I know nothing will ever be able to eclipse Star Wars: Masters of Teras Kasi as released by Lucasarts in 1997 and the only reason they never continued with that legendary fighting game franchise is because they just didn't want to completely crush the competition in that genre but lets say there is some actual interest in making a top tier Star Wars fighting game and capitalize on the success of other recent fighting game series like SNK's KOF15 and with three Jedi showing up as guest characters in Soul Calibur IV.
Star Wars being such a big franchise (though thankfully largely contained in one universe instead of those pernicious multiverses everyone else has) with a large focus on close combat (typically with lightsabers) making a highly developed fighting game could have some serious potential.
If you were able to be the Game Director for the first Star Wars fighting game, who would you pick for the roster? What stages would there be? Would you have an Arcade or Versus or Story Mode? How would you reconcile bringing together a diverse cast of Star Wars fighters from across the Star Wars Galaxy and tens of thousands of years of history (as well as multiple versions of continuity). How would the various fighters and their playstyles go? What kind of neat DLC or extra content would you entice once your game launches into the top tiers of popularity? Etc etc
The main thing to discuss though I feel would be a roster. You'd want a big one, but not so much that characters are duplicative or derivative (can be tricky with all of the guys with laser swords running around). Plus you wouldn't want to crush your Game Devs with too much work. Also you'd want Star Wars characters iconic or striking enough to generate interest in the game and wanting to play.
Star Wars being such a big franchise (though thankfully largely contained in one universe instead of those pernicious multiverses everyone else has) with a large focus on close combat (typically with lightsabers) making a highly developed fighting game could have some serious potential.
If you were able to be the Game Director for the first Star Wars fighting game, who would you pick for the roster? What stages would there be? Would you have an Arcade or Versus or Story Mode? How would you reconcile bringing together a diverse cast of Star Wars fighters from across the Star Wars Galaxy and tens of thousands of years of history (as well as multiple versions of continuity). How would the various fighters and their playstyles go? What kind of neat DLC or extra content would you entice once your game launches into the top tiers of popularity? Etc etc
The main thing to discuss though I feel would be a roster. You'd want a big one, but not so much that characters are duplicative or derivative (can be tricky with all of the guys with laser swords running around). Plus you wouldn't want to crush your Game Devs with too much work. Also you'd want Star Wars characters iconic or striking enough to generate interest in the game and wanting to play.