Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

Weren't the nukes shown in the TV series way smaller than the 250 to 750 KT devices the Chinese unleashed? Based on the size of the mushroom clouds from Nukemap.
 
Weren't the nukes shown in the TV series way smaller than the 250 to 750 KT devices the Chinese unleashed? Based on the size of the mushroom clouds from Nukemap.
According to FO1 manual, the Chinese were using 100kt airburst nukes, maybe a few larger ones sprinkled in.

Fallout-Nukes-800x328.png

Some of the clouds look pretty large, although scaling them is a bit challenging.
 
Interplay can do no wrong Doo, didn't ya know
It's funny because some people don't even know the lore of Fallout 1.

It's like they ignore the Glow which was doing 15-30 rads a second.
Even Obsidian lore that people jerk off too ignore them mentioning the Fallout radiation is longer than irl

January 1st
Happy New Year.

Two months in cave. Still lethal outside. Don't get it. In army they said 2-4 weeks cleared fallout
This was Obsidian lore from Honest Hearts DLC.
Yet no one's bitching for thirty pages about not following the lore. 🤷
Most of the people complaining literally don't know the lore of the Fallout setting or willingly choose to ignore lore to fit their narrative.


Which is funny because FO1 lore mentions the Fallout is longer than their studies previously suggested
Snip-it_171355810368122.jpg

Very conveniently ignoring

"Much faster and more intense deposition of Fallout than had been assumed in studied made during the sixties and seventies"

To put this into perspective for the very dishonest "real fans" who complain about realism. Using only scaling from the FO1 Glow and comparing to the Little Boy IRL


These calculations showed that the highest dosage which would have been received from persistent radioactivity at Hiroshima was between 6 and 25 roentgens of gamma radiation; the highest in the Nagasaki Area was between 30 and 110 roentgens of gamma radiation. The latter figure does not refer to the city itself, but to a localized area in the Nishiyama District. In interpreting these findings it must be understood that to get these dosages, one would have had to remain at the point of highest radioactivity for 6 weeks continuously, from the first hour after the bombing.
Radiation Injuries | The Atomic Bombings of Hiroshima and Nagasaki | Historical Documents | atomicarchive.com
So six weeks to get 110 roentgens of gamma radiation.

One roentgen = One rad

That's 0.0000303 rads per second.
Meaning the Glow is 199999.47% percent more radioactive.

The Nagasaki and Hiroshima radioactive fallout took 6 months to go back to normal levels, in the Glow the bombs dropped in 2077 yet remained at the radioactive intensity despite 83 years passing by.

So by Fallout 1 lore only

The Fallout radiation lasts baseline minimum 16,600% longer than a regular nuke and is also 199,999.47% percent more radioactive.

Yeah people bitching about Bethesda lore don't even know the OG lore color me surprised 🥴
 
The time limit is one of the better features of the game lmao, in any case the second half of the time limit was patched to 13 years, which is more than sufficient. Imagine saying the first game is bad in terms of gameplay kek.
It honestly is though. It's boring amd is still a time limit.
Time limits ruin RPGs.
Army recruits guys with bad reading comprehension huh? Read please.
"But it also stresses how radiation is not very long-lasting, and how its pretty much safe after 100 years...Which is what we see in Fallout 1 lmao."
On the west coast all you need to air burst because there is nothing there.
East coast got ground bursts.
Given how the radiation is still so hot it's glowing, some sort of technobabble cobalt 60 Dr Strangelove bullshit nuke.
So how come you can use this excuse for the Glow but not thr Glowing Sea?
1: It missed the target, whereas the Glow was actually hit, already it's contrived
2: The nuke storage is WW2 esque nukes because Bethesda thinks 2077 nations would still be dropping fucking Fat Man and Little Boy style nukes on people, like usual they don't understand Fallout
3: Instead of the place being a localized hotspot like, say, The Glow, it somehow irradiates the entire area of Boston without killing anyone
Storms carry the radiation over too the towns.
*Yawn* Shills are embarrassing.
Me a shill? Your the one shilling for a game company who was going to undo a lot of the "greatest fallout" because of how they backed themselves into a corner.
Interplay is as bad as Valve with making games.
 
It honestly is though. It's boring amd is still a time limit.
Time limits ruin RPGs.

On the west coast all you need to air burst because there is nothing there.
East coast got ground bursts.

So how come you can use this excuse for the Glow but not thr Glowing Sea?

Storms carry the radiation over too the towns.

Me a shill? Your the one shilling for a game company who was going to undo a lot of the "greatest fallout" because of how they backed themselves into a corner.
Interplay is as bad as Valve with making games.
Zeno acting like Bethesda didn't include ICBM's in Fallout 4 or Fallout 76
FO4_Tactical_nuclear_missile_02.jpg

FO76_Nuclear_msl_nif.png

💀
 
It honestly is though. It's boring amd is still a time limit.
Time limits ruin RPGs.
Time limits grant urgency, otherwise you end up with skyrim where 'THE WORLD IS ENDING!...But it kinda isn't!'

Also calling Fallout 1 boring is hilarious, have you actually played and beaten it?
 
Time limits grant urgency, otherwise you end up with skyrim where 'THE WORLD IS ENDING!...But it kinda isn't!'

Also calling Fallout 1 boring is hilarious, have you actually played and beaten it?
I have. Fallout 1 is by far the weakest game structurally and the time limit unnecessarily punishes exploring or making honest mistakes. There's a reason Fallout 2 didn't put any timers on the main quest and that most modern game design shy away from it, mostly because timers don't actually serve to heighten tension but either end up punishing people for not playing the game in a specific way (which is what FO1 effectively did) or end up being so long as to be meaningless.

In other words, they're very hard to balance to get the effect you want while not ending up punishing players. Heck, in FO1 the initial timer was so tight that a misclick on the navigation map could mean you have to restart your game due to lost time.
 

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