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  1. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Huh, someone discussing the weakness of the Imperial guard on the board seems to line up with the problems/strengths I've encountered thinking about them in such a "realistic" senario. Namely, there's issues with mobility and force concentration. This means guard on the table apparently...
  2. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Hm, so to get a bottom level idea of an alternate, more offensive mass spanning idea, I built a "Light conscript platoon". 90 conscripts, 30 with lasguns, 10 guard level to lead as a command squad/sergeants, with 6 Grenade launchers, with roughly 200 regular frag and utility grenades like smoke...
  3. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Some updates to costs I'm considering. Instead of summing up, I'm breaking it down. Looks like I only got to do infantry tonight. Let me know if anyone has any concerns with these descriptions, or if something critical is being left out. Unit Cost Mass (shipping) Description Conscript $5k...
  4. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Huh, didn't know they were that common. Fair enough then.
  5. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Hm, I did say a brigade, so if there's organic drones to it, that should be good. Something like an RQ-20 seems like it might be available at a brigade level. It has very low speeds (about 60 kmh) and short range (15 km) That's very shootable, and you'd have fair casualties on overflights, which...
  6. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    More experiments with drawing on maps, comparing two methods for the imperials to protect flanks. First, the 20 km a side square idea, with the idea that all the ammo and supplies could be stored in the center and slowly moved forward, keeping the whole force together. This is a permitter of...
  7. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Part of my project to see if what makes sense in my head makes sense on the page. Besides double checking to make sure my image uploading still works, I figured it be good to overlay over some real terrain, to maintain some persective. Ideal terrain to run my map testing on seemed to be...
  8. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Eh, not quite. Looking around to see if there was an easily google-able direct reference to a tank's targeting computer, and they do have augers, auspex, and/or scanners. Reading though, its not clear to me exactly how much these are different things, or general terms for sensors in general...
  9. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    You insult me. But, I will give you the benefit of the doubt that you are not being a bad actor here, and simply being a petulant child mistaking an argument you don't agree with or understand to be a lie. Given the benifit of the doubt, I will try to respond to this tantrum. We were also...
  10. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Okay, we agree then. since they now apparently have gyrostabilizer and laser range finders, they have better than a slide ruler as standard, so this is fairly mute. I think "over fifteen" can reasonably be interpreted to be "more than 15". 15-20 is reasonable interpretation of that. Half...
  11. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    For warning, I have relatively limited time, so I might not get to everything. I mean, this seems to be verging on insisting the tanks don't have radios and or range tables. Which they obviously do, if not better. Obviously, more skilled and organized people will do this better, but that's not...
  12. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Crom references several of them. Its also useful to look at the lower levels: your standard infantry squad is 10 men. 1 Sergeant with 9 guardsmen, 1-2 with support weapons or sometimes a heavy weapon, though that seems to conflict. We then have heavy weapon squads of 6 men with 3 heavy...
  13. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Because the square has 4 sides. Admittedly, this is a modification to my battle plan, rather than the original. So, you have 2,500 levees per 20 km side, for 10,000 on the perimeter. Better to have closer to 20-30k for this. So you have 5,000 per side for 20,000 on the perimeter, and then maybe...
  14. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    The Armored Brigade's superior maneuverability is part of the reason for the square: a perimeter of Levees form a square, and thus isn't flankable. Doing some further math/thinking, a 20 km on a side might make more sense, and it might need more levees. 20 km is good for artillery support: 20 km...
  15. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    I did a bit of math, and with how big the tank is, it makes sense: extremely roughly modeling a reasonablish leman Russ tank, I figured about 15 m^2 per side (30m^2 total), and roughly 8 ish meters on the front, gives roughly 12 tons on the front for 200mm front, and 36 tons for 150 mm on the...
  16. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Doing the excercise myself does suggest somewhat why: if you have a pool of extremely cheap labor, the expense of a high tempo force is hard to do: like, my force had 10,000 trash infantry, which slows the rate of advance to a walk, but is just so cheap. If it was all trash infantry, for $500...
  17. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Power still isn't free. I forget where I calcuated this once, but I think I reached something along 1 cent per shot in energy costs, assuming refueling from gas vehicles. Can't find that now though, nor how much energy I assumed: I recall there used to be a neat laser penetration calculator, but...
  18. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    @Crom's Black Blade The level of quality is partially picked out by the person putting together the Imperium forces: Levee are the low quality, low motivation, poorly equipped troops. Commissar motivation is probably common, the men are probably drawn from primitives and convicts with middle...
  19. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    Glad you like it. I was initially musing of about Guard vs earth in General, and realized that's wildly too large a topic to have a conversation on. Even vs the US is extremely large and would need way more qualifications. However, going down to Abrams vs a Leman Russ also doesn't quite work...
  20. J

    Warhammer 40K Imperial Guard force to beat an Armored Brigade Combat Team

    What sized 40k force would you say would have a 50/50 chance of winning against an American Armored Brigade? A Armored Brigade Combat team has roughly 5,000 men, with 87 Abrams, 152 Bradley IFVs, 18 M109s and 45 armed M113, and roughly a 1,000 infantry. Engagement is roughly a meeting...
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