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  1. M

    Starfield, Bethesda's Space RPG Spectacular

    Talk, no. At least outside of a planet, its orbit and its moons. Email or text, yes. Also it's space age sci-fi, there is no reason why every cellphone shouldn't be a satphone.
  2. M

    Starfield, Bethesda's Space RPG Spectacular

    Something like GAMMA or Tarkov can have a durability system as part of more complex weapon framework that adds a lot to the game. On the other hand i'm not a fan of F3 style durability system thats nothing more than an annoying bar that suddenly nerfs your weapon after a longer fight. Also 5...
  3. M

    Starfield, Bethesda's Space RPG Spectacular

    The irony here is that notable stat progression and durability system have a sort of mutually exclusive niche. Take Stalker - some of the pistols and SMGs you can start the game with are fairly useful even mid-late game, especially with few upgrades, though probably as a sidearm. This naturally...
  4. M

    Starfield, Bethesda's Space RPG Spectacular

    Some games do fuck with time passage a lot, some not so much, and going too hard into this creates more problems than it solves. Suddenly turns out your expedition of few people that killed 2 deer for food and pelts actually lasted 3 months, went through a whole herd of deer and spent as much...
  5. M

    Starfield, Bethesda's Space RPG Spectacular

    This kind of strictly classic RPG stuff was designed for equally classic RPG settings with magic swords, dragons, and other bullshit that can justify sky high number growth or lack of it as they see fit, including "heroic" hp growth and other DnD like mechanics. But it was never supposed to be...
  6. M

    Starfield, Bethesda's Space RPG Spectacular

    That hunting mechanic is basically a slightly more advanced version of what most of Far Cry series has. No, you're not getting an intact leopard skin if you blew the leopard up with a fucking automatic grenade launcher or machinegunned it with a .50 cal. Use a sniper rifle, bow or knife to have...
  7. M

    Starfield, Bethesda's Space RPG Spectacular

    Games with more polished and playtested economics can in fact go with realistic pricing and make sense out of it. Namely, the only way to win in the game of balancing is to not play it and flip the script to something else. Take a game like Tarkov, Stalker or Jagged Alliance. Let there be a gear...
  8. M

    Starfield, Bethesda's Space RPG Spectacular

    Yeah, it is innovative and decent for a lockpicking mechanic... But any lockpicking mechanic is going to get boring if it just gets spammed too much. Old Jagged Alliance games, and in more limited degree isometric Fallouts had more convenient and realistic lockpick mechanic in more general...
  9. M

    Starfield, Bethesda's Space RPG Spectacular

    Yeah, they really screwed up between the game's design and what the gameplay was sold as. It was meant to be an AAA exploration/colonization focused competitor to all the open world survival games with space theme. But instead it's a Fallout IN SPACE!!! where you are an errand boy for random...
  10. M

    Starfield, Bethesda's Space RPG Spectacular

    F2 had a much more no-nonsense handling of balancing. Namely there was no level scaling, only area balancing. Go back to one of the early game areas and encounter raiders when you have power armor and laser gatling? Of course you slaughter them, no need to turn them into hp pinyatas to...
  11. M

    Starfield, Bethesda's Space RPG Spectacular

    Sanitized or not, they are obviously fucking lazy. Compare the amount and customization of combat stuff to Fallout 4...
  12. M

    Starfield, Bethesda's Space RPG Spectacular

    Yeah, for better and for worse, it is the most ambitious Fallout 4 mod out there. Shame about the ridiculously bad optimization and not keeping the power armor system to vary the combat more (could have also reskinned it into small mechs, but either would work).
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