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  1. Human Primacy

    How does attacking in both melee and ranged give a feeling of impact in videogames?

    Bethesda games have always had poor combat that seemed like an afterthought. You could probably blame it on them trying to do the open world RPG thing first, and not viewing it primarily as a combat game. That's a total copout and poor excuse, but it's all they've got. They just don't seem to...
  2. Human Primacy

    How does attacking in both melee and ranged give a feeling of impact in videogames?

    It's a variety of things working together, but weapon feedback ultimately breaks down to visual and sound design, and timing. It's the interplay of what happens and how it lines up with your expectations and your interaction. When you fire a shotgun at someone, does it sound powerful? Does the...
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