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  1. LordSunhawk

    Update Progress Thread

    Hull Construction tables are posted. Squadron rules are about 50% complete and will be posted Soon (tm) which will permit carrier design. After that I'll be posting up automated platforms (IE mines and buoys) and then completing the rest of the various rules. As a heads up for...
  2. LordSunhawk

    Update Progress Thread

    Thanks to a good friend of mine we now have our master galaxy map! We have starting clusters for up to 20 players, and 15000 core systems to eventually tussle over! Yes, you read that right, 15,000 core systems.
  3. LordSunhawk

    Update Progress Thread

    Update Note All main tech tree items have been finalized. Squadron Tech (which includes hangars for carriers) are still to be posted. In the next day or two I will post the hull construction table, which will permit design of any non-carrier vessel. Once the squadron tech tree is posted you...
  4. LordSunhawk

    Update Progress Thread

    IMPORTANT NOTE - Exploration Rules have been updated!
  5. LordSunhawk

    Update Progress Thread

    I am currently engaging in a minor reworking of the combat system to better differentiate between some weapons and give things like Advanced Targeting Computers more viability. First hints of this should be visible in the revised Tech Tree listing for the Advanced Targeting Computer. I am...
  6. LordSunhawk

    Update Progress Thread

    Tech Trees are now around 50% completed! After that will come combat rules, trade rules, the SOP and Standing Orders rules, Small Craft Rules, Base Rules... almost there! Still waiting on confirmation on the software that's being coded to handle the map, at last report it's being tested and...
  7. LordSunhawk

    Update Progress Thread

    All three of the main drive technology tables are posted. There are a few things that will become much clearer once the combat ratings rules are released (still in beta on them, discovered a serious issue so redoing some of it). As a preview, all ships will have several combat ratings...
  8. LordSunhawk

    Update Progress Thread

    Economy rules are posted, along with the first loss condition (going bankrupt) I will note that it is actually very difficult to go bankrupt on one's own. It would require a combination of extreme overspending with a serious negative economic event. In general, losing due to your Imperial...
  9. LordSunhawk

    Update Progress Thread

    R&D Rules are posted A few notes, knots are meant to be nasty, I'm actually thinking about removing the minimum 1% cumulative on SL advancement because of that. Think of them as the equivalent of hell levels from classic Everquest (for those who played it) Waiting until you have higher rated...
  10. LordSunhawk

    Update Progress Thread

    Thought I'd include a thread to keep folks updated on the progress of things. Right now I am working on refining the R&D rules which will give you the first good look at how some of the racial characteristics work, specifically Creative and Stolid. Once I finish the R&D rules I will do a final...
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