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  1. The Original Sixth

    The Cardassian Empire vs the UNSC Round Duo!

    For a city, that is assuming a lot. You might have emergency secondary power, but those things are going to suck energy and that's going to require a grid. Masking Yar's signal basically required her being directly under it and it didn't take much effort for Riker to get her out of range...
  2. The Original Sixth

    The Cardassian Empire vs the UNSC Round Duo!

    Certainly would seem like a good idea. I see you relying on this argument a lot, and while there are some merits to it, I think I should disabuse you of the notion that you can bring Cardassian transporter tech to a halt with jamming technology. First the merits. The means of producing...
  3. The Original Sixth

    The Cardassian Empire vs the UNSC Round Duo!

    Nevertheless, they will need to do something. The Cardassians will do something. Well, what would you do in their place? An aggressive enemy that you believe will be in open war with you within 18 months.
  4. The Original Sixth

    The Cardassian Empire vs the UNSC Round Duo!

    It has a lot to do with mutual distrust and the danger of allowing one competitor to have an advantage over you for the future. Even Germany went to war a second time after only 11 years in regards to ww1 and ww2. And with the build up time, it's closer to 6.5 years.
  5. The Original Sixth

    The Cardassian Empire vs the UNSC Round Duo!

    Let's take the previous discussion to the next level! Cardassian Union -- 2380 Is fast-forwarded 5 years after the end of the Dominion War. Was aided in recovery of their industrial and political base by the Federation as established in the show. They still retain the industrial replicators...
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