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  1. S'task

    Mass Effect Vs Battletech.

    Oh, missed this before. The limiting factor for BattleTech ship accelleration isn't entirely their drives, it's the human factor. Remember, they have no artificial gravity, meaning no internal acceleration dampening. Thus the limit on acceleration is what the human crew can take. 12 G is a...
  2. S'task

    Mass Effect Vs Battletech.

    The nuke rules in BattleSpace are weird, and it's not that nukes are actually an instant-kill, rather, they just have a CHANCE to instant kill if they hit the target. I've been trying to find the exact rules, but the current BattleTech rulebooks are MASSIVE. I want to say they also have to...
  3. S'task

    Mass Effect Vs Battletech.

    They have no way to close with them... again, that pesky acceleration difference from Mass Effect have artificial gravity while BattleTech does not. As to Mass Effect outranging BattleTech, I'd need to dig into the fluff to be sure, but my gut instinct says it's likely they do, due to the...
  4. S'task

    Mass Effect Vs Battletech.

    That's because they're nuclear weapons. BattleTech naval gauss and other weapons also reach towards kiloton yields but do not have the special effects nuclear weapons have on ships in BattleTech. Bear in mind, nuclear fusion in BattleTech canonically results in MORE energy than normally should...
  5. S'task

    Mass Effect Vs Battletech.

    Here's the fundamental problem when putting BattleTech up against any other SF setting: It lacks artificial gravity of any kind. This is a huge issue because all spaceships in BattleTech must take this situation into account in their design, only being able to use acceleration "gravity" or...
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