Most pointless, boring and inconsequential tasks in video games ever?

Tyzuris

Primarch to your glory& the glory of him on Earth!
I would nominate Aid for Bruma quest in TES IV: Oblivion.

Basically you need to gather other Cyrodiil's cities aid for Bruma in the battle for Great Oblivion gate by closing the Oblivion gates around other cities in Cyrodiil.

So you spend about 10-15 hours on going to each Count / Countess of six other cities and then closing six Oblivion gates to get said aid Bunch of fucking boring repetitive tasks again and again... But here's where the problem is regarding this task. If you don't get any aid, Bruma will send their own militia to said battle. If you get all the aid, there's still the exact same amount of soldiers in the battlefield, they're just from other cities in Cyrodiil and wear their cities banner's in their armor. But stats wise? They're exactly the same as the militia. So basically it's 10-15 hours of most boring gameplay for no benefits at all.

It feels like a big fuck you considering some games in their entirety can last 10-15 hours. And I spend that time in a singe mission to get zero benefits at all in the game.
 

Urabrask Revealed

Let them go.
Founder
I would nominate Aid for Bruma quest in TES IV: Oblivion.

Basically you need to gather other Cyrodiil's cities aid for Bruma in the battle for Great Oblivion gate by closing the Oblivion gates around other cities in Cyrodiil.

So you spend about 10-15 hours on going to each Count / Countess of six other cities and then closing six Oblivion gates to get said aid Bunch of fucking boring repetitive tasks again and again... But here's where the problem is regarding this task. If you don't get any aid, Bruma will send their own militia to said battle. If you get all the aid, there's still the exact same amount of soldiers in the battlefield, they're just from other cities in Cyrodiil and wear their cities banner's in their armor. But stats wise? They're exactly the same as the militia. So basically it's 10-15 hours of most boring gameplay for no benefits at all.
That's... wow, glad I never got this far. Why should I bother doing a quest if the result/reward is miniscule?
 

CarlManvers2019

Writers Blocked Douchebag
That's... wow, glad I never got this far. Why should I bother doing a quest if the result/reward is miniscule?

For the sense of “adventure”? Though, I may have only played Skyrim and a bit of Online, the combat doesn’t exactly make things “impacting” to begin with anyway
 

Urabrask Revealed

Let them go.
Founder
Anyway, since you wanted examples... There's a game called Nier. I have not played it myself, but I do have a side-quest from it that is certainly qualified as an entry: It's about growing flowers in combination with the in-engine clock.

You can probably see where this is going already. But allow me to eloborate: At one point the PC gets the side quest of getting a number of flowers of a specific color for its seeds. There're three colors, but the one whose seeds are required isn't sold in any shop. The player has to combine the flowers until he gets the desired color, in a very specific way that requires spacing and timing. There's the danger of not getting the desired color or the flower not blooming at all, and overall the whole thing is a mess.

The reward is the final spit in the face of the player. You're rewarded 10.000 GP. That doesn't even begin to cover the costs of buying and growing the flowers. Cavia went out of bussiness for good reasons, even if their plotlines and gameplay are excellent.
 

Certified_Heterosexual

The Falklands are Serbian, you cowards.
This is a bit of a derail admittedly, but I thought a thread about pointless and boring games would be the perfect place to post an analysis of the new Animal Crossing game's turnip market:

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4ec8893ca49ec5ae.png
 

Arch Dornan

Oh, lovely. They've sent me a mo-ron.
This is a bit of a derail admittedly, but I thought a thread about pointless and boring games would be the perfect place to post an analysis of the new Animal Crossing game's turnip market:

dcf6fd1fc786c1a8.png

4ec8893ca49ec5ae.png
I love games they really are the simulator into the RL behavior of the human mind if they ever had the opportunity.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Was it Mass Effect 2 where we had to spend inordinate amounts of time scanning planets and launching probes at them for in game currency resources?

It wasn't quite as bad as some people said, others actually found it relaxing apparently. For me... it was a big 'Meh' best. Any less or more complicated it would been boring or tedious respectively.
 

Certified_Heterosexual

The Falklands are Serbian, you cowards.
Planet scanning gets a lot less tedious once you upgrade Normandy's scanner to improve it's speed.

And I liked how in ME3 they made it more of a stealth-recon/search-and-rescue minigame, with real danger if the Reapers detect your presence. It gave the grinding more of a point, while also seeming like the kind of thing a prototype stealth frigate would actually do. I enjoyed it.
 

Shipmaster Sane

You have been weighed
I would nominate Aid for Bruma quest in TES IV: Oblivion.

Basically you need to gather other Cyrodiil's cities aid for Bruma in the battle for Great Oblivion gate by closing the Oblivion gates around other cities in Cyrodiil.

So you spend about 10-15 hours on going to each Count / Countess of six other cities and then closing six Oblivion gates to get said aid Bunch of fucking boring repetitive tasks again and again... But here's where the problem is regarding this task. If you don't get any aid, Bruma will send their own militia to said battle. If you get all the aid, there's still the exact same amount of soldiers in the battlefield, they're just from other cities in Cyrodiil and wear their cities banner's in their armor. But stats wise? They're exactly the same as the militia. So basically it's 10-15 hours of most boring gameplay for no benefits at all.

It feels like a big fuck you considering some games in their entirety can last 10-15 hours. And I spend that time in a singe mission to get zero benefits at all in the game.
That's... wow, glad I never got this far. Why should I bother doing a quest if the result/reward is miniscule?
It always seemed like someone came up with the idea, then they realized that the game couldn't handle the scale of the battle they had planed, and they had to axe the content afterwards. You were probably supposed to have both the militia and the guards, and there were probably supposed to be more daedra. Consider also that someone took the time to change the code on some of the daedra to stop them from summoning others, so the game wouldn't crash.
 

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