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  1. Morphic Tide

    The Elder Scrolls - thread: No lollygaggin' here!

    So, one thought that's come back to me with the recent Anniversary Edition compatibility fiasco (interestingly, a lot of it is script timing being screwed up because of optimization) is getting generated loot to meaningfully compete with player craftable items. For the sake of my sanity, I'll...
  2. Morphic Tide

    The Elder Scrolls - thread: No lollygaggin' here!

    Actually, since the idea is putting various NPCs along the main quest, the quest-giver dialogue would be mostly unchanged with how much is exposition and directions with no reason to change based on who they're given to. The underlying nature of the questline has quite the number of ways to lock...
  3. Morphic Tide

    The Elder Scrolls - thread: No lollygaggin' here!

    So, one thing that I've run into after watching 21-ish hours of commentary on Morrowind and Oblivion is that there's a key and major writing handicap of the last two TES games: The main quests have far too much urgency from the start and confirm the importance up-front, whereas Morrowind's story...
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