PC Gaming Best of Steam Games in Peak Players and Best Settling In 2020

Husky_Khan

The Dog Whistler... I mean Whisperer.
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Steam released its top 100 selling games via revenue games and games that had the highest peak amount of players in 2020 at increments of 200,000 plus, 100K plus, 50K plus and 30K plus etc. They also covered the top New Releases by gross revenue as well, and by month.


Top Ten Best Selling via Gross Revenue:

Grand Theft Auto V
Monster Hunter: World
Fall Guys
Counter-Strike: Global Offensive
Rainbow Six: Siege
Doom: Eternal
DOTA 2
Cyberpunk 2077
Destiny 2
Among Us
Red Dead Redemption 2
Player Unknowns Battlegrounds


Games With Over 200,000 peak players:

Counter-Strike: Global Offensive
Cyberpunk 2077
Life Is Strange 2
Mount & Blade II: Bannerlord
Grand Theft Auto V
Monster Hunter: World
Destiny 2
Players Unknowns Battlegrounds
DOTA 2
Among Us
Terraria
 
It's good to see Terraria being so popular nine years after release.
Also it seem tha Civilization V is still about as popular as VI. And how does a game that everybody seems to hate, get 30.000 peak players?
 
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It's good to see Terraria being so popular nine years after release.
Also it seem tha Civilization V is still about as popular as VI. And how does a game that everybody seems to hate, get 30.000 peak players?

Which game is that with the 30K players?
 
Another interesting thing I found on PC Gamer.


There's a website that breaks down the top (user) reviewed games by Year and other metrics as well.

The Top Ten Steam games of 2020 apparently are:

1. Hades
2. Factorio
3. Phasmaphobia
4. Helltaker
5. Half Life: Alyx
6. The Henry Stickman Collection (the top six games got 99% positive scores)
7. Rise of Rain 2
8. Deep Rock Galactic
9. Persona 4 Golden
10. Satisfactory

Interesting to see Bannerlord having so many players in its current state.

Kinda surprised we don't have a thread on it yet. It seems almost exactly like the type of game that'd be popular with gamers on a forum like this.
 
Because I love it so, Steam uploaded even more statistics.


Most notably and yet also unsurprising, just how dramatic the increase in Steam activity was during this Year of the Bat Flu.

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This led to new highsfor monthly active users (120.4 million), daily active users (62.6 million), peak concurrent users (24.8 million), first-time purchasers (2.6 million per month), hours of playtime (31.3 billion hours), and the number of games purchased (21.4% increase over 2019).

Also it covers how more people used VR and Controllers and Steams random social media nonsense that I never pay attention to. Plus the yuuuuge spike in data use that Steam had, in part due to Cyberpunk 2077's massive launch last month.

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And how does a game that everybody seems to hate, get 30.000 peak players?
Because you will never find something so terrible that nobody likes it, as quality is subjective. Some people even enjoy shoving hot needles under their fingernails, or staring at paint dry for hours on end; so a terrible video game? Someone is going to have fun playing it.
 

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