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  1. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    4chan heavily theorizes that AI art generation was used in making some of Starfield's weapons, some of them are so heavily greeble'd that I simply do not believe a human designed them.
  2. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    It's a little annoying he included base weapons and modded weapons in the same list, makes it very confusing to see what weapons are where. But generally yeah, the game has a handful of 'just fucking use em' weapons, the rest are...Passable. Like the damned double barrel shotgun, useless sack...
  3. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    It looks like a lot of modders have given up on the game, because there's not really much you can do to 'fix' it, outside of completely rebuilding the campaign. I expect there'll be heaps of coomer loli elf mods and stuff though.
  4. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    So uhh, turned out Starfield didn't have any design documents or anything. That's like making a hollywood movie with only one copy of the script and nothing else. That's insane, and explains all too much.
  5. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    X_X God the terrormorphs were a letdown. It'd be nice if they were a repeated 'villain' (given that they are apparently sapient?) throughout the game.
  6. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    The game is a huge cocktease because its like "There WAS this super awesome war with mechas you could've been playing, but can you just be a space mailman for me please lmao?"
  7. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    That's a different sort of (and equally retarded) space magic though! Jesus fucking christ Todd, your bright idea was space dragonborn... X_X
  8. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    All they had to do was give the player (and everybody else) some space-phones. Bam, now we know how they relay across entire systems on who is shooting them. But noooooooooooooooooo! Fucking Todd Howard couldn't design a game if he was given a DECADE to figure it out. So now we have to assume...
  9. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    The game is kinda retarded, nobody has space-phones, yet you can clear a bandit base (while completely masked up in a space suit) and somehow the bandits know you, and you alone, out of hundreds of explorers and mercs, that you did it.
  10. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    Seriously the fact you have to physically run to the person and talk to them in person pisses me off greatly when Cyberpunk streamlined quests by letting you just CALL the motherfucker to tell them that you completed the job. If the game didn't have fifty billion loading screens and SUCH FUCKING...
  11. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    Nothing 'too important' changes in NG+, basically the most you get is a New Vegas Wild Wasteland event.
  12. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    Because Starfield isn't at all, a stupid game? XD
  13. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    You're going to argue what is canon and what isn't, in a game about multiverses and space magic? As far as the game is concerned, it is 100% serious and canon, which makes it all the more amusing.
  14. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    Doing the maths of 100 credits for lunch=10 USD for lunch, a starting-level ship costs about 5000 USD, with the biggest fanciest ones being around 50 thousand dollars. In hindsight I find that hilarious, a yacht sized warship capable of destroying cities is the price of an entry-level car lmao.
  15. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    It wouldn't have been too crazy for space junkie pirates to barely know how to maintain their own stuff, with the ship operated by the one person with enough brains to not overload and blow up the reactor. After all, their targets are space-miners equipped with...Not much at all. Even bringing...
  16. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    That's another weird thing, you immediately get access to end-tier weapons at the start, just nerfed versions of them. Imagine playing Fallout 1 and you get a 'Weak Plasma Rifle' at the start which is identical to the usual sort, but with 1/3rd the damage. It'd just feel weird. I think New...
  17. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    Space combat is basically Freelancer but without any of the nuance. It actually kind of sucks.
  18. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    I'm glad that Stalker is being brought up more, because god DAMN that game does weapon maintenance/progression well. You really want to try to avoid 'useless' weapons in an RPG, and Starfield is full of them. Conversely Stalker (heck, Fallout 1-2 can be beaten with a BB gun if you want) is full...
  19. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    In an ideal durability system, items breaking should be 100% a skill/attention issue, never by chance or intended IMO. So less like the new Zelda games, and more like new vegas, where you really have to bully your equipment to get them into non-working order.
  20. ThatZenoGuy

    Starfield, Bethesda's Space RPG Spectacular

    The game basically has a tier system for weapons yeah. Tier 1 — The basic tier with no name mentioned. Tier 2 — "Calibrated" Tier 3 — "Refined" Tier 4 — "Advanced" It really takes you out of the game when you realize that magically a weapon firing identical ammo is outputting about 3x the...
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