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  1. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    House in the Woods, Bushes Theodoric and Varrys make a quick dive for the bushes. Soon enough, you see who was coming. A procession of some twenty or so individuals stop. There are four horses with them pulling a wagon carrying a covered cage. Half the individuals appear to be men-at-arms with...
  2. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    The House in the Woods As the adventurers lay down a field of fire you can see the look of pure shock fleet across the guard's eyes before they are torn apart by an onslaught of magic missiles. Their bodies lay broken and spewing glue, the only noticeable effect on the enemies due to the sheer...
  3. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    @⚕⚕⚕ @Abyssgazer @Hlaalu Agent @GravitysMomentum As you talk amongst yourselves, the guards start to take notice of the cart and who its occupants are. "The subraces are working with monsters!" One exclaims. "Leave here at once, degenerate scum." One of the guards says. "We won't ask politely...
  4. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    One of the men is visibly startled, and takes a moment to look you over before his mouth, which can be seen under the pink veil turns into a scowl. but quickly points his club at you and says "Get back, knife ears. Go back to your woodland village and leave this place at once." He takes no other...
  5. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    And so the party splits once more. With the villagers you recognize them as the Fimpletons, an outskirts dwelling family not too far from here that work as tanners. As they approach, Mr. Fimpletons wife Adrianna walks up and says "goodness, Hastria and James! I am glad to see you made it. The...
  6. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    As you all debate what to do and where to go, and argue over glass, you begin to hear crying from up the road. Soon, you see a small ragged group of people coming from up from barleyville, some heavily wounded and most with scratches and bruises. At least a few are pulling a cart with several...
  7. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    Hastria appears perfectly fine.
  8. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    Hastria sucks down water faster than she has ever done before. She continually drinks to point that any stomach would be filled and beyond that. Eventually, she feels satisfied and the water level has ceased to notably increase during that time, but as soon as it stops the rush returns. This...
  9. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    The wand does absolutely nothing as you target the glass.
  10. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    The wand does absolutely nothing as you target the glass.
  11. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    Your pounding has no effect on the glass, and the invisible water is now to your waist. You are also unbelievably thirsty and feel you may be coming on the verge of death due to lack of water.
  12. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    The wand snaps. For a second, all is calm. Then, an explosion of light and color. You feel a variety of sensations. The sound of a bronze gong being rung spreads across your ears simultaneously with the sound of a very loud, high pitched animal cry. From your back, you feel your clothes tear...
  13. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    You all bed down one after another under the unnatural night light of your own making. It goes by uneventfully, the sounds of woodland critters occassionally breaking the tranquility. As dawn breaks however, something incredible occurs. Hastria awakes in an instant, and is already standing...
  14. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    The group at the farmhouse waits on Boris to finish up with his preparations. At the end, he produces a shield and a dozen pounds of good rat meat. Your treck back is exceedingly easy under the unnatural light spawned from your wands, and very soon you catch up to Hastria and James, who have...
  15. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    [ You dig and very shortly pull out a now damp bag. Within you find a bag, and in that a total value of 15 gp and 5sp in assorted pieces.
  16. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    The fire quickly takes light. Whatever it is that affects you, at the very least, you can still cause harm to a bit of wood. Given your extensive interactions with these creatures, you are well aware that given around an hour and nothing more than its bones, sinew and hide you can easily...
  17. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    Both of you fairly easily shut the door, and as soon after the chorus continues on as if nothing happens, water ceasing to flow. You also have one large rat floating in the house pinned against the back door.
  18. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    The rat is felled with the spray of missiles. At the same time your body feels a wash of discomfort waft over it, which soon dissipates. You enter to see a varrys firing his wand at a rat similar to the ones that make up a substantial portion of the swamp diet and a sewage system appearing...
  19. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    You feel as you push a surge go through your hands and into the door, an extremely strong tingle as if your hand had just been numb and then feeling returned. The door pushes open and a torrent of dirty, smelly water pours forth, a flow up to your knee in height, nearly enough to knock you off...
  20. FriedCFour

    Roleplay 1000 Wands of World Wrecking Wonder IC

    Once again, there is no change from the knocking. The chorus seems louder, and yet still distant. You can almost make out words but not quite. Your poking also leads you to believe that the door in fact has some give, and that either Varrys was wrong or simply too weak to open it. There does not...
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