WotC, Sorry, Digging a Deeper Grave...

Allanon

Well-known member
As many here know, Wizards of the Coast has stated that much of the earlier material is "racist, sexist, etc."

Problem here is, they NOW have to explain why they kept selling it for so long.

And since it is impossible to destroy all hard copies and PDFs out there they will have this lightsaber hanging over their heads forever.

Doesn't anyone over there ever consider how these things work? SJWs can NEVER be placated. By caving in here they doomed themselves.
 
Wizards and their parent company Hasbro was completely taken over by the regressive left years ago. So you can't really say that they're caving in to their own demands; SJWs are just their target audience now, while the rest of us are unwanted baggage whom they would rather be rid of.
 
Wizards and their parent company Hasbro was completely taken over by the regressive left years ago. So you can't really say that they're caving in to their own demands; SJWs are just their target audience now, while the rest of us are unwanted baggage whom they would rather be rid of.
When Hasbro bought Avalon Hill way back when they ditched everything in Avalon Hill's catalogue except for Diplomacy and put some of their stuff like Risk and Axis & Allies under that brand label thinking real wargamers wouldn't notice.

Sorry, but if you can buy it at Toys"R"Us it ain't Avalon Hill.

This reimpliments three Avalon Hill games. If you play that you're tying up two dining room tables for several weeks if not months.
 
Yup. Though we typically just only played one theatre at a time. Pacific war and Europe. Damn...all those little cardboard chits are triggering me!!! :p

I've still got a complete box of Squad Leader
Boardgame geek has very detailed a turn-by-turn record of my brother-in-law Kaylee's first 3R game. My big sis Euphie wrote it. She also shared what she did to teach him how to play it. It can be found here:


EDIT: It's in the sessions subforum. This is where the tale starts:


EDIT: This is for those who don't know just how insanely complicated an Avalon Hill boardgame was.
 
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I still have my boxes for Avalon Hill's Civilization and Advanced Civilization, as well as one of the last Avalon Hill printings of Diplomacy, as well as a few other of their boardgames.

Might pull them out when the little ones get older, but right now with a two year old they would just end up a disaster...
 
When Hasbro bought Avalon Hill way back when they ditched everything in Avalon Hill's catalogue except for Diplomacy and put some of their stuff like Risk and Axis & Allies under that brand label thinking real wargamers wouldn't notice.

Sorry, but if you can buy it at Toys"R"Us it ain't Avalon Hill.

This reimpliments three Avalon Hill games. If you play that you're tying up two dining room tables for several weeks if not months.
Toys 'R Us still exists? I haven't seen one in almost thirty years.
 
A friend sent me the 2000 edition of "DM Guide" years ago.

It had its faults, but was overall more sensible than I expected, especially the parts about how NOT to run a game.
 
Okay, while I'm thinking about it, here's something else: the SJWs do not and never have liked things like D&D.

"Oooo, Allanon, and guess what else? Water is indeed wet!"

No, I don't mean that- what I'm leading up to is WHY they take over things like comics, "Star Wars," and D&D, and then ruin them.

It's a power trip for weaklings. They can take something from people like me and ruin it, thus saying "look what we can do to you and yours!" What we have now, with proms and script-gaming*, is NOT really D&D at all.

* I don't object to story gaming. That actually makes a game better. What some are really complaining about is SCRIPT-based gaming, which means things must work out a certain way, like in a movie script. Story gaming builds a complex sub-creation players can work within, either allowing it to ruin them or using it to their advantage. In my homebrew games there are always stories and backgrounds, which are simply the set-up- after that the players are on their own, for good or bad.
 
I still have my boxes for Avalon Hill's Civilization and Advanced Civilization, as well as one of the last Avalon Hill printings of Diplomacy, as well as a few other of their boardgames.

Might pull them out when the little ones get older, but right now with a two year old they would just end up a disaster...
For the ones you have which came with 22"x34" paper maps ... have a printing service make a mylar color copy for you with the ink on the table side instead of the playing side.

A spilled cup of coffee can ruin one and they aren't easy to replace.
 
Okay, while I'm thinking about it, here's something else: the SJWs do not and never have liked things like D&D.

"Oooo, Allanon, and guess what else? Water is indeed wet!"

No, I don't mean that- what I'm leading up to is WHY they take over things like comics, "Star Wars," and D&D, and then ruin them.

It's a power trip for weaklings. They can take something from people like me and ruin it, thus saying "look what we can do to you and yours!" What we have now, with proms and script-gaming*, is NOT really D&D at all.

* I don't object to story gaming. That actually makes a game better. What some are really complaining about is SCRIPT-based gaming, which means things must work out a certain way, like in a movie script. Story gaming builds a complex sub-creation players can work within, either allowing it to ruin them or using it to their advantage. In my homebrew games there are always stories and backgrounds, which are simply the set-up- after that the players are on their own, for good or bad.
Eh, not sure about that, it feels more like the O'Sullivan principle in practice. Any organization without express rules to prevent infiltration by liberals will gradually come under the control of liberals.
 
I have a copy of the Rules Cyclopedia at the house. I also have some non WOTC rpg stuff. Cepheus engine is fairly cheap on Drive thru rpg and has a fantasy supplement. Expect to roll a bunch of 2d6.
 
Eh, not sure about that, it feels more like the O'Sullivan principle in practice. Any organization without express rules to prevent infiltration by liberals will gradually come under the control of liberals.
Wouldn't they just find some judge to force them to accept SJWs? Banning and the like clearly works in only one direction.
 
Wouldn't they just find some judge to force them to accept SJWs? Banning and the like clearly works in only one direction.

Conquest's Three Laws:
1. Everyone is conservative about what he knows best.
2. Any organization not explicitly and constitutionally right-wing will sooner or later become left-wing.
3. The behavior of any bureaucratic organization can best be understood by assuming that it is controlled by a secret cabal of its enemies.

Conquest's 2nd law is also called O'Sullivan's first law and attribution varies, though most people think O'Sullivan got it first.
 

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