This level has quite a few changes, namely structural additions that offer alternative paths. Trespasser initially was supposed to be more 'open' and less linear. Some of this remains in vanilla, but sadly Jungle Road had an entire alternative route cut! And I restored it!
Anne calls Hammond a 'weird psycho old guy' in cut dialogue, really a lot of her characterization was lost due to voice-line cuts...But hey, isn't that gun supposed to be a Desert Eagle!? Yes it is supposed to be one of those!
But part of my mod's balance system was differentiating 'Ingen guns', 'Hunter guns' and 'Merc guns'. Hammond probably didn't want his low-wage staff running around with top of the line firepower so some of the fancier guns have been replaced, conversely some of the shittier-guns have been replaced with nicer ones where it makes sense.
A huge dinosaur tooth, probably from a T-Rex. This is mentioned in the strategy guide as being an effective melee weapon. In vanilla Trespasser it's a TERRIBLE weapon on account of not actually existing in the level as it was cut. But here it is, restored, and tweaked into quite an effective melee weapon indeed!
Anne guts a raptor like a fish using the tooth, it's a little unpredictable but these Tribe A raptors are pushovers so it usually 1 hit KO's them with a good hit to the head.
VA20: I was a freshman when they had the first rumors. We watched it on the TV news in the common room, drinking cocoa from the kitchen. I said it would be nothing – just another cold fusion. | |
Another sadly cut line, remember that Anne like most people saw all of this stuff on the news, few probably believed it possible that dinosaurs could be brought back via cloning.
One of the alternative-paths I added to this level, the 'scenic triceratops plateau view'. In vanilla Trespasser there's this big area with a Triceratops on a hill, but you can't get up there! I added this alternative 'peaceful' path that can be used to bypass quite a bit of the level, if you want. You do miss out on some dialogue but oh well.
Just walk through the bushes and up a hill and you're there!
Anne cuts another raptor up with the tooth, and contrary to some information, the dinosaurs aren't really dangerous when they're dead, mouth open or not.
Anne smashes open a small shed, shocked there's no dinosaurs inside. Yeah this line was cut and I have no clue what it was actually supposed to be used for, it IS supposed to play at this rough-location but it seems there was intended to be a larger structure here.
VA24: No dinosaurs in here. I guess this was just construction – the real facility could be miles away. | |
A cool thing that was sadly cut from the game, something of a foreshadowing for the mayan ruins stuff later in the game, and maybe a bit of mysticism going on. This spooky mayan stone-head is perfectly aimed at a crashed Ingen jeep, as if he somehow caused it...He saw what happened...Didn't he?
VA34: You saw what happened, didn't you? | |
Anne demonstrates her dinosaur knowledge by barely remembering the name of one of the most popular dinosaurs of all time. Another sadly cut piece of Anne's characterization that the game sorely needed more of...
VA45: Tri-triceratops, right? They don't know their names. | |
Hammond helpfully explains to us what this building actually is, although technically speaking it doesn't belong here. The "Plantation House" belonged in the cut level..."Plantation House"! But hey it's here now until I fix up the Plantation House level so it's staying, reee!
VH81: A failed coffee plantation of the 1860's. Fields were marked out by stone walls. To the west, the ruins of the plantation house still stand. | |
Anne appreciates the tasteful design of the Plantation House, it's a nice looking building. I'm sure in the 1860's this would've been quite comfy to live in. Hell I wouldn't mind a place with this style today!
VA65: Beautiful. Spanish colonial. | |