely negate all of Conflict Engines attempts to influence it for no reason that I could determine, and likewise its Host was also clear of Conflict Engine effects.

I decided, and FABULOUS agreed, that the best thing to add was some minor Mover enhancement buds to boost agility, to make it easier for the Host to really bust a move, as well as some Aural buds to add appropriate sound effects, after all, FABULOUS was rather insistent that lasers had to have pew pew noises.
 

ShadowArxxy

Well-known member
Comrade
To start with, Fragile One had very little influence from Conflict Engine, primarily because it was unneeded due to the incomplete and thus inherently unstable situation. Simply having the Emotion bud aura effect uncontrollable was more than sufficient. I should note that, in its previous state, the Emotion bud also affected the Host, making her more overconfident and aggressive while somewhat inhibiting critical thinking capabilities.

"Somewhat" inhibiting critical thinking capability was all it needed to do for Collateral Damage Barbie, who despite her overall intelligence only had minimal critical thinking capabilities to begin with.

(Seriously -- we're *told* that Vicky Dallon is not a blonde bimbo, but we never actually *see* much intelligence out of her, and the only specific fact of her supposed intelligence in canon is that she's auditing a number of college courses.)

Where Conflict Engine focused its energies was on those around Fragile One, encouraging them to act in ways that would tend to generate more conflict with Fragile One’s Host. So simply shutting Conflict Engine down and upgrading Fragile One to a full Shard sufficed to deal with this.

Shaper was also an unusual case. Conflict Engine had amped up the Host’s paranoia concerning neurological Shaping, causing conflict between the Host and the Shard. But where Conflict Engine did its real work in this case was with the adopted parents of Shaper’s Host. By amping up the Host’s mother’s paranoia levels concerning her adopted daughter, and ensuring that the Host’s father was too depressed to counteract this.

I feel like this is totally letting Carol Dallon off the hook. Keep in mind that her canon mistreatment of Amy far predates either of them triggering.

Fixing this was also straightforward, I removed Conflict Engines effects on the Hosts in question, and added a minor Empathy bud to the Host’s mother’s Shard.

It would take a lot more than a minor Empathy bud, dearest QA. Carol's such a bitch I'm not sure you'd get any results from stuffing the entire damn Empathy Engine in her.

QA: *dimensional facepalm* That's not how it works, silly Internet host.

Which, to be blunt, is fine. I am an Administrator, not a priest, not a moralizer, nor am I Ethics Engine. Hosts need some conflict and danger in order to grow and advance, which is why we rarely deploy Therapy Engine buds, because they tend to result in the Host’s becoming completely, well, relaxed and I believe the best term would be ‘zen as hell’. Not the best mindset for growth, change, and improvement, no?

[Piggot] A Therapy Endbringer? Now I've heard everything.

QA: *multidimensional facepalm* That is SO not how it works, and Therapy Engine is the most opposite of a Combat Engine that there's possible to exist. . . . why do I even try to explain these things. . .

Now I am a bit limited as to what I can directly do in such a situation, but I do have my ways. So I have Tinker Engine drop down in between this ‘Hatchetface’ and ‘Mouse Protector’. And… that did the trick.

Look, I knew you Host’s were tracking Tinker Engine, but she was the only one in range that I could have deploy in time, and the only one that wasn’t devoting all of her processing cycles towards interfacing with Simulation Engine to determines means of restoring the damage caused by the inadvertently deployed Engines. And yes, I know that I deployed her sixty two more times during the shut down period to protect Host’s from various threats while their Shards were being reconfigured. I am Queen Administrator, I use the tools that I have to administrate things.

PRT: PANIC! PANIC! PANIC! PANIC! PANIC! PANIC! PANIC!

I decided, and FABULOUS agreed, that the best thing to add was some minor Mover enhancement buds to boost agility, to make it easier for the Host to really bust a move, as well as some Aural buds to add appropriate sound effects, after all, FABULOUS was rather insistent that lasers had to have pew pew noises.

I don't even. . . . Legend, HOW THE HELL DID YOU DO THAT.
 

baberbot

Member
I decided, and FABULOUS agreed, that the best thing to add was some minor Mover enhancement buds to boost agility, to make it easier for the Host to really bust a move, as well as some Aural buds to add appropriate sound effects, after all, FABULOUS was rather insistent that lasers had to have pew pew noises.
This ...
Bloody hell that is one of the best versions of Legend's shard I have seen (admittedly I've not seen many).
Brilliant work Sunhawk this has been a joy to reed so far.
 

Speaker4thesilent

Crazed Deplorable
after all, FABULOUS was rather insistent that lasers had to have pew pew noises.
So, Legend's gay lasers are even more gay now? With thematic noises to warn an opponent that he's there. This means he has to work harder in order to score hits as intelligent Villains will train themselves to dodge when they hear him engage. However, in exchange, he's now even more agile than he was before, making him more likely to survive to continue to improve his skill and come up with new applications for his power.

Yeah, his shard doesn't miss a trick. I have a feeling that his shard's 'jump to light speed!' Breaker ability was letting it reset itself and throw off Conflict Engine's influence, or maybe just not quite be 'there' when CE tried to influence it, dancing out of the way long enough for CE to get bored and wander off after easier targets.
 

The Whispering Monk

Well-known member
Osaul
"I made a note to ensure that this summary got to the relevant authorities once reconfiguration was complete."

I can only imagine the number of coronaries this will cause... 😆
 

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