Search results for query: *

  1. J

    Starfield, Bethesda's Space RPG Spectacular

    Video of a guy going through the ballistic guns in Starfield, looking at all the small errors and mistakes in them, such as having the ammo have circular ammo, but square barrels, or magazines that have no relation to alleged round size or number, features on gun which are not in game (laser...
  2. J

    Starfield, Bethesda's Space RPG Spectacular

    Wait, if you can't use the mined material for ship parts, what can you use it for?
  3. J

    Starfield, Bethesda's Space RPG Spectacular

    Yeah, its very strange that the far future has less robots apparently than the post apocalypse.
  4. J

    Starfield, Bethesda's Space RPG Spectacular

    On planetary scale, I think it should actually be the opposite. Skyrim is roughly 1-1000 size scale to what Skyrim the province canonically actually is, and as I recall that did give a fairly good ratio of sense of scale and density of stuff. 1-1000 scale of planetary surface area for an Earth...
  5. J

    Starfield, Bethesda's Space RPG Spectacular

    I'm always a bit amazed that the Bethesda future space game has less mecha and robots than their post apocalyptic 1950s America game. Hell, there doesn't seem to even be any level on the level of the Call of Duty Space game. Do people remember that robot level? @willdelve4beer I think it makes...
  6. J

    Starfield, Bethesda's Space RPG Spectacular

    Its my understanding the moon is close to the worst place to get Helium 3. Its so low concentration it might actually be more economic to produce it in heavy water reactors, which produce tritium which decays into He3. Every body beyond the asteroid belt is a better place to harvest. If you can...
  7. J

    Starfield, Bethesda's Space RPG Spectacular

    This is part of the whole issue that there no real sense of history on anything. Like, take Mars: in the timeline Mars is the oldest Human off earth colony. So, in 2330 the Mars Colony should be 280 years old. The Mars colony is 100 years older than the invention of FTL travel. So, the Mars...
  8. J

    Starfield, Bethesda's Space RPG Spectacular

    Plus as the game is set up, your always going to be pretty close to your ship, so just have a cell radio to your ship to then communicate with anything in orbit. If your not literally in a town. Does the game make any comment on comns? Since you have to hand deliver the ship leaving that...
  9. J

    Starfield, Bethesda's Space RPG Spectacular

    Someone just pointed out another oddity of how things are set up in Starfield that I hadn't considered: everything is face to face talking. In a future setting where phones should be pretty easy and standard. I didn't consider that, since having to talk to NPCs directly is a general Bethesda...
  10. J

    Starfield, Bethesda's Space RPG Spectacular

    Yeah, as far as I'm aware, there's no actual war or anything going on, so there's not much that can change. They have the UC and Freestar, which is the classic set up to have, well, a very generic common fight over freedom or security, but as far as I can tell there's no conflict between them in...
  11. J

    Starfield, Bethesda's Space RPG Spectacular

    All this talk did encourage me to reinstall Fallout New Vegas. Fun so far, though I only made it so far as to fighting geckos. Though, the geckos already feel more dyamic and certainly more dangerous than any of the early creatures in Starfield that i've seen. I was reminded of some of the...
  12. J

    Starfield, Bethesda's Space RPG Spectacular

    That I think feeds a bit into another major issue where the game more or less starts in what logically should be the core of human civilization. I mean, I guess you start mining, but after the tutorial mission you end up in New Atlantis, which should be the most high tech general location in the...
  13. J

    Starfield, Bethesda's Space RPG Spectacular

    I think were tripping on one of the issues with the game itself, its very mid-way compromised design. I think you seem to agree some sort of durability system would make sense in a more realistic focused game. Which this game is somewhat in line with having roughly 5 rifles, which is a good...
  14. J

    Starfield, Bethesda's Space RPG Spectacular

    But, if you do it during implied downtime, then you would need to bill for the time as part of some sort of accounting system. Doing it through a durability system cuts that out. Otherwise, I'm not particularly convinced here that no durability system is superior to a durability system. If...
  15. J

    Starfield, Bethesda's Space RPG Spectacular

    There are some solutions, but it does have to have the game designed with those mechanics in mind. But yes, DnD like systems I think generally are well designed to a fantasy setting, and transplanting that to other settings requires careful consideration, which I don't think we really see in...
  16. J

    Starfield, Bethesda's Space RPG Spectacular

    Though, I'm not sure it would hit ludonarrative dissonance that much. Used cars do show that used stuff does lose a lot of value. You can scale its effectiveness to the cube root too. So for example, something at 50% durability would be at 35% its new value, would still be 70% effective. Plus...
  17. J

    Starfield, Bethesda's Space RPG Spectacular

    Yeah, a lot of starfield is designed as a shooter, but there are still enough RPG mechanics, such as the bullet spongy enemies, that the pure shooter element doesn't work. I guess in that way its somewhat a compromise position where its a bit of the worse of both worlds. Like, in a pure shooter...
  18. J

    Starfield, Bethesda's Space RPG Spectacular

    Yeah, costs are too compressed. Durability is defiantly one of those things where if you do it badly it can ruin an experience. Its also a limit, which people tend to not like in theory. But, in practice I think it actually improves things. Like you say, as a dot point in a design document...
  19. J

    Starfield, Bethesda's Space RPG Spectacular

    I just thought of another way you can use a "durability" stat to have an experience that seems totally absent in the game: hunting. Creatures do have stuff you can get of some value, but hunting is probably optimally carried out with a machine gun. This doesn't make sense for actual hunting...
  20. J

    Starfield, Bethesda's Space RPG Spectacular

    It does sound like the economy is structured in an unfun way: they want to have some sense of scarcity, but the scarcity only seems to come from the lack of funds to sell stuff. That I think just feels much worse that you can't buy things because you can't sell your piles of junk, rather than...
Back
Top