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  1. Curved_Sw0rd

    How does attacking in both melee and ranged give a feeling of impact in videogames?

    It's about feedback, mostly. Skyrim pays a little lip service to it, but often weapons still feel underwhelming. Compare it to God of War 4, where significant time was put in to making each swing of Kratos's axe impactful. Kratos moves, the enemy moves, the axe doesn't just slide off the model...
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