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  1. J

    Sci-Fi Tech Starfall

    Now, we have to come to a question of how people could interact with this in an engaging way. Big maps are a staple of flight sims, because the high speeds require a large map to interact with, but on the other side of that it drives very low content per area. If one wants one to fly to 1-2...
  2. J

    Sci-Fi Tech Starfall

    So, hopefully final thoughts on map scaling and the implied map, and coordinate data size for a 16 bit (65,535 objects) list. 64 bit Universe map: 1 meter scale is 2,000 light year wide map. 1 mm scale would be 2 light years. 1.7 Gigabytes of location data with 65,000 objects. Overall game...
  3. J

    Sci-Fi Tech Starfall

    I think its important for the procedural setting to be as minimally procedural as possible. Set locations means exploring is finding real places, and thus a shared experience that can be discussed. Planet x having a randomly generated massive canyon is a thing you know was randomly generated by...
  4. J

    Sci-Fi Tech Starfall

    Even more usefully, a scale of 424 km diameter reduces the surface area of the Earth from 510 million skm^2, to "only" 565,000 km^2. Thus, for roughly equivalent work the planet can have 1,000x the density of interesting stuff vs a real scale. 565,000 is still a huge map. As point of comparison...
  5. J

    Sci-Fi Tech Starfall

    So, if you can model at true scale roughly 2 LY, and 40-60 LY scale at 20-1 or 30-1 scale, whichever makes more sense, doing so does require populating it with objects worth exploring, including in the depths of space. Otherwise one might as well have loading screens. 30-1 scale allows one to...
  6. J

    Sci-Fi Tech Starfall

    To switch to map math, I found an interesting thing. Modern computers can use the 64 bit coordinate system. Using classical integer map coordinates for three dimensions, how big of a map does that allow? By this I mean where coordinates are stored (X,Y,Z) where each coordinate is 64 bit. Or, a...
  7. J

    Sci-Fi Tech Starfall

    Dexterity: Directly impacts Dodge, Accuracy, Dodge effects the to hit modifier of the character. This may either be a chance to hit, or abstracted to an AC modifier. Accuracy effects the likeliness to hit, and hit precisely. Might be an actual to hit, might be abstracted to a damage modifier...
  8. J

    Sci-Fi Tech Starfall

    That's basically what I was thinking: Body/mind/Soul, with three characteristics each. Physical I agree with the three there, with the following derived stats. Maybe humans have 1-30, 1-10 below average, 10-20 average, 20-30 superior. Strength: directly impacts Health, Carry Capacity, Damage...
  9. J

    Sci-Fi Tech Starfall

    Yeah, I defiantly like Perks. I just think there should be at most 10, and probably less. I lean to perks should be significant, which means you need to have few enough that while playing a character you can always more or less remember exactly what perks you have. My vague sense is people can...
  10. J

    Sci-Fi Tech Starfall

    Video game. This is born out of my anoyance at Starfield, and thus pulling together ideas for a better game, since some of my theorizing on a better game seemed like it was getting a bit off topic. Though there seems to be quite a bit of theorizing still ongoing over there. Yeah, I want there...
  11. J

    Sci-Fi Tech Starfall

    Is anyone actually familiar with any games with mechanically intensive "verbal combat". I couldn't really think of any, which suggests some possibilities: 1) This is actually common, I just haven't played the kind of game with these mechanics. Maybe dating sims or some sort of genre of...
  12. J

    Sci-Fi Tech Starfall

    Thinking about the likely nature of the future, having pure dialog situations of skype calling does make sense. So, a fairly involved verbal combat system makes sense. Three possible depletable stats for verbal combat: Endurance Bar: based on the physical stats, your ability to simply...
  13. J

    Sci-Fi Tech Starfall

    To completely switch modes, some thoughts on Player statistics. Basically, stats are good, pure perks are bad. A character with high Intelligence I can think of as, well, an intelligent character. It lets me define my character as a distinct being with a general quality. Having a bunch of...
  14. J

    Sci-Fi Tech Starfall

    However, a different assumption of what the base energy state is will give a different result. Lets instead set energy equal to weight. So, 10 J is roughly equivalent to 1 G. Mass change Energy State Energy (J) Energy Difference From Base (per kg) 100x 1000% 1,000 J 990 J 10x 1,000% 100 J...
  15. J

    Sci-Fi Tech Starfall

    I was thinking about the potential of Mass Effect tech, playing around with some of the functionality my description implied. I based the energy cost on the difference between momentum and energy, on the logic you might need to balance that. I got the following effects: I decided to put the...
  16. J

    Sci-Fi Tech Starfall

    My complaining about Starfield's various issues was morphing into an idea for a totally different Space advanture game, so I figured it would make sense to move such musing to a separate thread, since it increasingly has very little to do with Starfield itself. Preliminary Game map: First...
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