Search results for query: *

  1. Doomsought

    Crossover The Greater Game (Babylon 5/BattleTech)

    Not this again. PPCs, mech flamers, and plasma cannons/riffles all can be described as plasma weapons. Technically you can also call a vehicle flamer a plasma weapon too, because fire is plasma formed by a combustion process. Plasma riffles and plasma cannons from battletech are not what any...
  2. Doomsought

    Crossover The Greater Game (Babylon 5/BattleTech)

    I'd peg it at 9 tons, 5 point clustered damage with 6 clusters, 24 heat. That would make for some absolutely terrifying light mechs. That would fit with the EA havign Pulse cannons that are equivalent to clan PPC and ER-PPC with 8 and 12 heat respectively.
  3. Doomsought

    Crossover The Greater Game (Babylon 5/BattleTech)

    Maybe the energy weapon equivalent to an RAC/5, with PPC ranges? The big issue for them would be heat. Even if EA pulse cannons have better heat efficiency than PPCs, somewhere in the range of 18 to 30 heat for each of them.
  4. Doomsought

    Crossover The Greater Game (Babylon 5/BattleTech)

    I typically stat out rotary/gatling ppcs as the energy equivalent to an SRM-6, though since the EA pulse riffles are more avanced than PPCs, maybe closer to rotary light ppcs.
  5. Doomsought

    Crossover The Greater Game (Babylon 5/BattleTech)

    Yeah, the urban mech is a lot closer to a tank in construction compared to other mechs. Its speciallization also very good at contrasting the differences in handling and doctrine between tanks and mechs.
  6. Doomsought

    Crossover The Greater Game (Babylon 5/BattleTech)

    Just wait until someone manages to spot an explorer class. Shure its a yardship, but the sheers scale of those things far surpasses anything the inner sphere has managed to make travel faster than light.
  7. Doomsought

    Crossover The Greater Game (Babylon 5/BattleTech)

    I love how the wolves are sniffing out clues, noticing things are not as the seem, and then decide "But I have a fun fight ahead of me, so that is all future me's problem"
  8. Doomsought

    Crossover The Greater Game (Babylon 5/BattleTech)

    The Narn sold the EA weapons and weapons technology during the Minbari war. Human warships canonically have energy mine launchers, though usually only one per ship. So the ERA has them, but I'm not sure if they are practical to be used as flack.
  9. Doomsought

    Crossover The Greater Game (Babylon 5/BattleTech)

    Its nice to see that the attack is a mystery, and the protagonists don't instantly know who the culprit is.
  10. Doomsought

    Crossover The Greater Game (Babylon 5/BattleTech)

    Actually, missiles are a secondary weapon if present at all in most BT warships. Your primary weapons will be naval auto-cannons (rapid fire ETC naval artillery) and PPCs (BT native plasma weapons). Most warships also have at least a few naval laser batteries as secondary weapons. In terms of...
  11. Doomsought

    Crossover The Greater Game (Babylon 5/BattleTech)

    The core acts as an amplifier as well as a stabilizer, the jump field initiator can jump on its own, but it would not take the rest of the ship with it and would render itself and its housing into gravel. They don't prevent eachother from jumpiong, they resonate creating destructive...
Back
Top