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  1. gral

    Quad Mechs?

    Ah, so they are rules regarding play, not construction. Makes sense. And yes, I had forgotten the thing about having less criticals.
  2. gral

    Quad Mechs?

    I wasn't aware there were special rules for quads - whichever mech builder programs I've used apparently don't use them. Also, the part of carrying more armor IS a disadvantage - 75% armor for four legs weighs more than 75% armor for two legs and two arms, which means less tonnage for other...
  3. gral

    Quad Mechs?

    Eh, I don't have a problem with them; in fact, I'd say a multi-legged mech makes more sense than a bipedal one, but that depends on the setting(for example, Battletech is not quad-friendly, because of the mech design rules).
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