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  1. LindyAF

    Your ideal game ideas.

    This is definitely the sort of thing I'd like to see in bioware-style RPGs. At least my impression is that the companions are the thing players most care about in the typical bioware style RPG, so more complicated storylines and more interaction would be great. The xenos traitor companion...
  2. LindyAF

    Your ideal game ideas.

    Yeah, I'd label it "relationship" or "affinity" or something like that to avoid explicitly lying to the player, but yes, this is intentionally pretty bastard. There would be explicit warnings about the xenos though - there would be stuff with other companions expressing concern and accusing them...
  3. LindyAF

    Your ideal game ideas.

    I'm a simple man, if a video game has a number in it I try to make it big. I do feel like if a video game has failure = you die in most of it, then having a section where failure = progression (with a cost) can be a game design issue. If failure = progression (with a cost), then it should be...
  4. LindyAF

    Your ideal game ideas.

    Hmmm, minor quibble with this is that as a matter of game design a "failure" here wouldn't really be something for most players, because for most players, if success is something that's reasonably possible they're just going to reload and get it. I know if I see "Failure -50 Reputation" I'm just...
  5. LindyAF

    Your ideal game ideas.

    Another way to put anti-wokism into a game like that would be to have a “diverse” (in the games context) companion... and then they’re the one that betrays you. Imagine if you had a game with an optional companion that’s dubious in the game’s context (maybe like Legion, from ME or an Exiled...
  6. LindyAF

    Your ideal game ideas.

    An interrogator in 40k is an inquisitor’s lieutenant who is an inquisitor-in-training, and often acts fault independently, forming their own retinue etc. but as not yet a full inquisitor they don’t have inquisitorial authority but rather derive it from their boss. This would fit well for...
  7. LindyAF

    Your ideal game ideas.

    IMO an inquisitor might make a lot more sense for a 40K Bioware style RPG, although the storyline works with a Commissar. IMO avoiding alien companions avoids 40K-revelant wokism, since if you don't have any alien companions than you can go full Imperial righteous hatred of xenos. Even the...
  8. LindyAF

    Your ideal game ideas.

    I was playing KOTOR and I was thinking - 1) What if Revan knew the whole time and 2) I wish I could change my companion's alignments more. So I was thinking, like a BioWare-style RPG, where you've got a team of companions, set in Star Wars. Except (initially) unbeknownst to the...
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