Tabletop Exalted

bintananth

behind a desk
I'm STing an Exalted game which started as one for my wife and daughters mid-Feb. A trio of 250xp Exalts (a DB, a Solar, and a Lunar) went after The Perfect of Paragon ... and failed.

I think I gave them very good odds of eliminating The Perfect if one of them got within arms reach. Here's the summary:

The DB convinced The Perfect - through an intermediary - to sponsor an MA tournament for mortals (enlightened or heroic) which the two Celestials - disguised as mortals - entered. My daughters characters made it through the group stage with a combined record of 9-1. The loss was a dive by the Lunar to put the PCs on opposite sides of the knockout stage bracket so they wouldn't meet until the final. The Solar was KO'd in the first knockout round by a half-caste Sidereal who got a very lucky damage roll. The Lunar got careless with his mote pool during the semifinals vs. a Jade Mountain stylist and flashed his caste mark. Cue a very hasty Exit stage left, pursued by a Sid.

They regrouped in a Southern port. The DB decided that they've had enough fun for one vacation and took a ship back to the Blessed Isle.

I've picked up three more players. The game has 4 new PCs:
- an Enlightened Mortal Sorcerer/Astrologer who will exalt as a Ronin Sidereal of Journeys sometime within the next 10 scenes.
- a calvary officer from Lookshy who was discharged because he lost an arm.
- a disillusioned Immaculate in seach of a sifu with enough banked XP for a CMA style which doesn't require essence 4.
- an Outcaste from the East who has heard rumors of two first age manses located near a small river surrounded by dense forests.

Those manses are what the PCs have decided to go find. The manses they'll discover are 5-dot and indestructable but otherwise fairly unimpressive.

One is a fortress belonging to century-old Fire Aspect who found it while leading refugees when she was a freshly exalted 20yr old. The other is a temple dedicated to The Unconquered Sun tended to by a reclusive Air Aspect hermit who survived the Usurpation.

The century-old NPC is well-rounded enough that I'd feel comfortable playing her as a PC alongside Celestials of similar XP.

The Usurpation survivor is understatted for his age because I ran out of stuff to give him which fit the "reclusive hermit" concept before I hit 5,000xp. He's about as tough as a DB is going to get because he's essence 10, willpower 10. I didn't go the "all the charms" route the lazy writers used for the Deathlords. There's stuff he doesn't know.

If my PCs try to physically fight him they're facing a DB who knows all the native DB tricks and 5 CMA (Lunar Hero, White Reaper, Crane, and two of the four Arguments of Virtue). He's got 8 perfect defenses, 7 of which cost willpower to use. All eight have at least two flaws of invunerability and he'll never have all 8 available at the same time.

If they try to sweet talk him into doing something he's already amenable to his base ParryMDVs are 4, 3, and 2 (presence, socialize, and investigation) before stunts, charms, and modifiers. That they can easily defeat. His base DodgeMDV, OTOH, is 15. He can raise that to 20+ with ease when he doesn't want to hear or consider the BS someone is spouting.
 
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bintananth

behind a desk
I'm wracking my brain for what would be an appropriate fisticuffs challenge for my PC's while they're in the Scavenger Lands heading East.

At one extreme an heroic mortal with the right stuff who gets very lucky can kill any one of them with a single blow. At the other extreme a 2nd Circle Demon has a less than 50% chance of harming my PCs before it's banished back to Malfeas or destroyed forever.

Anyone in the Scavenger Lands with half a brain is going to take one look at this diverse group of PCs and wonder why the 7th Legion and Immaculate Order are working together and travelling with Anathema who aren't hiding their Celestial nature.

Valor is a stat, NPCs with free will aren't suicidal, and I'm not STing a DnD style dungeon crawl.
 

bintananth

behind a desk
My Exalted game took a turn for the "Oh dear gods, what did I just do?" last weekend.

My PCs (A solar, a lunar, a ronin sidereal, and three terrestrials) ditched a very experienced Wyld Hunt by escaping via Travel Without Distance then getting the heck out of Dodge with Mirror-Shattering Method (Sidereals don't have time for the complex travel rules).

The intended destination was Yu Shan. The Sid botched the roll and they aren't in Kansas the Exalted setting anymore.

When describing where they did wind up - a costal settlement in a far West bordermarch - they latched onto the "thinner air, lower gravity, and dimmer/redder sun" part of the description before proceeding to talk themselves into thinking their PCs were on a habitable planet that's not Earth in our Universe.

Ok, I'll just go with that because I hate STing Raksha.

... and then I BS'd my way into "This settlement was founded a couple centuries ago by a lone Terrestrial and 100-ish mortals who were stranded by a Sid who also botched Mirror-Shattering Method. The current DBs and mortal residents very much dislike that Sid's meddlesome and slippery current incarnation."

The locals asked for Celestial help and got it. My PCs are now the Wyld Hunt.

I, however, goofed when describing how the Sid frustrates the locals by giving him Avoidance Kata in the description thinking there's a non-"ST asspull" way of kiboshing it.

There isn't.

... and then compounded the error by also giving him Flight of Separation, Disguise of the New Face, Prior Warning, and Expected Pain in said description.

The PCs get one chance to kill this Sid with little-to-no margin for mistakes and no means of obtaining any form of surprise before he quite intelligently decides that his only non-suicidal option for dealing with the PCs is to keep tabs on their whereabouts while maintaining a safe and healthy distance between himself and said whereabouts.

It's not all gloom for the PCs chances. I had the NPCs say when they killed the previous incarnation. Die rolls determined that number and put a hard limit on how much XP this one has of about 400. Making him as elusive as advertised and giving him an entire CMA didn't leave much for anything else. This Sid has the mental defences of a socially-adept extra.

If they can somehow find him and force him to stick around long enough for fisticuffs and/or social-fu the 6:1 curb stomp will be hilarious to watch

Thankfully, I did not crack open Scroll of the Monk when describing his capabilities. The madness that is SMA resides in there and my players would have insisted that I make their PCs face it.
 

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