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G.E.C.K.'s ARE Cold Fusion. It's a big deal in the story because the Cold Fusion tech created Moldaver was bought and patented by Vault Tech.


It's a big deal in the show because unlike the G.E.C.K.'s. the device she had aquired was said to have "unlimited" uses basically giving the potential for unlimited G.E.C.K.'s that's why it's so fucking broken in the show and everyone was scrambling for it.

That's false, They were always described as "Fusion" not cold fusion. Look I get it you like the series, Some people have shitty taste its okay.
 
That's false, They were always described as "Fusion" not cold fusion. Look I get it you like the series, Some people have shitty taste its okay.
They're referred to as 'cold fusion' in Fallout 76.
But seeing as it's a non-canon fan addition to the series we can ignore it I think.
 
My dude, you can make a fucking fusion energy core out of complete garbage canonically in FO4, you can, within a day, power the entire east coast using some tin cans, nuclear waste and some other trash. As one person. With no engineering experience. That's how colossally stupid FO4 is.
If the institute can make immortal superhumans and terminators, I think they can handle a fucking nuclear reactor.
The amount of energy from a fusion core isn't enough to power their reactor all all their energy needs (Teleportation took a huge chunk of their energy budget canonically). That same power source was literally was able to power Liberty Prime, it's not something that can be easily created.


>Sent chapters east
My dude the BoS is like 50 people in FO1, maybe like 500 tops by FO2, most of which got killed by the Enclave, they don't have the manpower to throw people across the continent. Not to mention as an isolationist group it makes little sense to expand.
The BOS consisted of an unknown amount of soldiers and their families, 80+ years is a LOT of time to grow that's 4-5 generations. They just got real fucking busy

That's false, They were always described as "Fusion" not cold fusion. Look I get it you like the series, Some people have shitty taste its okay.
It's not false they've been cold fusion since mentioned by the Fallout Bible and the show seems to re-canonize it. (Along with 76 apparently)

So yeah it's been that way for years and so that's why it's a big deal in the show.
 
The amount of energy from a fusion core isn't enough to power their reactor all all their energy needs (Teleportation took a huge chunk of their energy budget canonically). That same power source was literally was able to power Liberty Prime, it's not something that can be easily created.
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These things can power an entire vault, and you can build as many as you want. I think the institute can do better.
The BOS consisted of an unknown amount of soldiers and their families, 80+ years is a LOT of time to grow that's 4-5 generations. They just got real fucking busy
They got turbo-killed, 80 years is a long time to grow, it's also a long time to stagnate and decay. The BoS at it's height was before FO2 and even then it wasn't 'that' big. Not big enough to go across the continent, if the NCR couldn't do the same.

It's not false they've been cold fusion since mentioned by the Fallout Bible and the show seems to re-canonize it. (Along with 76 apparently)

So yeah it's been that way for years and so that's why it's a big deal in the show.
Fallout bible is quasi-canon at best, it can be ignored if it makes little sense.
GECK's are briefcase sized 'you're a farmer now!' kits to grow crops on the surface and some other minor tasks. Not much else.
 
Random trash that provides only the most basic of materials is hardly worth the lore-breaking crap it brings with it.

FO1-2 had a handful of flair items hidden in crates and such, they didn't leave 'random shit' all over every building. Because that'd be silly.
 
Ima reference my older post.
I think he's talking about how microfusion was around but not big ass fusion reactors like we have for fission. You can thank the games for being so vague about it because we don't really know. Fallout 4 spammed a bunch of microfusion generators that never ran out for literal centuries. There's also Mass Fusion that has a lot of weirdness to it if you wanna look at their wiki page. Its all kinda annoying.

F76 kinda has fusion reactors... or maybe they are fission? Bethesda doesn't really explain.

I don't know if that's what he was talking about. Doesn't really matter because the NCR had electricity, trains and a growing industrial society. Shady Sands getting nuked out of existence doesn't mean the rest of the NCR is sent back to Fallout 1 levels with no power.

The Institute are the only ones who reinvented a broom lol
I don't think Bethesda knows the difference between micro-fusion, fusion, cold fusion and fission. Nor do they understand the science behind it. We find fusion cores, fusion cells and even fission batteries.

I don't think a debate is really conductive here because the mixed lore of techno-babble.
 
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These things can power an entire vault, and you can build as many as you want. I think the institute can do better.
That's fine and all but one or two of those is still no where near enough for the long term needs of the Institute, teleportation is stupidly expensive for them.



They got turbo-killed, 80 years is a long time to grow, it's also a long time to stagnate and decay. The BoS at it's height was before FO2 and even then it wasn't 'that' big. Not big enough to go across the continent, if the NCR couldn't do the same.
I mean sparing like forty people honestly isn't a lot those 40 would have left sometime before the FO2 BOS got their cheeks clapped



Fallout bible is quasi-canon at best, it can be ignored if it makes little sense.
GECK's are briefcase sized 'you're a farmer now!' kits to grow crops on the surface and some other minor tasks. Not much else.
The point is the Macguffin in the show is an unlimited use G.E.C.K so it's pretty busted in terms of importance.
 
That's fine and all but one or two of those is still no where near enough for the long term needs of the Institute, teleportation is stupidly expensive for them.
I'm not talking about one or two, I mean the institute canonically should be able to build tens of them within a year, hundreds possibly. Which would be enough power to supply a million people within a short order.
The institute shouldn't be worried about powering a teleportation system, they should be openly dominating the surface by simply outcompeting everyone with resources.
I mean sparing like forty people honestly isn't a lot those 40 would have left sometime before the FO2 BOS got their cheeks clapped
It's a long god damned travel from one side of the nation to the other, with all sorts of critters and creeps in between. Even if they did get to the east, what then? They'd still be isolationist techno-wizards who aren't interested in the nonsense FO3-4 BoS do.
The point is the Macguffin in the show is an unlimited use G.E.C.K so it's pretty busted in terms of importance.
This is going to blow your mind, but 99% of wastelanders accomplished what the GECK does, without the GECK.
 
Uh reminder that G.E.C.K's have always been busted before Bethesda got their hands.om the IP

This is from the Vault Dwellers Guide
VDSG_GECK_page_34.png


So....the criticism about the show going head over heels for cold fusion tech isn't fair and another case of hating just to hate 😂
 
Uh reminder that G.E.C.K's have always been busted before Bethesda got their hands.om the IP

This is from the Vault Dwellers Guide
VDSG_GECK_page_34.png


So....the criticism about the show going head over heels for cold fusion tech isn't fair and another case of hating just to hate 😂
I retract my claim about the cold fusion then, that's a proper fitting source from FO1.
Still not the hyper retarded thing that apparently consumes all nearby material like a black hole that Bethesda Fallouts have.
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99%?

So the NCR can create a Garden of Eden on their own?
They can farm and make tools, yeah.
 
Uh reminder that G.E.C.K's have always been busted before Bethesda got their hands.om the IP

This is from the Vault Dwellers Guide
VDSG_GECK_page_34.png


So....the criticism about the show going head over heels for cold fusion tech isn't fair and another case of hating just to hate 😂
The GECK isn't just a cold fusion device in Fallout 3 though. In Fallout 3 its a full on genesis device that reshapes matter and turns barren wasteland into fertile earth.

Calling it just a cold fusion device doesn't really explain how cracked it is. Its as cracked as matter printers from FNV.

In FO2 it was just a super farmer device that helped rebuild the wasteland. Not a full on terraformer device.
 
Show me the NCR creating unlimited water.
😏

Last ai check from the last Fallout New Vegas game the NCR was barely able to get water.
Geck doesn't create water, it requires water to function. ;V
Besides water is common enough in the wasteland because it naturally filters radiation out of itself into the sediment.
 
I miss when Ghouls were tragic characters, blessed with nigh-immunity to aging, being tougher than humans and able to absorb radiation to energize. At the cost of being an ugly fucking corpse that is so decrepit you cannot even run around anymore, and almost certainly such a state not being very comfortable at all because half your skin is missing and everyone screams at the mere sight of you.

Now Ghouls are just humans who look like they've had one too many accidents with a fire, with no real downsides. You're supposed to NOT want to be a ghoul, because being a ghoul REALLY sucks.


Well there is still the question of if all ghouls are destined to turn Feral at some point or if it's a phycological thing that can be treated. Aside from that. Yeah they basically made Ghouls into rugged strangers. Blame Hancock for making Ghouls cool.
 
Well there is still the question of if all ghouls are destined to turn Feral at some point or if it's a phycological thing that can be treated. Aside from that. Yeah they basically made Ghouls into rugged strangers. Blame Hancock for making Ghouls cool.
Judging from how a lot of ghouls are just fine, despite being pre-war, it looks like some are destined to remain sane, while others turn eventually.
 
Well there is still the question of if all ghouls are destined to turn Feral at some point or if it's a phycological thing that can be treated. Aside from that. Yeah they basically made Ghouls into rugged strangers. Blame Hancock for making Ghouls cool.
I gotta be honest. I prefer Fallout 4 Ghoul's appearances. God damn was it uncomfortable looking at them in F3/FNV.
 

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