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  1. W

    Starfield, Bethesda's Space RPG Spectacular

    I've seen it written before, and it seems more true each time I play a session, but Starfield really strikes me as less a "AAA" game, and more as a full conversion mod of Skyrim. The only thing missing is Tamriel itself, orbiting some star out there, so you can visit with your shiny high tech...
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    Starfield, Bethesda's Space RPG Spectacular

    I was wondering what the hell those things were. They list as hookah charges (or something similar) and you can find them in employee areas of about half the various outposts you find outside the set-peice settlements. Cigarettes and hookahs everywhere. Random combat drugs as well, but none...
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    Starfield, Bethesda's Space RPG Spectacular

    I thought FEV was the Enclavified version of PVP - pan-virion-protection? PVP was the US's attempt to pfizer-ize a defense vs 'blue flu' which was a Chinese pre-war bioweapon (and apparently still around here and there - there's a F4 merc who was and F3 kid, whose child in turn is suffering...
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    Starfield, Bethesda's Space RPG Spectacular

    huh - didn't notice that - haven't bothered going beyond the first rank yet (I make it a point to unlock as many of the first rank as possible, if only to check for amusing conversation/quest options).
  5. W

    Starfield, Bethesda's Space RPG Spectacular

    I thought the idea was to wait until your commerce score was high enough and sell that data to Vladimir or the TA for mad lootz?
  6. W

    Starfield, Bethesda's Space RPG Spectacular

    If you go back and recheck the logs from that planet (kreet, IIRC) you'll find that lab was attempting to xenowarfare mind-control terrormorphs. And failed, badly. Pretty sure there was some amount of evidence on the lifecycle there. But I know I overlooked at least some of it, and can't be...
  7. W

    Starfield, Bethesda's Space RPG Spectacular

    would have been a useful way to soak up some of the massive stockpiles of crafting materials my character accretes as a side effect of trying to build up an outpost network.
  8. W

    Starfield, Bethesda's Space RPG Spectacular

    Seems like a natural fit, really, They even had concept art of a nasa-fied version of a Mr Handy, no idea why they trashed that.
  9. W

    Starfield, Bethesda's Space RPG Spectacular

    there are vehicles, of a sort, around the game - those 4 legged/tracked things seem everywhere. Though those seem (based on placement) to be more for cargo than passengers. Also, none of them actually work. which is odd- they can keep spaceships, mines, reactors, etc working and not...
  10. W

    Starfield, Bethesda's Space RPG Spectacular

    Has anyone encountered any in-game lore/explanation for the background of the Ecliptic mercenaries? They seem like Talon Company/Gunner In SPACE!, but I'm hoping there is more to it than that.
  11. W

    Starfield, Bethesda's Space RPG Spectacular

    There might be one, I have not come anywhere close to exploring the whole map. That noted, they seemed to lean more to scifi writers than scientists and astronomers (though there are certainly plenty of both being named-dropped for system and world titles). As for astronauts proper - Gagarin is...
  12. W

    Starfield, Bethesda's Space RPG Spectacular

    there is a... moon? Gagarin in alpha centauri system. Haven't come across an Armstrong.
  13. W

    Starfield, Bethesda's Space RPG Spectacular

    I got the impression that Londinion (sic?) was supposed to be the rough equivalent to New Atlantis, or at least much closer to it in size than Gagarin, New Homestead, or Cydonia. I really think losing Londinion is what made the UC decide to stop fighting.
  14. W

    Starfield, Bethesda's Space RPG Spectacular

    Oh, no argument there. I was doing a thought experiment on why no real world religions seem to exist in Starfield. The UC being full bore technocratic fascist seems indisputable. That they ran the evacuation seems universally agreed. That the explanation was also intended to come up with a...
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    Starfield, Bethesda's Space RPG Spectacular

    There are some military barracks and military outpost sites that you can find, as well as weapons and training ranges. In the free rangers quest line you run across an abandoned mech base, which gives an idea of the size of a mechanized cavalry unit, but that is as close as I've seen so far...
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    Starfield, Bethesda's Space RPG Spectacular

    Inspired by the above exposition/development/enrichment on the lunar nomadic mining culture, thought a bit more about Starfields glaring lore gaps, and something struck me again. The glaring lack of real-world religions. While the out-of-game reasoning is pretty obvious, the lack of an in-game...
  17. W

    Starfield, Bethesda's Space RPG Spectacular

    This is the sort of thinking that BGS could have used, to both make their game-world more beleivable, and to create tons more story and lore hooks of of which to hang quests and factions. Instead, we got random mine support in random ship builder in the (relative) ass-end of nowhere.
  18. W

    Starfield, Bethesda's Space RPG Spectacular

    one very nitpicky peeve that I have with the game, and with most space-based games. We know, from ample evidence in real life, that modern settlements are distinctly visible from orbit, at least on the night-side of a given planet. They've already picked out the locations of major settlements...
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    Starfield, Bethesda's Space RPG Spectacular

    The only way that makes sense is if there is some sort of system-wide/multi-system fully real-time IFF process running on transponders and repeaters built into every ship and outpost, running even when power is otherwise out, and unable to be altered by the outpost/ship...
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