Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

Battlegrinder

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Obozny
Anyone has a mod list to make Fallout 3 and New Vegas to look brand new

Not possible. There are texture mods the like that update the look a bit, but there's only so much that can be done with a game that's 13 years old, short of just remaking it entirely (which fans are working on by rebuilding both games in the Fallout 4 engine, but neither one is done yet).

and maybe add a bit of randomness to the games ?

For the former, I was looking for like enemies that can have all kinds of weapons and I remember there was one for Fallout 3 that added the DLCs creatures to the main game

Project Nevada, FOOK, Fallout Wander's edition and Marts Mutant Mod all add new weapons to the game that enemies can use or new monsters and enemies.

Nevada and FWE I strongly recommend, MMM and FOOK I have reservations about. The latter two IMO add too much stuff that sticks out as being modded content, vs the others that fit into the game much better. The version of FOOK for New Vegas is much better though.

I discuss these mods and other in more detail in a post here, if you're interested.

Anyone have any idea how to fix this issue?

Perhaps try to uninstall it again and this time make sure to go into the steam opitions and delete local files?
 

TheRejectionist

TheRejectionist
Not possible. There are texture mods the like that update the look a bit, but there's only so much that can be done with a game that's 13 years old, short of just remaking it entirely (which fans are working on by rebuilding both games in the Fallout 4 engine, but neither one is done yet).



Project Nevada, FOOK, Fallout Wander's edition and Marts Mutant Mod all add new weapons to the game that enemies can use or new monsters and enemies.

Nevada and FWE I strongly recommend, MMM and FOOK I have reservations about. The latter two IMO add too much stuff that sticks out as being modded content, vs the others that fit into the game much better. The version of FOOK for New Vegas is much better though.

I discuss these mods and other in more detail in a post here, if you're interested.



Perhaps try to uninstall it again and this time make sure to go into the steam opitions and delete local files?

I wanted more like to look one of Oxhorn's videos, or even better like this ?
 

Battlegrinder

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I know Oxhorn posts a list of what mods he uses, and checking the linked channel, I found this mod list in this video:

 

Free-Stater 101

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Ok, I uninstalled the game, went to local files and emptied the recycle bin after that. Then I reinstalled. It didn't work. Wonder what I'm doing wrong...?
I don't have any experience playing on PC as far as Fallout 3 or New Vegas is concerned but have you checked your cache files?
 

Urabrask Revealed

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Ehy @Urabrask Revealed once you resolved the issue with your fallout 3 , would you help me with modding ?
I have no clue whatsoever on modding. The most I did so far, was installing these expansions things you need for the majority of mods, and even that came with a very step-by-step instruction.
I don't have any experience playing on PC as far as Fallout 3 or New Vegas is concerned but have you checked your cache files?
The... cache files?
 

Free-Stater 101

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The... cache files?
Yes. I have had experiences in the past where the cached saved memory has messed up my loading/launch on a few grand strategy games and deleting them in my local steam files helped the issue.

Cached files are basically packets of info stored by the computer to speed up the next game load and even if you delete all the save data they still technically exist as memory

Another recommendation I will make if the problem doesnt resolve itself is look at the community for answers I know more than once place were modders hang that probably would know why your issue is happening.

In any case it's either a memory issue or a hardware one.a
 

Urabrask Revealed

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Yes. I have had experiences in the past where the cached saved memory has messed up my loading/launch on a few grand strategy games and deleting them in my local steam files helped the issue.

Cached files are basically packets of info stored by the computer to speed up the next game load and even if you delete all the save data they still technically exist as memory

Another recommendation I will make if the problem doesnt resolve itself is look at the community for answers I know more than once place were modders hang that probably would know why your issue is happening.

In any case it's either a memory issue or a hardware one.a
Ok, but where are these cache files?
 

Zachowon

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Not a fan of perma death or horror.
Wouldn't mind more Other areas of the verse, like frontier for example
 

UberIguana

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There's a Star Wars total conversion mod for New Vegas under development. 12 different planets (including Tatooine, Kashyyk, Naboo, and Manaan), set shortly after the founding of the Galactic Empire.



Possibly one of the largest Fallout mods ever made.
 

Battlegrinder

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Not a fan of perma death or horror.
Wouldn't mind more Other areas of the verse, like frontier for example


I think you might be misspeaking a bit here, total conversion mods are not the same thing as just "other areas".

TheSomeguySeries adds a number of side areas to visit, even some really large ones that are in the ballpark of the Honest Hearts DLC as far as map size, but that's not a total conversion mod, just an extra area you can visit and explore.

Not a fan of perma death or horror.
There was one that was a survival horror-ish style for New Vegas with permadeath and I think it wast named either Dust or Rust.

Neither Dust nor it's Fallout 4 successor Frost have permadeath, and I think calling them horror games is a bit shaky as well, they're better described as ultra-hardcore survival mods.
 

TheRejectionist

TheRejectionist
I think you might be misspeaking a bit here, total conversion mods are not the same thing as just "other areas".

TheSomeguySeries adds a number of side areas to visit, even some really large ones that are in the ballpark of the Honest Hearts DLC as far as map size, but that's not a total conversion mod, just an extra area you can visit and explore.




Neither Dust nor it's Fallout 4 successor Frost have permadeath, and I think calling them horror games is a bit shaky as well, they're better described as ultra-hardcore survival mods.

I said survival-horror-ish because several of the assets of Dead Money were used in it, as a DLC Dead Money was clearly inspired by the genre. I didn't even know Dust had a successor. Probably because I can't afford a PC to run FO4. Yes I know it takes very little to run the latest entry but I can't afford EVEN a bare minimum PC.

Oh by the way, my "hobby" as a very amateurish "archivist" turns out it might be useful this time : a mod for Fallout 3 and New Vegas, originally just for TTW, was taken down by the author himself, but I think I downloaded the mod much before that.

The girl on FIVERR that does mods for FO4 does only for Skyrim and FO4 so I will be on my own.
 

Bassoe

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Avellone is correct in that a fallout game set in a rebuilt, restored society would not really be a fallout game as its popularly understood (In 2 things were mostly rebuilt as far as I know, but most people have not played 2). He is incorrect in that thecobly solution is to just nuke the setting back into rubble. Even if we assume that each new fallout game must take place after the last, there's lots of country left to cover and you can always explain why civilization hasn't been restored yet.

Maybe the area got nuked really hard because there was a thingie the Chinese really wanted gone, maybe there are lots of dangerous mutants around because prewar mad science, maybe it's set in Detroit, maybe it was previous settled but the prior government collapsed for some reason.

Any one of these reason is a plausible excuse and you can even build a plot around some of them.
What could be neat would be a Fallout game which starts prewar. First half of the game is fighting china, then the nukes fly and you just have to survive as everything goes completely to shit.
 

Battlegrinder

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What could be neat would be a Fallout game which starts prewar. First half of the game is fighting china, then the nukes fly and you just have to survive as everything goes completely to shit.

Fallout just after the bombs drop has potential, but I'm not sure there's much point in including the war section. They tried that in operation anchorage and even disregarding Fallout 3's so-so gunplay, it wasn't that great.

There's not a lot to gain by doing a war story in pre war Fallout world IMO. There's nothing in particular you can do in that setting that couldn't be done in any near future sci-fi game.
 

TheRejectionist

TheRejectionist
Fallout just after the bombs drop has potential, but I'm not sure there's much point in including the war section. They tried that in operation anchorage and even disregarding Fallout 3's so-so gunplay, it wasn't that great.

There's not a lot to gain by doing a war story in pre war Fallout world IMO. There's nothing in particular you can do in that setting that couldn't be done in any near future sci-fi game.

Also because the Bethesda favorite writer is just lazy. I really like Fallout 3 a lot (I played on PS3) but 13 years later you can see that the atmosphere does 90% of the job the developers didn't. I could understand before Bethesda became BIG that they didn't have a lot of resources compared to say Activision, but I probably will get a more fulfilling experience from isometric games like Deadfire,Wrath, Encased, Atom RPG and the sequel.

Crap, I have at least 60 games or more that have better quests or narratives that have better writing than Bethesda writers!
 

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