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  1. Martenzo

    PC Gaming Terra Invicta general thread

    In my experience, heatsinks are worse than worthless: dead mass and also wasting a utility slot. Hits to the front armor can't damage radiators anyway, and armoring the central segment of the ship isn't viable anyhow. If a ship is at risk of losing their radiator, it's likely in a position where...
  2. Martenzo

    PC Gaming Terra Invicta general thread

    A couple nukes directly on the Miltech 7 Armies won't destroy the world, and will destroy the armies.
  3. Martenzo

    PC Gaming Terra Invicta general thread

    Another good tip for the start, if you're a faction that doesn't want xenoflora spreading everywhere: Do a Surveil Area action on the Alien crash sites. And if your councilors say that they've reduced xenoflora but there's probably more, follow up with Surveil Area to find that "probably more"...
  4. Martenzo

    PC Gaming Terra Invicta general thread

    Uncontrolled countries definitely do move their Armies when at war with other nations. Getting to see if "Undecided" countries will respond to Megafauna can be a bit trickier though: usually the big countries that have mobile armies are already under someone's control by the time Megafauna...
  5. Martenzo

    PC Gaming Terra Invicta general thread

    Early Access has been announced. Launches on Steam and GOG on September 26. Also, a sizable dev diary was posted on the Pavonis Forums, where johnnylump explains in more detail what the EA is going to be like, and touches lightly on various aspects that they know are not finished yet.
  6. Martenzo

    PC Gaming Terra Invicta general thread

    The developers posted a news update on Steam. Terra Invicta Demo is once again available on Steam. Still the same version used for NEXT Fest in June, so don't expect extra content or bugfixes. The team is focused on finishing the actual game, and the Demo definitely won't be updated before...
  7. Martenzo

    PC Gaming Terra Invicta general thread

    Research is mainly generated by Countries based on their total population, GDP and education level. Countries have anywhere from 1 (Iceland at game start) to 6 (USA at game start) Control Points that factions can take control of by various means, and it's possible for a country's control points...
  8. Martenzo

    PC Gaming Terra Invicta general thread

    I managed to get the Great Nation tech for Europe in one playthrough and discovered it was kind of pointless if you already control Russia. I'm actually more interested in diving into the Independence Movements side of things and see what the utility of Balkanising the world is. But I'm...
  9. Martenzo

    PC Gaming Terra Invicta general thread

    So, this long-awaited thing from the makers of XCom's Long War mods has released a Demo. By now, I've played 30-ish hour of that Demo and it's clear from that demo that they really do have a mechanically finished game that just needed to delay for polish and bugfixing. Definitely a unique game...
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