Galactic Empire forcesubb UNSC in "Remember"

Dunno about the Space Battle. It's so brief as to who even knows.

As for the ground battle I think the Imperials wouldn't do quite as good. The Spartans in the Fan Animation movie were really good Special Forces. Not only good with the shooting bits but also hand to hand combat and close quarters warfare and sniping and everything else. They were singlehandedly turning the tide in every fight there and really holding their own against the superhuman Elites and Brutes and Hunters with their energy swords and full shields and everything. I don't see Commander Cody and the Inferno Squad pulling off nearly equivalent feats. I'd reckon there are actually several scenes where I think they'd be doomed if put in the Spartans place, such as when the two Hunters and Air Support initially arrive for the Covenant forces in the city battle, plus the airstrip ambush by the melee and cloaked Elites... not to mention the final battle.

BUT(t) you also have the Imperials replacing the other vehicles and UNSC Marines/Drop Troopers and well... it's mixed. I think in the City Battle it would help immensely in that TIE Bombers and TIE Fighters (and even Lambda Shuttles though we never see them) are probably far more capable air support then Halo's Pelicans and other assorted transport gunships seen in the movie. I'm assuming they are better armored as well as invariably better armed since they have actual dedicated laser cannons for anti-starfighter work. So the Air Support would be better, though I feel that the Bombers and Fighters are just as vulnerable to enemy fire, having been downed multiple times in Disney canon by even lowly Whills Monk launched energy arrows.

The AT-ST's and AT-AT's aren't as mobile as the Warthogs but I feel have better firepower and obviously better armored. In the City Battle, there wasn't a huge amount of Covenant heavy weapons, so they could grind forward unless the Imperial Walkers are taken out by Elites or something striking the underbelly of the AT-AT's or aerial support (which seems less likely since TIEs > Pelicans) so Spartan level badassery might not be needed in securing the facility in the opening city battle. But then again, when Covenant air support does show up, the AT-AT's maybe could be taken out by the Covenant warships and then I feel it'd be ggwp for the Imperials (since no UNSC air support was seen at the closing of the City Battle).

The stormtroopers I feel are inferior to UNSC Marines on average in the skills and competency department though they weren't exactly covering themselves in glory in this fan animation. I'd say stormtrooper/death trooper armor should provide some benefit but having seen Disney Canon shows and movies, Stormtroopers get killed all the time by Human strength melee implements. Unlike Legends there's no Ewok exception here. I'm not sure what the purpose of the armor is. :p

The Blasters I feel would actually be less useful in city fighting then automatic weapons except against shield foes. I remember playing HALO and preferring the plasma weapons to use against Covenant enemies, especially the shielded ones, and using guns on things like the Flood and unshieleded mooks generally speaking. So against the Elites I feel the Troopers would do slightly better, but I don't think it'd be enough to make a reasonable difference.

So maybe the City Battle would go better for the Imperials due to better air support and vehicles.

The night time raid on the Helipad I think would go poorly for the Imperials. Again, Blasters are better then automatic rifles IMHO against Elites... but the trooper armor has no real benefits, and certainly not against super strong energy sword wielding cloaked superhuman Elites. PLUS the Death Troopers and Inferno Squad won't be nearly as effective in Close Quarters combat as the Spartans in the Animation were. Imperials get wiped... even less survivors!

As for the final battle, replacing Scorpion Tanks with AT-AT's would really help IMHO. Plus it's a defensive battle with a large chokepoint and mountainous heights surrounded the base. The AT-AT's are much higher firing vantage points then the Scorpion tanks and could engage the mountain targets with their heavy blaster and laser cannons and the AT-ST's would be able to help with that. The Stormtroopers can use their missile launchers and E-Webs and portable shields effectively to bottle up the chokepoint. The Covenant tanks would get scrapped early by the AT-AT's as well I feel. When the Brutes make their charge I think they get mowed down by the Imperials and the Scout Walkers. Elites showing up with air support would be a problem, but the Walkers might be able to damage the aircraft to get them to withdraw and while Elites in close combat would be a problem, I think it could be managed by the Scout Walkers and Death Troopers/Inferno Squad due to numbers and skill. So the Final Battle IMHO would be far more in favor of the Imperials then the UNSC.

So overall... marginally more effective in the City Battle, far worse in the Night Time Raid, decisively better in the final Last Stand Battle.
 

All the UNSC forces seen in this video are replaced by the following forces and must accomplish all objectives done by the UNSC.


Navy
7th Fleet, led by Admiral Thrawn


Well, if Thrawn wins in orbit, the rest of the scenario is sort of pointless, right? Even so, the force that the Seventh Fleet composes does not appear to be particularly large, so I expect that the Covenant would have more options in regard to calling reinforcements. The Empire probably has less options considering their current domestic issues and current imperialistic expansionist policies, but given that Thrawn was assigned to this mission, it suggests the Emperor places a fair amount of interest in it.

Honestly though, not important to the actual thrust of the discussion.

Ground
Commander Cody
500 Stormtroopers (Various equipment like rockets, blasters, flame throwers, grenades, deployable shields)
Inferno Squad
100 Death Troopers
4 AT-AT's
16 AT-ST's
20 LAMBDA shuttles
20 TIE Fighters
10 TIE Bombers

No, they're probably fucked.

Twenty fighters would be short change to engage in a region about the size of Ukraine, let alone a conflict that centers around a battle that spans a planet. I can't guess as to how many fighters there were in that fan film, but my guess is that they probably brought a lot more than twenty fighters. Bombers also have limited use, since you're basically bombing your own city.

The 20 LAMBDA shuttles really don't add very much either.

As for your ground forces, they make no sense. The ISB has various battalions of around that size, but it doesn't have anything remotely close to the composition that you've given it. Looking at the sort of environment that they're going into, we're probably looking at an Armor Battalion. That gives us:

  • Four Companies
    • 1x Breakthrough Armor Company
      • 21-37 repulsor tanks, crewed by about 131 men.
    • 1x Repulsorlift Company
      • 31 Repulsor Vehicles
        • 8x for support
        • 1x for command
        • 22x combat vehicles
        • Approximately 188 troops
    • 2x Attack Company
      • Approximately 432 men
        • 16x heavy tanks
        • 28x light tanks
        • 18x heavy weapon repulsorlifts
  • Death Trooper Company
    • Probably equipped with some kind of HQ, though this may be attached to the Armored Battalion. Probably equipped with at a hundred speeder bikes.
  • Inferno Squad
    • I honestly don't give a fuck, they probably aren't going to make a big difference.

So a more likely military force would be around 851 troops, plus Inferno Squad. A full battalion for the US Army is a thousand troops, so that's about right. So overall, we'd have an Imperial Force of:
  • 851x troops
  • 69x Tanks (light and heavy)
  • 18x heavy weapon repulsorlifts
  • 22x combat vehicles
  • 8x support vehicles
  • 1x command vehicle
  • 4x AT-ATs
  • 16x AT-STs
  • 20x LAMBDA shuttles
  • 20x TIE Fighters
  • 10x TIE Bombers

According to Halopedia; Covenant carrier.

A single light Covenant carrier contains the following:
  • 300x Seraph Fighters
  • 200x Banshees
  • 34x dropships
  • 4,000x troops
From that, we can probably guess there are probably 363x Ghosts and about 45x Wraiths. Could be higher. I'm just ballparking the figures here, to be honest. Overall, the Empire does have a slight advantage in terms of ground hovercraft, but they're operating against a force over 4x larger than themselves. At least--consider that the invasion we saw may have had two or three light carriers, which would drastically increase the size of the force.

To analyze this as best we can, let's look at a couple of aspects.

Troop Quality

The Empire

Storm Troopers are of a...shall we say...LOW quality. Although the Empire does have really competent and capable Storm Troopers, they clearly pad their ranks with poorly trained idiots. We can see this in plenty of episodes in Star Wars Rebels and the various implications that their troops are weak-minded. It also makes sense from a domestic point of view. The Empire had to massively expand its military in a short time after the Clone Wars and that generally means that you aren't going for quality. Add in the corruption and so forth, we can probably expect near-Russian-level competence, though probably with more discipline, better training, and far, far less theft of government resources by the grunts, though I expect given Storm Trooper armor, someone made a killing off selling the Empire knock-off ablative armor, which is something we see similar in the Russian Army. That said, basic ammo and some training is clearly present. That said, the Death Troopers are an elite group that represent the best the Empire probably has to offer. Sort of like Russia Wagner Group or other elite military units.

The Covenant
I expect the Covenant holds a mixture of low-quality, mid-quality, and high-quality troops. Troops such as Elites are obviously the cream of the crop; well-trained, well-equipped, high moral, and well-led. Brutes are sort of a mixture; very powerful, not too bright, high moral, but probably poorly led. Then of course you have things like Jackals, who are probably your mid-quality; decent gear, good training, and all that. Then of course you have the grunts, who do have high moral; they are more than willing to act as suicide bombers--but they seem poorly trained, easily spooked, and the Elites don't seem to mind using them as cannon fodder. I honestly put them below Storm Trooper competency. I also expect that the Covenant forces probably have more combat experience on average, but I can't prove that myself.

Conclusion
Overall, combat skill, discipline, and moral probably favors the Covenant. Not only do they outnumber the enemy 4 to 1, but their higher-end troops have better gear (shields, gravity hammers, cloaks, ect), but their lower end, while basically cannon fodder, can probably hold their own against the somewhat better-trained Storm Troopers.


Air Superiority

There really isn't much to discuss here. The Empire here is given a total of 20 fighters, 10 bombers, and 20 shuttles. That's not enough to contest with several hundred fighters AND a couple of hundred banshees. Even if we were to add to the numbers, the Covenant just simply has better fighters. TIEs were basically designed with the intent of being cheap and disposable. No shields, two forward lasers, and maybe a missile launcher. No co-pilot. They're maybe a match for the banshees, which are really more like A-10s if we're being honest. I sincerely doubt they can handle the Seraph Fighters.

So air superiority probably goes to the Covenant. And that's probably a pretty big deal.


Armored Forces
I actually think this is pretty even here. There are a lot of ghosts, but ghosts themselves aren't really all that useful; two fixed plasma cannons on a speeder bike is basically what they are. That's good, but it's mainly useful for scouting, flanking, mobility, or quick assaults. That sort of stuff. That said, the Covenant's wraiths are pretty damn OP here. Heavily shielded and basically a mobile heavy mortar weapon system. Of course there are other weapon systems like Spectres and the like, which I'm sure others, such as Battlegrinder will be able to bring up. My guess is they probably have at least 80x of those. Those are much better for direct combat, if memory serves. Still, the Covenant has a habit of sometimes using wraiths like tanks (my memory on that may be wrong), so that's a concern.

The Empire on the other hand, has some decent heavy and light tanks that probably can roughly match Covenant firepower. The AT-STs are mobile and effective against infantry, but would probably lose a fight to a Specter. The AT-ATs have massive durability and firepower advantages, but I don't see them being all that useful. They're just such huge targets that the Covenant is going to target them with banshees and wraiths. I just really don't see them lasting long without considerable resources dedicated to pinning down enemy forces or offering to guard them. And the Empire really doesn't have that sort of option here, due to numbers (and that's after I gave them more troops, tanks, and vehicles).


Conclusion

The Covenant would probably win. The Stormtroopers are outnumbered and are facing an enemy with far superior morale, in addition to a high-low mix of gear and troop quality that is considerably more potent than what the Empire fields. The best weapons that the Empire has (the AT-ATs) are giant targets that will probably be lost early in the battle. The Stormtrooper's only saving grace here is that they're probably the defenders, so they Covenant will suffer higher casualties as the attackers. Unfortunately, the technology, training, and doctrine favors the Covenant. The Covenant seems to prefer moving in small units and show fairly effective combined arms combat, where as your average Storm Trooper...well, not so much.

I think the initial assault will be where the Covenant takes the most losses; the Empire will be at full strength, with great cohesion, and good morale. Once the AT-ATs are gone, the TIEs are shot down, the Covenant establishes air superiority, and the wraiths begin to 'shell' targets relayed to them by orbit/banshees/scouts, I expect the Storm Trooper supply chains to break and fold under Covenant attacks, until the entire Imperial Battalion falls apart.
 

Assuming current cannon, that's 3 Imperial Star Destroyers and 2 Interdictors. Now, canon does use the ICS as a design reference, so we can assume that its crew compliment, armament numbers, and carrier compliment is at least somewhat accurate when we have no other numbers.

Now, the Imperial 1 Class SD's, what's in the seventh fleet in current cannon, each have 72 TIEs, split up between bombers, fighters, and interceptors. They also each have... what can generously be called a fuckload of guns on them(numbers from current canon sorces):

The interdictors are less well armed, but are still quite imposing(note, these numbers are legends but should still hold for current canon):

And then a compliment of 16 TIEs each.

What this all means is that the covvies get absolutely assfucked in orbit because holy shit that's more guns than they have ships. Which isn't much of a surprise since each ISD is 1.6km long and the covvies... didn't bring anything of that scale it looks like? Those look like maybe Ceudar-pattern heavy corvettes are the biggest ship there? And those top out at 956 meters long. I also saw some ships that looked like the Unrelenting, which is only supposed to be a little under 180 meters. As for the weapon compliment of each ship:
For the Heavy Cruiser
For the Unrelenting clones.

Where the covvies do have an advantage is in their fighter and troop transport capabilities:

Each of the heavy cruisers can shove 104 troops wherever they want on the ground if those things aren't intercepted and, uh, the ISD's don't actually have enough fighters to do that with. The covvies also just have a lot of fighters purely because there are more of the heavy cruisers than there are ISDs. A lot more. A fuckload more.

So the orbital battle boils down to one thing: The heavy cruisers body blocking the ISDs to try and slow attrition rates. Because those cruisers can't actually... hurt the ISDs very much. How do I know? Because unshielded USNC ships of a similar scale to the cruisers can resist their hits and ISD's are not only bigger than UNSC vessels they're also heavily shielded. Even assuming that the shielding is only as good as covvie shielding on a mass basis... what's the opposing fleet going to actually do? We know ISD's tear through opposing vessels of similar sizes like butter(a mon-cal vs ISD fight doesn't last very long because the mon-cal dies, you need a 2-1 ratio of them and the mon-cals are more shielded than the ISD is!) and all of the covvie vessels are much, much smaller.

So assuming it takes, say, 5 minutes to kill an ISD with another ISD and assuming shield performance scales linearly with mass... it would only take 2 minutes maximum to kill each heavy cruiser. So at 3 ISD's every 2 minutes 3 heavy cruisers die. But wait, there's more!

Assuming this is legends and not canon, you actually have 9 ISD 1s! And then 2 Victory 1 Class ships, each at 900 meters in length and with 24 TIEs and equipped with the following:

Aka more anti-capital ship guns than standard canon ISD1s(who's armament doesn't change much in legends):

And we can assume that a missile salvo from them would core anything of similar scale to it, so you have 2 ships that are killing covvie ships with a single firing each(and that's assuming all 80 missiles are needed per ship).

Then there's 3 Interdictors instead of canon's 2, which btw are also 1.6km long, so just as heavily armored and shielded as the ISDs.

So, total TIE compliment: 744

So I don't think the covvies actually have that many fighters available, and even if they do they're so much less maneuverable and fast that it isn't even funny.


Overall this is a ludicrous stomp for orbit... and said orbital assets also vastly improve the ground part of the battle too! Because each ISD1 carries the following:

So that's an extra 270 AT-STs and an extra 180 AT-ATs! They also carry this for shuttles:
So each one can get their compliment of 9,700 Stormtroopers onto the frontlines in relatively little time.

There is a reason each one of these fuckers could stop an entire system or cluster of systems from rebelling.
 

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