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  1. Battlegrinder

    Battletech Battletech Theorycrafting / Design Thread

    Aren't support vehicles mostly non-combat units that are really only useful in campaigns and the like (or really, really niche stuff like the coolent truck that has battlefield utility but also massive drawbacks)?
  2. Battlegrinder

    Battletech Battletech Theorycrafting / Design Thread

    Thanks! I really need to get a copy of tac ops at some point.
  3. Battlegrinder

    Battletech Battletech Theorycrafting / Design Thread

    Not that I'm aware of, on a quick google everything I'm seeing says they benefit from C3. I'm not sure why they wouldn't benefit, they're direct fire weapons with a range band, every other, similar weapon works with C3. Besides, even if the mech isn't going to use C3 itself, it still might be...
  4. Battlegrinder

    Battletech Battletech Theorycrafting / Design Thread

    I've got a trio of designs based on TW2 wra GDI units, figured I'd share: I'm pretty happy with how the juggernaut and mammoth turned out, but the Titan just kinda feels mediocre.
  5. Battlegrinder

    Battletech Battletech Theorycrafting / Design Thread

    I'll take a look at that, I think armoring it shouldn't add too much mass. Also going to try my hand at a heavy version not just assault, see what I come with in case the extra speed is more useful.
  6. Battlegrinder

    Battletech Battletech Theorycrafting / Design Thread

    I've never been quite clear on what the big deal with hardened armor is. Each pip of armor can absorb twice as much damage, but you can only carry half as much armor as standard, that sounds kinda mediocre (there's also some stuff about it being immune to AP rounds and the like, but I think...
  7. Battlegrinder

    Battletech Battletech Theorycrafting / Design Thread

    So, returning to the idea of a C3 spotter, I'm thinking of getting a dedicated spotter mech that's design just to spot, and also to be as indestructible as possible. I'm thinking something in the heavy/assault range, with a shield (or maybe two shields, you can do that, right?), modular armor...
  8. Battlegrinder

    Battletech Battletech Theorycrafting / Design Thread

    The Dire Wolf is the C3 scout, at least so far. HAGs get a bonus to the cluster roll at short range, so you want it to get close in. Might as well do some spoting while it's there. I also had a Mad Cat Mk II variant that used silver bullet gauss rifles and streak SRMs as a scout, but I'm not...
  9. Battlegrinder

    Battletech Battletech Theorycrafting / Design Thread

    Dire Wolf Scattershock: Tech level: Mixed Tech / 3050 Config: Biped OmniMech Design level: Level 4, Experimental design Tonnage: 100 Chassis: Standard (C) Power Plant: 300 XL Fusion (C) Walking speed: 32.4 km/h Running speed: 54 km/h Jump jets: None Armor type: Compound 12B2...
  10. Battlegrinder

    Battletech Battletech Theorycrafting / Design Thread

    Oh, another battletech thread. Neat! I'll try and get my stuff from mechfactory posted.
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