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  1. S'task

    Starfield, Bethesda's Space RPG Spectacular

    This here is a core problem with this idea. Bethesda isn't part of the California Tech Bubble. It's on the opposite side of the continent, it's part of the Acela/DC Bubble, which while it's just as technocratic isn't quite as militantly secular as California is. It's also a lot more...
  2. S'task

    Starfield, Bethesda's Space RPG Spectacular

    That kinda is a mechanic? Bounties actually work exactly like that. Should they have expanded it into a positive system too? Probably.
  3. S'task

    Starfield, Bethesda's Space RPG Spectacular

    Ironically, these aren't issues with the lockpick system, these are issues with the loot tables... They really should have made it so that loot quality was tied to the lock level. IE novice locks might have a handgun and a few hundred credits meanwhile master locks should have assured at least...
  4. S'task

    Starfield, Bethesda's Space RPG Spectacular

    Yeah, the digipick feels a lot better than other lockpick mechanics. It's simple enough to quickly grasp, but has enough depth that as a logic minigame you do have to think through the more complicated ones carefully. Also, unfortunately, any failures are entirely on you, none of the stupid...
  5. S'task

    Starfield, Bethesda's Space RPG Spectacular

    I've explained this before, but Bethesda specifically does not hire writers, they hire programmers who want to dabble in writing. You look at their job listings for the type of people who end up writing dialogue and quest text and it's always technically oriented, wanting CS degrees and...
  6. S'task

    Starfield, Bethesda's Space RPG Spectacular

    To set up the initial base, no. To make the base extensive and useful, yes.
  7. S'task

    Starfield, Bethesda's Space RPG Spectacular

    When they are gorgeous they really are. I was just wandering a planet and this is what it looked like shortly after sunrise: The morning fog just starting to burn off, the shadows on the hills. It was breathtaking. Otherwise, I think that's a fair review. I actually think you might have...
  8. S'task

    Starfield, Bethesda's Space RPG Spectacular

    Particle Weapons are generally REALLY powerful for their tier, so I can kinda understand why they'd put a separate tree for them. I think there's fewer EM weapons than Particle weapons though, and they have their own tree too, though given EM weapons are a very different beast I kinda get why...
  9. S'task

    Starfield, Bethesda's Space RPG Spectacular

    Particle Weapons and Plasma Weapons kinda cover a lot of the same SF tropes when you look at them? Heck, one could argue they're basically the same when you get into the nitty gritty of how you'd need to make a plasma weapon to get it to work... Also Particle weapons have their own skill on...
  10. S'task

    Starfield, Bethesda's Space RPG Spectacular

    Models for it... yes. Not sure if they have them mechanically. Given it's a Bethesda game and they had Power Armor in Fallout 4 though, I imagine the engine could handle it. I honestly expect them to have a Power Armor / Mecha system as one of their DLCs. It would fit both the lore of the...
  11. S'task

    Starfield, Bethesda's Space RPG Spectacular

    Honestly, with many of the powers already in the game you can get, all we need is a lightsaber mod to be able to play a Jedi... and I don't just mean the "starborn" powers... there's a questline that functionally gives you Jedi mind tricks as a power. Add in some clothing and other weapons...
  12. S'task

    Starfield, Bethesda's Space RPG Spectacular

    Oh he absolutely is an idiot. And yeah, none of what he did was necessarily death sentence worthy, but you pull a gun on a Ranger see how long you get to live? One thing I kinda want to try is see if using a stun weapon allows you to properly capture him and how it changes things. Will have...
  13. S'task

    Starfield, Bethesda's Space RPG Spectacular

    You either missed or left out a few critical details that make Hope's actions have a bit more sense... Also, counterpoint, I don't think that questline was meant to be communist / leftist sympathetic, it's meant to be more like a classic western tale concerning a big railroad or mining...
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